Everyone has the friends who know all the new bands and all the cool music, who make the mixtapes and the killer roadtrip soundtracks, the friends who you always ask, “What are you listening to?”
We made some good friends creating Sound Shapes, the kind of friends that are deep into games and music. So with Sound Shapes being all about games and music too, we just had to ask them, “So what are you playing?”
There’s been a slew of exclusive PSN games over the years. We want to get them in your hands, so we’re rolling out the first in a series of Best of PlayStation Network collections!
The sun is shining, the birds are chirping, and “wub” is in the air… and with the spring comes a new blast of Sound Shapes DLC. Two unique sound packs are available right now and in just a couple weeks we’re stuffing the Community Milkcrate with more albums from guest curators – more on that below after this brand new video showcasing our new 80’s and Dubstep Sound Packs.
Hey everyone! We’ve been working hard on our next update (our biggest one yet!) and it’s finally ready. With new levels, vehicles, creator content, offline play, and more musical/visual goodies than we can list, there’s something for everyone here. Hope you like it!
The polls are closed and the votes have been tallied. Read on for the full list of PlayStation.Blog Game of the Year Awards winners as chosen by you, plus a few Editors’ Choice picks from the extended PlayStation.Blog team.
I want to thank each and every one of you for voting, debating, and commenting on our first annual awards! As predicted, the process wasn’t entirely without its hiccups, but in general I think it was a pretty good first attempt. That said, we absolutely want your feedback on next year’s awards, which will be bigger and better in many ways. Please provide your feedback in the comments – we’ll be referring to it in preparation for next year!
Also, be sure to listen to our new episode of PlayStation Blogcast, where GamesBeat Editor in Chief Dan Hsu joins us for a discussion of our favorite games of the year.
The holidays are upon us and things are getting festive here at Queasy Games! Between launching Sound Shapes, reviews of the game, awards, and an awesome Community, we have a lot to be thankful for – it’s been a great year! And because you’re one of our good friends, we made you a gift. Oh, it’s okay you didn’t get us anything – playing our game, creating amazing levels, and just being you is more than enough.
Go ahead… open it.
Yup, a Holiday Sound Pack. Do you like it? Five new Christmas-themed instruments from classic carols to create your own holiday tunes – because there’s no such thing as too much Christmas music!
Hey Sound Shapers, we’re really excited to announce our first wave of DLC: four new packs are coming your way – three Sound Packs and a Curved Terrain Pack. The Sound Packs each include five new instruments, five brand new Beat School levels, and for you Trophy hunters, five new Trophies!
The Sound Packs are $0.99 each, and the Curved Terrain Pack is free. You’ll find everything in our new in-game Sound Shapes Music Shop today. (You can also grab them on PSN, as usual.)
Here’s a short trailer with a track we put together using some of the new sounds. And remember, if you create something you’re digging, tell us on Twitter, Facebook, or Tumblr – we love playing your levels.
Sound Shapes has been out (in North America, at least) a little under a month now, and we continue to be blown away by the response the game has been getting. If you’ve been following our official Sound Shapes twitter (and we hope you have!) you’ve probably been kept up-to-date with our news, but just last week we hit over ten thousand levels in our community (if you’re interested, our ten-thousandth level was Out of the Rain by sunpsyche.)
With so many levels, we’ve been working very hard behind the scenes to make sure that players are able to best find the cream of the crop. For example, not only have we been iterating our search algorithms to ensure the star tab (“Greatest Hits” on the website) is kept up-to-date with the best levels, we also try to make sure if you search you get useful results—oh, and if you missed it, you can search on the website now too! However, we would like to ensure we’re interacting with our community and not just setting up SOULESS SEARCH ROBOTS to do that job for us—so we’re going to try and regularly share with you the community levels that pique our interest. Starting… now.
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