PlayStation.Blog

‘sound shapes’ Posts

May 15 2012 Jamil Miles's Avatar

More PSP Titles and Minis Coming to PS Vita Starting Today

+ Posted by Jamil Miles

ps vita psp titles

Hi everyone! Gaming is the bread and butter of PS Vita, with titles such as Resistance: Burning Skies, Sound Shapes and Gravity Rush launching soon.

Starting today, you’ll have even more reason to never stop playing. We’re very excited to announce the following PSP titles and minis will be available on the PS Vita Store, with many more coming soon. These aren’t just the same games you might have played at one time in the past!

Read More »

May 01 2012 Jeff Rubenstein's Avatar

PlayStation <3 Canada: You’re Invited, Toronto!

+ Posted by Jeff Rubenstein

7131097425_e8f6aa9cdf_o

While listening to PlayStation Blogcast in the weeks following GDC, I made a sudden realization: There are a lot of Canadian indie developers working on PlayStation titles right now.

With that realization, the PlayStation.Blog staff began planning a trip to Toronto to meet with Drinkbox Games (Tales From Space: About a Blob), Queasy Games (Sound Shapes), ][ Games (Dyad) and other indies working on PS3 and PS Vita games. Our friends at Sony Computer Entertainment Canada suggested that we invite the media and, well, we thought it only fair to include our Canadian fans in on the fun. That means you!

Read More »

Apr 16 2012 Sid Shuman's Avatar

Hands-On: Sound Shapes Brings the deadmau5

+ Posted by Sid Shuman

It’s no secret that electronica artist deadmau5 signed on with Toronto-based Queasy Games to collaborate on the upcoming PS Vita musical platformer Sound Shapes. But last week we finally tasted the succulent fruits of that creative collaboration. During a media showcase in New York City, Sound Shapes Producer Jason deGroot kindly demonstrated a new set of levels (a “Record” in the game’s lingo) that featured audio effects provided by the mousey maestro and pixelicious art courtesy of indie developer PixelJam. You can analyze the results for yourself below — headphones recommended!

It’s worth noting that deadmau5’s album tracks, such as the pop cut “Ghosts ‘n Stuff,” won’t be appearing in Sound Shapes. And that’s by design: the game’s interactive soundtrack synthesizes with your platforming progress, making each “performance” a unique arrangement.

Read More »

Mar 07 2012 Jeff Rubenstein's Avatar

GDC 2012: Sound Shapes Hands On Tour

+ Posted by Jeff Rubenstein

It’s Game Developers Conference time once again, and while headlines are a bit light, it’s a great place to find game developers (of course). We’ll be bringing you videos, interviews, and conversations over the next several days, as well as a mega GDC Blogcast on Thursday.

The first game we got ahold of here at GDC is upcoming PS Vita musical platformer Sound Shapes. The game is best seen (and heard), so we present here Jason deGroot of Queasy Games. In this video, deGroot takes you on a tour through a never-before-seen level, as well as sharing the in-game tutorial, so you know exactly what you’ll be seeing when you load up Sound Shapes for the first time.

Read More »

Dec 20 2011 James Gallagher's Avatar

Shuhei Yoshida Interview: The Present and Future of PS Vita

+ Posted by James Gallagher

6297920046_ef6cc96f13_b

As you may have seen from the photo gallery I posted, I spent last week in Tokyo, Japan covering the first launch of PS Vita and finally getting to see this stunning new hardware in gamers’ hands. While I was there, I met up with Shuhei Yoshida, Vice President of Sony Computer Entertainment and President of Worldwide Studios, to talk about what PS Vita is set to deliver in spades: great games.

PlayStation.Blog: Many view the PlayStation Vita launch line-up as the best in our company’s history. How long have you been planning it for?
Shuhei Yoshida, President, Worldwide Studios: Full development of PS Vita hardware started in Spring, 2008 when the semiconductor was complete.

Read More »

Oct 18 2011 Jack Tretton's Avatar

Get Ready: PS Vita is Coming February 22nd

+ Posted by Jack Tretton

ps vita

This afternoon on stage at the Web 2.0 Summit in San Francisco, I shared some very exciting news that I know the PlayStation Nation has been anticipating since we unveiled PlayStation Vita back in January. For those looking to get their hands on the ultimate in handheld entertainment, I’m thrilled to let you know that starting on February 22, 2012, PS Vita will be available at major retailers in the United States, Canada, Latin America, and Europe.

Our first-party studios and an army of publishing partners have been extremely hard at work to ensure that PS Vita launches with a vast library of titles that deliver unique gameplay experiences that go beyond any handheld or mobile device on the market.

Read More »

Jul 25 2011 Sid Shuman's Avatar

Sound Shapes for PS Vita: Jonathan Mak Demystifies Music Creation

+ Posted by Sid Shuman

sound shapes

Last week I finally had a chance to go hands-on with Sound Shapes, the upcoming PS Vita platformer-cum-music-studio that left critics reeling in its E3 debut. Coached by co-designer and Everyday Shooter creator Jonathan Mak and co-designer Shaw-Han Liem, I delved into this charming side-scrolling platformer and realized that Sound Shapes gave me the tools to build a series of game levels – and a corresponding song – in seconds flat.

Sound Shapes’ level creation and music composition are inseparable. As you use the PS Vita’s front touchscreen to place objects – platforms, lasers, obstacles – that you’ll interact with during gameplay, you’re simultaneously laying down beats and musical cues that will evolve into a full song.

Read More »

Jun 30 2011 Scott Rohde's Avatar

The Best of PlayStation at E3 2011

+ Posted by Scott Rohde

Like UNCHARTED

5843693994_aa927fb302_z

E3 may have wrapped up a few weeks back, but the excitement here at PlayStation is growing by the day. Not only are we coming off of one of the most successful E3s we’ve had in recent memory, but we are preparing for the launch of some of this year’s most-anticipated software titles as well as a couple of very exciting new pieces of hardware.

This year we showcased one of the strongest software lineups in our history, including many creative and show stopping titles for the upcoming PlayStation Vita, family friendly options for PlayStation Move and an amazing lineup of AAA titles and franchise favorites for PS3. The positive response we received from our community was overwhelming, and the confirmation from E3 judges was very gratifying. In fact, PlayStation hardware and software was nominated for more than 140 awards at E3 this year. Here’s a look at just a few of the accolades we received:

Read More »