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‘sportsfriends’ Posts

Sportsfriends Vaults to PS4

Doug Wilson's Avatar + Posted by Doug Wilson on Oct 14, 2013

Sportsfriends

We’re bringing Sportsfriends to the PlayStation 4!

Better yet, those who backed our PS3 version on Kickstarter will be entitled to download the PS4 version for free. (For everyone else, we’re still determining whether we’ll be doing cross-buy.)

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Sportsfriends Update: New BaraBariBall Arenas, PAX Tournaments

Noah Sasso's Avatar + Posted by Noah Sasso on Aug 29, 2013

barabariball

HELLOOOOO AGAIN OFFICIAL PLAYSTATION BLOG! Last time I posted here I introduced BaraBariBall and the Sportsfriends collection. Go check it out if you’re curious about what the game is, or click here if you want a more in-depth look at its systems (tldr version: it’s a fun new fighting game, with a ball).

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Sportsfriends E3 Update

Doug Wilson's Avatar + Posted by Doug Wilson on Jun 11, 2013

jsjoust

I’m here to give you an update on our coming PSN game, Sportsfriends. Here’s a new teaser:

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Be a Part of Sportsfriends History Today

Doug Wilson's Avatar + Posted by Doug Wilson on Dec 10, 2012

Sportsfriends

UPDATE: We want to thank all of you for all your enthusiasm and support. Special thanks to all our colleagues who gave us advice and contributed games, video testimonials, footage, photos, designs, music, help at events, and other support. We also want to thank the team at Sony’s Foster City office for championing the concept and making the PlayStation side of the project possible.

Hi PlayStation.Blog readers! Over the past few weeks, the Sportsfriends designers and I have been posting about the four indie multiplayer games that we’re hoping to bring to PS3 as one action-filled compendium.

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Sportsfriends: Johann Sebastian Joust as a 21st Century Martial Art

Doug Wilson's Avatar + Posted by Doug Wilson on Dec 05, 2012

Johann Sebastian Joust

Hello again PlayStation fans!

Last month, I posted about our Kickstarter campaign for Sportsfriends – a compendium of four multiplayer indie games, packaged together. The other three Sportsfriends developers already posted about their games – BaraBariBall, Super Pole Riders, and Hokra.

We need your support to help bring it to PS3, so I want to tell you about the fourth and final Sportsfriends game – my PlayStation Move game, Johann Sebastian Joust.

J.S. Joust is a motion control game for 2 to 7 players. The game isn’t even played with a screen! It’s playing using sound, rumble, and the LED light on the Move controllers.

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Sportsfriends: Pass the Hokra, Please

Ramiro Corbetta's Avatar + Posted by Ramiro Corbetta on Nov 29, 2012

Hello PlayStation Blog readers, I’m Ramiro Corbetta, creator of Hokra, one of the four games that make up Sportsfriends (Kickstart the compilation here!). If you don’t know about Sportsfriends, it’s a compendium of four super fun local multiplayer games that’s coming to PSN in 2013. Over the last couple of weeks, two of the other designers involved in Sportsfriends spoke about their games (you can read about Noah Sasso’s BaraBariBall and about Bennett Foddy’s Super Poler Riders), and today I get to write about my game.

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Sportsfriends: BaraBariBall and Beyond

Noah Sasso's Avatar + Posted by Noah Sasso on Nov 21, 2012

barabariball

Pre-order to support Sportsfriends on KickStarter!

HELLOOO OFFICIAL PLAYSTATION BLOG! I’m really happy and fortunate to be able to tell all of you that BaraBariBall is headed to PSN as part of Sportsfriends, alongside JS Joust, Hokra and Super Pole Riders. We introduced the Sportsfriends collection about a week ago so you should already know what that is (if you forgot, it’s a collection of four fun, competitive multiplayer games), so now I’m here now to tell you all about BaraBariBall, or BBB for short.

BaraBariBall is a new fighting game for 2 to 4 players. Instead of just smacking your opponent around, players duel for control of the ball and score points by dunking it into the goals on either side of the screen… though, there is still a lot of smacking each other around, especially since spiking someone into the water will cause them to lose a point.

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Sportsfriends: Building a Better Pole Riders

Bennett Foddy's Avatar + Posted by Bennett Foddy on Nov 14, 2012

In 2010, when I started making Pole Riders, my original plan was to make a straight pole-vaulting game, like the ones in Summer Games or Daley Thompson’s Decathlon, both games that were super-popular when I was six years old. Back in 1984, local multiplayer games were nearing the peak of their popularity. In the arcades, there were games like Joust and Track & Field, but at home, and in the public libraries, the Epyx compilations ruled the roost: not just Summer Games but Winter Games and the immortal California Games too. I was absolutely obsessed with the pole-vault event in Summer Games and for the longest time, I wanted to make my own version of it.

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