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‘square-enix’ Posts

Jun 11 2012 Fabio Santana's Avatar

Final Fantasy XIV PS3 Update – Interview, New Details

+ Posted by Fabio Santana

final fantasy xiv

When it was first launched back in 2010, Final Fantasy XIV for PC was criticized by players and the media, and eventually the planned PS3 version was postponed. Since then, Square Enix decided to reshuffle the leading developers of the game, with Naoki Yoshida now acting as Director and Producer. His challenge is to helm the 2.0 version of Final Fantasy XIV, which is a re-imagination of the original release. It will mark a new beginning for the game when (update: the beta) gets launched this winter, coinciding with the release of the anticipated PS3 version.

The game was not ready to be demoed publicly at E3 this year, but we got a chance to see a brief live demo behind closed doors of the game still running on a PC. It featured lush visuals, with a richly detailed character running through a forest area with dense vegetation and impressive lighting effects passing through foliage. It was something we definitely aren’t used to see in an MMORPG.

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Feb 17 2012 Ben Bateman's Avatar

First Look: Sleeping Dogs

+ Posted by Ben Bateman

Sleeping Dogs

Recently, we gathered select members of the media and swept them off to Hong Kong for a special preview event. These lucky journalists had been flown half way around the world to see the brand-new game from Square Enix, Sleeping Dogs. While you’ll start to see their previews pop up online shortly, we thought we would give you a glimpse of what’s to come by walking you through the action-packed mission “Mrs. Chu’s Revenge.” This is not for the faint of heart…

Mrs. Chu’s Revenge

You play as Wei, an undercover cop trying to infiltrate the Hong Kong triads. In this chapter of Wei’s story, you begin in a Chinese restaurant owned by a distraught and saddened Mrs. Chu. She sits in the back of a grimy kitchen, hunched over a table, alone and in the dark. A close relative has been murdered and she wants you to deliver the man responsible.

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Feb 06 2012 Robert Peeler's Avatar

Army Corps of Hell for PS Vita: A Taste of Multiplayer

+ Posted by Robert Peeler

It’s not too often you see a game from Square Enix employ the use of death metal guitar, screamo vocals, and copious amounts of blood.

Army Corps of Hell brings a new level of action to PS Vita. After being defeated in battle, the King of Hell is burned down to a meager corpse, stripped of his powers, and banished from his throne. He uses the last of his strength to take command of a legion of weak-minded yet bloodthirsty goblins to reclaim his throne.

To annihilate the demons of Hell, you’ll control an army of up to 100 goblin soldiers with unique classes and abilities. In true Square Enix fashion, a new synthesis system lets you combine materials dropped by fallen foes to create new equipment for your troops. Customized equipment can change your goblin soldiers’ looks and upgrade the abilities. We’re making use of the various features of the PlayStation Vita and we’ve implemented ad-hoc multiplayer.

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Jan 19 2012 Charles McCarter's Avatar

Scarygirl Scaring Her Way onto PSN

+ Posted by Charles McCarter

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Hello PSN players! I hope that the season has been kind to you. While we’re still in the tail-end of the Winter of RPGs, I’m here to share something completely different with you!

I’d like to introduce you to the newest female hero to join the Square Enix family. She’s an unlikely heroine, but she’s proven herself in her most recent adventure. I’m talking, of course, about Scarygirl.

But who is Scarygirl? That’s a question she herself has been striving to answer. She washed ashore on an island, and was taken in by a friendly octopus named Blister. Scarygirl knew that she was different—after all, she has one arm that’s a tentacle, one arm that’s a bone, and a really cool eyepatch.

Her problems started when she began having nightmares about a mysterious man. When Blister was unable to help her, he sent Scarygirl to the wise—if cryptic—Bunniguru. And, after speaking to him, she set out on a journey to discover the mystery of the man behind her nightmares.

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Dec 16 2011 Fabio Santana's Avatar

Final Fantasy XIII-2 Q&A: A Time Traveling Sequel to Surpass the Original

+ Posted by Fabio Santana

final fantasy xiii-2

This week, Final Fantasy XIII-2 for PS3 is hitting stores across Japan with critical praise, garnering perfect scores from respected gaming magazines Famitsu and Dengeki PlayStation. Granted, the original FFXIII is the best-selling PS3 title in Japan by a wide margin, but this direct sequel isn’t resting on the laurels of its predecessor. For starters, it will offer a dynamic narrative, addressing one of the main complaints about FFXIII – linearity. The new game also has a darker and more serious tone, in line with the conclusion of the previous game, putting the glitter and glam of FFX-2.

When FFXIII-2 reaches US stores on January 31st, making it the fastest localization cycle among numbered episodes of the franchise – it will also deliver an improved combat system, an area full of mini games, branched dialogue trees with NPCs, and even multiple endings based on your time-traveling journey. To learn more about how Square Enix plans to “exceed Final Fantasy XIII in every aspect,” we reached out to Motomu Toriyama, who is reprising his role as director for Final Fantasy XIII-2. Read on for more details about Serah’s quest to find out what happened to her sister Lightning.

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Nov 03 2011 Charles McCarter's Avatar

Announcing Square Enix’s Winter of RPGs Campaign

+ Posted by Charles McCarter

square enix rpgs

Hello everyone! You may remember me from such PlayStation.Blog articles as “Chrono Trigger Hits PSN This Tuesday.” I haven’t finished playing through it yet, but I’m back! Why, you ask, would I stop playing this classic game to write another blog post?

The answer: I’m here to announce Square Enix’s “Winter of RPGs” campaign. In some parts of North America, winter seems to have gotten an early head start. And while that brings a lot of headaches for those who have to contend with ice and snow, it’s also a perfect time for us to announce our latest group of titles coming to PSN. So, while you’re staying inside and out of the cold, icky weather, why not fire up your PS3 and play some classic RPGs? We’ve got some great games lined up to get you through the cold days ahead.

So what’s up first? Some of you may have noticed my responses to reader comments in my last column. And even last week, readers of “The Drop” were asking when we’d see this particular title arrive. Well, get ready to travel not through time, but through alternate realities when Chrono Cross releases. Join Serge as he finds himself in a world where he died as a young child, meets the enigmatic thief Kid, and goes on a quest for the artifact known as the Frozen Flame!

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Sep 29 2011 Charles McCarter's Avatar

Chrono Trigger Hits PSN This Tuesday

+ Posted by Charles McCarter

chrono trigger

What’s the first thing that comes to mind when you hear the words “Chrono Trigger?” I’m sure a lot of things, but I bet the first thing on your mind right now is “When can I get it?”

We’re happy to confirm that Chrono Trigger is coming to the PSN in North America on October 4th. That’s right—in just a few days, you’ll be able to visit (or re-visit, as I’m sure is the case for many of you) one of the most hilarious and unique casts of characters ever assembled in an RPG:

Crono: The spiky-haired, stoic protagonist who finds himself wrapped up in events beyond his control. He’s pretty good with a katana and doesn’t run from a fight.

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Aug 29 2011 Jeff Rubenstein's Avatar

PSN Exclusive Elevator Action Deluxe Ascends Tomorrow

+ Posted by Jeff Rubenstein

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Back in the 80s, it wasn’t uncommon for restaurants to have a lone arcade cabinet sitting by the entrance. I’ve got fond, but hazy memories of a suburban Philadelphia diner where I discovered an innovative title called Elevator Action. I also recall a bacon cheeseburger…

In the 80s, most games confined you to a simple side-scrolling plane — it was akin to being on rails. Elavator Action enabled you to traverse a building vertically. It was a revelation. It was true freedom. It was, well, a different time.

So when I learned that Elevator Action Deluxe was on its way exclusively to the PlayStation Network, my nostalgia was inflamed. With the game available tomorrow, Square Enix offered me the chance to ask a few questions of Producer Yosuke Tsuda.

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