Posted by Katie Reid // Senior Public Relations Specialist, SCEA
Ever wonder what goes into the making of a video game? The July issue of Game Informer reveals a number of fun facts from the Sucker Punch team regarding the development of their super-hero exclusive, inFAMOUS. We thought we’d go ahead and share a few of our favorites from the issue and also the development [...]
Tagged //infamous, ps3, sucker punch
Filed: PS3, PlayStation Games
Posted by Scott Rohde // VP of Product Development, SCEA
Hi PlayStation fans, I’m Scott Rohde, VP of product development at SCEA. You may not realize this, but we have over 2500 Worldwide Studio employees who’s jobs are focused on bringing unique IP to the PlayStation platforms. And that number doesn’t even include the talented outside developers like Sucker Punch, Insomniac and United Front Games. [...]
Tagged //E309, infamous, insomniac, littlebigplanet, MAG, naughty dog, ps3, ratchet and clank, sucker punch, uncharted 2, united front games
Filed: Events, News, PS3, PlayStation Games
Posted by Jonathan Mayer // Music Manager, SCEA
I’ve been playing and writing music for most of my life. I started playing the drums at a very young age and, as a drummer, I think I had a natural aversion to ‘electronic’ music when I was first turned on to it. Then one day, about ten years ago, a friend played me a [...]
Tagged //infamous, music, sucker punch
Filed: Developer Corner, Events, Inside PlayStation, PS3, PlayStation Games, PlayStation Hardware
Posted by Chris Morell // Senior Specialist, Social Media
Well, well, well. Here were are about a week launch, and you’re probably thinking to yourself, “This is the perfect time for an inFAMOUS live chat!” And while we’re not Hall and Oates, we do make dreams come true. Today starting at 1:00PM Pacific (4PM Eastern), our friends Nate Fox and David Meyer from Sucker [...]
Tagged //infamous, livechat, sucker punch
Filed: Developer Corner, Inside PlayStation, PS3, PlayStation Community, PlayStation Games
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