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inFAMOUS Second Son: Sales Surpass 1 Million

Asad Qizilbash's Avatar + Posted by Asad Qizilbash on Apr 10, 2014

inFAMOUS: Second Son

Just a few short weeks ago we officially released inFAMOUS Second Son, the most recent power-filled adventure from Sucker Punch Productions exclusively for the PlayStation 4 system. Immediately following the title’s announcement over a year ago, it was clear so many of you were eagerly anticipating Second Son’s release, the next installment to the inFAMOUS franchise.

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Second Son Update Incoming: Change Time of Day, HUD Off, 30FPS Option

Brian Fleming's Avatar + Posted by Brian Fleming on Apr 01, 2014

2son

That’s how long it’s been since I went to the midnight launch of Second Son here in Bellevue, Washington (just outside Seattle). I must have talked to over 100 people there, and so many more on social media and forums, Twitter, NeoGAF, etc. since then. It’s been amazing to see the excitement and passion of inFAMOUS fans, new and old. I want to let you all know how much your enthusiasm and support means to us, how it renews us, and readies us to go try to make even better games in the future.

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inFAMOUS Second Son on PS4 Today, Bonus Content Now Available

Brian Fleming's Avatar + Posted by Brian Fleming on Mar 21, 2014

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All of us at Sucker Punch are super excited about the launch of Second Son today! We spent almost three years bringing Delsin and his powers to life, now it’s time for you all to ENJOY those powers! Have a great time, and let us know what you think about it all @SuckerPunchProd.

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Behind the Score: inFAMOUS Second Son

Chuck Doud's Avatar + Posted by Chuck Doud on Mar 19, 2014

Hello PlayStation Fans! My name is Chuck Doud, and I’m the Music Director here at SCEA WWS. With only two days left until the launch of inFAMOUS Second Son, I’d like to take the time to introduce you all to PlayStation’s state-of-the-art music and sound studio and give you a behind-the-scenes look into the production of the soundscape of Second Son.

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The Superhuman Sound of inFAMOUS Second Son

Brad Meyer's Avatar + Posted by Brad Meyer on Mar 18, 2014

Hey everyone! I’m the audio director at Sucker Punch, and I’m excited to show off some of the fun and painstaking attention to detail we took with the sound design of inFAMOUS Second Son.

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inFAMOUS Second Son: Ruthless vs. Heroic Gameplay

Sid Shuman's Avatar + Posted by Sid Shuman on Mar 17, 2014

In inFAMOUS Second Son, your gameplay style and moral choices influence your superhuman powers in profound ways. If you’re a goodie two-shoes when using your Neon powers, you’ll be able to briefly slow time while zooming in for precise shots — crucial for pegging foes in their legs and immobilizing them.

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inFAMOUS Second Son: Delsin’s Ruthless Powers in Action

Darren Bridges's Avatar + Posted by Darren Bridges on Mar 13, 2014

There’s a hushed excitement at Sucker Punch as we approach our March 21st launch date. We’ve been working on inFAMOUS Second Son for almost three years, and in just a few days we’ll finally be able to put it into your hands. Several of our team members are traveling around the world sharing our latest gameplay demo with press and fans, and today we get to show you a mission playthrough from that build.

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inFAMOUS Second Son: See the Live Action TV Spot

Cristian Cardona's Avatar + Posted by Cristian Cardona on Mar 07, 2014

As you may have seen just a few weeks ago, SCEA’s SVP of Marketing, Guy Longworth, revealed the first campaign spot for the upcoming PS4 exclusive, inFAMOUS Second Son. Featuring the tunes of Seattle-based, Mudhoney’s “Touch Me I’m Sick,” that gameplay spot is an awesome example of the sorts of experiences you’ll be having later this month when the game launches.

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