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	<title>PlayStation.Blog &#187; sucker punch</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
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		<title>inFAMOUS Facts, Figures, and Future</title>
		<link>http://blog.us.playstation.com/2009/06/infamous-facts-figures-and-future/</link>
		<comments>http://blog.us.playstation.com/2009/06/infamous-facts-figures-and-future/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 18:09:08 +0000</pubDate>
		<dc:creator>Katie Reid</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sucker punch]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=12503</guid>
		<description><![CDATA[Ever wonder what goes into the making of a video game? The July issue of Game Informer reveals a number of fun facts from the Sucker Punch team regarding the development of their super-hero exclusive, inFAMOUS. We thought we’d go ahead and share a few of our favorites from the issue and also the development [...]]]></description>
			<content:encoded><![CDATA[<p>Ever wonder what goes into the making of a video game? The July issue of <a href="http://www.gameinformer.com/default.htm">Game Informer</a> reveals a number of fun facts from the <a href="http://www.suckerpunch.com/">Sucker Punch</a> team regarding the development of their super-hero exclusive, <a href="http://blog.us.playstation.com/tag/infamous/">inFAMOUS</a>. We thought we’d go ahead and share a few of our favorites from the issue and also the development team with you!</p>
<ul>
<li>In addition to the kitchen espresso, the inFAMOUS team traveled to Starbucks approximately 18,200 times. Two groups of 10 people per day, five days a week.</li>
<li>There were 10 inFAMOUS babies born during development. One employee had two during that time.</li>
<li>It took over 70,000 separate art, code and media check-in submissions to make inFAMOUS.</li>
<li>The inFAMOUS team consumed 17,472 cans of diet Coke and 13,104 cans of diet Pepsi during development.</li>
<li>There were no less than 14 high rise buildings constructed within 3 blocks of <a href="http://blog.us.playstation.com/tag/sucker-punch/">Sucker Punch</a>’s offices during the inFAMOUS development cycle.</li>
</ul>
<p>Here are a few more fun facts about <a href="http://www.us.playstation.com/PS3/Games/inFAMOUS">inFAMOUS</a> worth mentioning…</p>
<ul>
<li>inFAMOUS is the fastest demo to reach the 1 million milestone on the <a href="http://blog.us.playstation.com/category/playstation-network/">PlayStation Network</a>.</li>
<li>According to a recent NPD report, inFAMOUS was the fifth best-selling software title for the month of May after being on the shelves for only 6 days (the title launched on May 26).</li>
</ul>
<p>We&#8217;ve also got a new video to share&#8230; check out this walk-through video of the Titanic Beatdown mission with commentary from Sucker Punch Game Designer, Darren Bridges.</p>
<p class="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_5eb53394"><param name="movie" value="http://www.viddler.com/simple/5eb53394/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/5eb53394/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_5eb53394"></embed></object></p>
<p>But wait, we still have one more fun fact to share with you all…</p>
<p>We’re excited to announce that a new inFAMOUS space will be launching in <a href="http://www.us.playstation.com/PSN/Home">Home</a> very soon. We’ll have a lot more details on the new space for you all next week, so please stay tuned! </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/06/infamous-facts-figures-and-future/feed/</wfw:commentRss>
		<slash:comments>103</slash:comments>
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		<item>
		<title>E3 09: The Best Talent = The Best Titles</title>
		<link>http://blog.us.playstation.com/2009/06/e3-09-the-best-talent-the-best-titles/</link>
		<comments>http://blog.us.playstation.com/2009/06/e3-09-the-best-talent-the-best-titles/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 22:30:05 +0000</pubDate>
		<dc:creator>Scott Rohde</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[E309]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[littlebigplanet]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[sucker punch]]></category>
		<category><![CDATA[uncharted 2]]></category>
		<category><![CDATA[united front games]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=11221</guid>
		<description><![CDATA[Hi PlayStation fans, I&#8217;m Scott Rohde, VP of product development at SCEA. You may not realize this, but we have over 2500 Worldwide Studio employees who&#8217;s jobs are focused on bringing unique IP to the PlayStation platforms. And that number doesn&#8217;t even include the talented outside developers like Sucker Punch, Insomniac and United Front Games. [...]]]></description>
			<content:encoded><![CDATA[<p>Hi PlayStation fans, I&#8217;m Scott Rohde, VP of product development at SCEA. You may not realize this, but we have over 2500 Worldwide Studio employees who&#8217;s jobs are focused on bringing unique IP to the PlayStation platforms. And that number doesn&#8217;t even include the talented outside developers like <a href="http://blog.us.playstation.com/tag/sucker-punch/">Sucker Punch</a>, <a href="http://blog.us.playstation.com/tag/insomniac/">Insomniac</a> and <a href="http://www.unitedfrontgames.com/">United Front Games</a>. That&#8217;s a lot of people working hard to bring you one of the best software line-ups that we’ve ever put out in a calendar year.</p>
<p>We are starting NOW with <a href="http://www.us.playstation.com/PS3/Games/inFAMOUS">inFAMOUS</a>, the incredible new open world action title from Sucker Punch that hit store shelves last week, <a href="http://www.us.playstation.com/PS3/Games/MAG">MAG</a> &#8211; the first and only 256 player FPS coming out of our <a href="http://www.zipperint.com/">Zipper studio</a>, <a href="http://www.us.playstation.com/PS3/Games/UNCHARTED_2_Among_Thieves">UNCHARTED 2: Among Thieves</a>, the latest epic creation from the brilliant, creative minds at Naughty Dog, and <a href="http://www.us.playstation.com/PS3/Games/Ratchet_and_Clank_Future_A_Crack_in_Time">Ratchet and Clank Future 2: A Crack in Time</a>, another exciting chapter in the Ratchet series from our long-time partners at Insomniac&#8230; and the list goes on.</p>
<p>Our team invests the time and dollars to bring you a diverse library of games, games which our competitors might find too risky to take a chance on. Make sure to check the news from the press conference to see and hear a little more about Worldwide Studios future vision. We showed an incredible 14 disc based first party games today that you simply will not find on another system.</p>
<p>For example, I&#8217;m excited to announce the debut of the next big thing in the Play, Create, Share genre &#8211; ModNation Racers. This game joins <a href="http://blog.us.playstation.com/tag/littlebigplanet/">LittleBigPlanet</a> as another truly innovative title in a genre that continues to be defined by Sony. In ModNation Racers, the players can design their own karts, drivers and tracks with an intuitive, yet amazingly deep set of tools. In fact, the tools are so deep, the developer, United Front Games, is using the tools to build the entire game! We will have a lot more to share on ModNation Racers, so stay tuned.</p>
<p>I&#8217;m incredibly excited about the SCE first party exclusive lineup over the next 6-12 months, and I&#8217;m only scratching the surface in this quick post. To whet your appetite, take a look at the new <a href="http://blog.us.playstation.com/tag/uncharted-2/">UNCHARTED 2: Among Thieves</a>.</p>
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<p>Be sure to check back for details during and after <a href="http://blog.us.playstation.com/tag/e309/">E3</a> for more updates.</p>
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		<slash:comments>185</slash:comments>
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		<title>Inside the inFAMOUS Music</title>
		<link>http://blog.us.playstation.com/2009/05/inside-the-infamous-music/</link>
		<comments>http://blog.us.playstation.com/2009/05/inside-the-infamous-music/#comments</comments>
		<pubDate>Fri, 29 May 2009 21:01:27 +0000</pubDate>
		<dc:creator>Jonathan Mayer</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PlayStation Hardware]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sucker punch]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10975</guid>
		<description><![CDATA[I&#8217;ve been playing and writing music for most of my life. I started playing the drums at a very young age and, as a drummer, I think I had a natural aversion to &#8216;electronic&#8217; music when I was first turned on to it. Then one day, about ten years ago, a friend played me a [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing and writing music for most of my life. I started playing the drums at a very young age and, as a drummer, I think I had a natural aversion to &#8216;electronic&#8217; music when I was first turned on to it. Then one day, about ten years ago, a friend played me a record called &#8216;Permutation&#8217; by <a href="http://www.amontobin.com/">Amon Tobin</a> and suddenly I could see the light (and hear it, for that matter). Years later, I had the opportunity to put together a bunch of music as a style guide for <a href="http://www.suckerpunch.com/">Sucker Punch</a>&#8217;s new game, <a href="http://blog.us.playstation.com/tag/infamous/">inFAMOUS</a>. I did my duty as a loyal fan and peppered the style guide with some of Amon&#8217;s music, not because it would have worked in the game, but because I thought the folks making the game might have the same visceral reaction to his music that I always did. I never expected that it would actually lead to us working together.</p>
<p class="center"><a title="inFAMOUS music 2 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/3574535564/"><img src="http://farm3.static.flickr.com/2372/3574535564_0d092edfb3_m.jpg" alt="inFAMOUS music 2" width="240" height="160" /></a> <a title="inFAMOUS music 1 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/3574535408/"><img src="http://farm3.static.flickr.com/2468/3574535408_86b1407636_m.jpg" alt="inFAMOUS music 1" width="240" height="160" /></a></p>
<p>Provided below is an interview we conducted with Amon Tobin regarding his involvement in the game. Check it out!</p>
<blockquote><p><strong>Q: What drew you to this particular project? How&#8217;d you get involved?</strong></p>
<p>A. It was an opportunity to try something I&#8217;ve been wanting to do for some time, which was to make a musical score based on sound design. My last album &#8220;Foley Room&#8221; explored the use of foley recordings as the building blocks for rhythm and melody. This score took the marriage of music and sound design further still, using the environments and materials being interacted with in the game as the basis for the music itself.</p>
<p><strong>Q. What was it like collaborating with other composers on the score? What was the collaboration process like?</strong></p>
<p>A. It was an honor to have such a wealth of talent providing me with material to write with. Jonathan Mayer, Clint Bajakian and others all worked hard with me in the foley room to create unique percussive sounds that formed the basis of the music. Jonathan was like a machine constantly sending me new drums he&#8217;d laid down and we also benefited from the general enthusiasm of the people in the department who weren&#8217;t even supposed to be recording but who lent a hand. One of my favorite sessions was with Chuck Doud who spent a day with us recording these wicked bass lines which turned out to be extremely useful material to me. In addition I had these awe inspiring strings that Jim Dooley had written for the cinematics which I was given free reign to incorporate into my own arrangements. A highlight for me was working with Martin Tillman whose cello work inspired us all.</p>
<p><strong>Q. What’s your favorite in-game track? Why?</strong></p>
<p>A. There&#8217;s a track I submitted quite early on with the working title (“Nightcrawler”) which to me was very satisfying in the sense that it did what I set out to achieve. It had a balance of electronics and weird acoustic instruments that I felt worked. Later on there are whole sections of related music for gangs like the &#8216;Dustmen&#8217; in the game which I really love.</p></blockquote>
<p>Interested in learning more about the soundtrack? Take a look at Music4Games’ recent <a href="http://www.music4games.net/Review_Display.aspx?id=198">review</a>, or better yet, experience it for yourself by downloading the soundtrack, available now on <a href="http://www.apple.com/itunes/affiliates/download/?artistName=Amon%20Tobin%2C%20Jim%20Dooley%2C%20Mel%20Wesson%2C%20JD%20Mayer%2C%20Martin%20Tillman%20%26%20Working%20for%20a%20Nuclear%20Free%20City&amp;thumbnailUrl=http%3A%2F%2Fa1.phobos.apple.com%2Fus%2Fr1000%2F025%2FMusic%2Fa3%2F95%2Faf%2Fmzi.rwsgcgtq.100x100-75.jpg&amp;itmsUrl=itms%3A%2F%2Fax.itunes.apple.com%2FWebObjects%2FMZStore.woa%2Fwa%2FviewAlbum%3Fid%3D315027527%26s%3D143441%26ign-mscache%3D1&amp;albumName=Infamous%3A%20Original%20Soundtrack%20from%20the%20Video%20Game">iTunes</a>.</p>
<p><strong><a class="aligncenter" href="http://www.box.net/index.php?rm=box_v2_mp3_player_shared&amp;node=f_292354216&amp;single_file=1" target="_blank">LISTEN TO A CLIP OF THE SOUNDTRACK HERE</a></strong></p>
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		<slash:comments>76</slash:comments>
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		<item>
		<title>inFAMOUS Live Chat with Sucker Punch</title>
		<link>http://blog.us.playstation.com/2009/05/infamous-live-chat-with-sucker-punch/</link>
		<comments>http://blog.us.playstation.com/2009/05/infamous-live-chat-with-sucker-punch/#comments</comments>
		<pubDate>Wed, 20 May 2009 19:31:50 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Community]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[livechat]]></category>
		<category><![CDATA[sucker punch]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10480</guid>
		<description><![CDATA[Well, well, well. Here were are about a week launch, and you&#8217;re probably thinking to yourself, &#8220;This is the perfect time for an inFAMOUS live chat!&#8221; And while we&#8217;re not Hall and Oates, we do make dreams come true. Today starting at 1:00PM Pacific (4PM Eastern), our friends Nate Fox and David Meyer from Sucker [...]]]></description>
			<content:encoded><![CDATA[<p>Well, well, well. Here were are about a week launch, and you&#8217;re probably thinking to yourself, &#8220;This is the perfect time for an <a href="http://blog.us.playstation.com/tag/infamous/">inFAMOUS</a> live chat!&#8221; And while we&#8217;re not Hall and Oates, we do make <a href="http://www.youtube.com/watch?v=kO5qwNG4U18">dreams come true</a>. Today starting at 1:00PM Pacific (4PM Eastern), our friends Nate Fox and David Meyer from <a href="http://www.suckerpunch.com/">Sucker Punch</a> will electrify the Blog in live chat form. So get your last minute questions prepped because we&#8217;re T-minus 30 minutes!</p>
<p>UPDATE: Thanks to Nate and Dave from Sucker Punch, and thank you all for making this another great live chat. Awesome questions, amazing game. Only a few days left &#8212; hope you love it! And remember, you can view the entire chat by hitting the &#8220;Replay&#8221; button below.</p>
<p><iframe src="http://www.coveritlive.com/index2.php/option=com_altcaster/task=viewaltcast/altcast_code=a9b1576373/height=646/width=552" scrolling="no" height="646px" width="552px" frameBorder ="0" ><a href="http://www.coveritlive.com/mobile.php?option=com_mobile&#038;task=viewaltcast&#038;altcast_code=a9b1576373" >inFAMOUS Live Chat with Sucker Punch</a></iframe></p>
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		<slash:comments>120</slash:comments>
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		<item>
		<title>inFAMOUS &#8211; Your Questions Answered (#2)</title>
		<link>http://blog.us.playstation.com/2009/05/infamous-your-questions-answered-2/</link>
		<comments>http://blog.us.playstation.com/2009/05/infamous-your-questions-answered-2/#comments</comments>
		<pubDate>Wed, 13 May 2009 00:11:58 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sucker punch]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10218</guid>
		<description><![CDATA[Clearly, you&#8217;re excited about inFAMOUS. The reaction to yesterday&#8217;s Sucker Punch Q&#038;A has been quite good, and there&#8217;s more where that came from. In today&#8217;s interview, Sucker Punch co-founder and Development Director Chris Zimmerman talks game length, amount of missions, and why you should bother to explore the living city they&#8217;ve created.

If, even after two [...]]]></description>
			<content:encoded><![CDATA[<p>Clearly, you&#8217;re excited about <a href="http://blog.us.playstation.com/tag/infamous/">inFAMOUS</a>. The reaction to yesterday&#8217;s <a href="http://blog.us.playstation.com/2009/05/11/infamous-your-questions-answered-1/">Sucker Punch Q&#038;A</a> has been quite good, and there&#8217;s more where that came from. In today&#8217;s interview, <a href="http://www.suckerpunch.com/">Sucker Punch</a> co-founder and Development Director Chris Zimmerman talks game length, amount of missions, and why you should bother to explore the living city they&#8217;ve created.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_7a1380ea"><param name="movie" value="http://www.viddler.com/simple/7a1380ea/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/7a1380ea/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7a1380ea"></embed></object></p>
<p>If, even after two days of Q&#038;As, you *still* <a href="http://blog.us.playstation.com/2009/04/22/what-do-you-want-to-know-about-infamous-and-mag/">have questions</a> about inFAMOUS&#8230; that&#8217;s OK. We&#8217;re working on setting up a time for the devs at Sucker Punch to join us for a <a href="http://blog.us.playstation.com/tag/livechat/">live chat</a>. Stay tuned for details.</p>
]]></content:encoded>
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		<slash:comments>158</slash:comments>
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		<item>
		<title>inFAMOUS &#8211; Your Questions Answered (#1)</title>
		<link>http://blog.us.playstation.com/2009/05/infamous-your-questions-answered-1/</link>
		<comments>http://blog.us.playstation.com/2009/05/infamous-your-questions-answered-1/#comments</comments>
		<pubDate>Mon, 11 May 2009 23:33:48 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sucker punch]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10137</guid>
		<description><![CDATA[With the release of inFAMOUS just a couple weeks away, it&#8217;s high time that we get your questions answered. In this first segment (you had a *lot* of questions), Sucker Punch co-Founder/Lead Programmer Bruce Oberg takes on reader queries about the Karma system, melee attacks, and the unusual spelling of &#8220;inFAMOUS.&#8221;

Stay tuned for part two [...]]]></description>
			<content:encoded><![CDATA[<p>With the <a href="http://blog.us.playstation.com/2009/04/13/infamous-not-releasing-this-june-after-all/">release of inFAMOUS</a> just a couple weeks away, it&#8217;s high time that we get your questions answered. In this first segment (you had a *lot* of questions), <a href="http://www.suckerpunch.com/">Sucker Punch</a> co-Founder/Lead Programmer <a href="http://blog.us.playstation.com/author/boberg/">Bruce Oberg</a> takes on reader queries about the Karma system, melee attacks, and the unusual spelling of &#8220;inFAMOUS.&#8221;</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_55a29385"><param name="movie" value="http://www.viddler.com/simple/55a29385/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/55a29385/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_55a29385"></embed></object></p>
<p>Stay tuned for part two tomorrow, and for those of you who&#8217;ve gotten hands-on time with the demo, what do you think?</p>
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		<slash:comments>191</slash:comments>
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		<title>inFAMOUS &#8211; Trophies and Stunts</title>
		<link>http://blog.us.playstation.com/2009/04/infamous-trophies-and-stunts/</link>
		<comments>http://blog.us.playstation.com/2009/04/infamous-trophies-and-stunts/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 14:01:06 +0000</pubDate>
		<dc:creator>Chris Heidorn</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[sucker punch]]></category>
		<category><![CDATA[trophy]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=9582</guid>
		<description><![CDATA[Hi all, I’m Chris Heidorn, Software Engineer at Sucker Punch Productions.  With inFAMOUS shipping in less than a month, you guys are probably starting to wonder about what types of trophies and stunts (yes, there will be stunts) will be in the game.  Well, I’m here today to give you a brief inFAMOUS [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all, I’m Chris Heidorn, Software Engineer at <a href="http://www.suckerpunch.com/">Sucker Punch Productions</a>.  With <a href="http://blog.us.playstation.com/tag/infamous/">inFAMOUS</a> shipping in <a href="http://blog.us.playstation.com/2009/04/13/infamous-not-releasing-this-june-after-all/">less than a month</a>, you guys are probably starting to wonder about what types of trophies and stunts (yes, there will be stunts) will be in the game.  Well, I’m here today to give you a brief inFAMOUS trophy and stunt lowdown. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3485401802/" title="inFamous Hero screen by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3065/3485401802_da36021144.jpg" width="500" height="281" alt="inFamous Hero screen" /></a></p>
<p>So, we know you all love stunts and so do we at <a href="http://blog.us.playstation.com/tag/sucker-punch/">Sucker Punch</a>. The testing team here had the super fun job of coming up with some cool ways Cole could take down and kill enemies by doing a combination or sequence of events. To do this, the team relied upon their experiences playing the game everyday and noting where there were enemy setups and likely systemic behavior in the story missions and mini-missions that allowed them to pull off these cool stunts.  </p>
<p>They created a list of 40 or more such combos, as we called them.  We also enlisted the Sony test team for their list.  Between the two teams we had a candidate list that totaled more than 80 stunts.  To choose the best stunts for <a href="http://www.us.playstation.com/PS3/Games/inFAMOUS">inFAMOUS</a>, I created what I called an experience monitor.  The experience monitor basically “listened” for raw attack events, such as an electromagnetic blast attack, and would record these events in a ring buffer.  As enemies got damaged, the details of their damage would be associated with the raw attack event.  In the end, we ended up with over 20 pretty cool stunts that we can’t wait for you guys to experience.  </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3485403616/" title="inFamous Hero screen by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3568/3485403616_0e4c03f8b9.jpg" width="500" height="281" alt="inFamous Hero screen" /></a></p>
<p>One of my favorite stunts is the environment kill.  This involves making clever use of the environment to take down or kill enemies.  If there’s a propane tank or a vehicle near some enemies, shoot at them until they blow up.  If the blast takes down the enemy, you score this stunt.  What’s fun about this is luring the enemies near the exploding device and using it to your advantage.  What fun!  You would think the enemies would catch on to this, but they just keep coming back for more!  One of the harder stunts to pull off is the melee finisher.  With this one, you must take down or kill at least 3 enemies in a row with Cole’s melee attack.  You must do this quickly, since you only have ½ second between each kill in order for it to count.</p>
<p>So, for trophies, we have a number of different categories which are: </p>
<ul>
<li>Game, story and mini-mission completion</li>
<li>Collect all dead drops and shards</li>
<li>Traversal</li>
<li>Stunts</li>
<li>Power-Based</li>
<li>Karmic decisions</li>
</ul>
<p>The “Get Off My Cloud” trophy is probably one of the easiest trophies to unlock. The idea here is to use one of Cole’s powers to knock an enemy off a high location, such as a rooftop, and deal him damage that kills him when he hits the ground. Perform 100 of these and you unlock the trophy. Another fun trophy is the “Red Baron.” Blast enemies into the air and kill or take them down while they’re in-air.  Do 100 of these and you’ve unlocked this trophy.  </p>
<p>Anyway, we’ll leave the rest for you to uncover on your journey with Cole through Empire City.  Enjoy and stay tuned for more inFAMOUS news!</p>
]]></content:encoded>
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		<slash:comments>94</slash:comments>
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		<title>What do you want to know about&#8230; inFAMOUS and MAG?</title>
		<link>http://blog.us.playstation.com/2009/04/what-do-you-want-to-know-about-infamous-and-mag/</link>
		<comments>http://blog.us.playstation.com/2009/04/what-do-you-want-to-know-about-infamous-and-mag/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 12:45:24 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[sucker punch]]></category>
		<category><![CDATA[zipper]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=9305</guid>
		<description><![CDATA[
The pre-E3 PlayStation press tour continues, now from sunny Seattle. And so we want to know: What do you want us to ask Sucker Punch and Zipper Interactive about, respectively, inFAMOUS and MAG? Just ask away in the comments area below the post.
We were able to get dozens of your previous questions answered yesterday &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/hyku/1127256172/"><img src="http://farm4.static.flickr.com/3500/3465160954_3d88732e7b_o.jpg" width="500" height="335" alt="1127256172_65bd62e53b" /></a></p>
<p>The pre-E3 PlayStation press tour continues, now from sunny Seattle. And so we want to know: What do you want us to ask <a href="http://www.suckerpunch.com/main.php">Sucker Punch</a> and <a href="http://www.zipperint.com/">Zipper Interactive</a> about, respectively, <a href="http://www.us.playstation.com/PS3/Games/inFAMOUS/?ILC-hpmarquee&#038;FTTR=INFAMOUS_GDP">inFAMOUS</a> and <a href="http://blog.us.playstation.com/tag/mag/">MAG</a>? Just ask away in the comments area below the post.</p>
<p>We were able to get dozens of <a href="http://blog.us.playstation.com/2009/04/19/playstation-around-the-web-what-we-read-44/">your previous questions</a> answered yesterday &#8211; can&#8217;t wait to share those videos with you beginning next week.</p>
<p>Thanks!</p>
]]></content:encoded>
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		<slash:comments>421</slash:comments>
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		<title>inFAMOUS Goes Gold!</title>
		<link>http://blog.us.playstation.com/2009/04/infamous-goes-gold/</link>
		<comments>http://blog.us.playstation.com/2009/04/infamous-goes-gold/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 00:04:50 +0000</pubDate>
		<dc:creator>Brian Fleming</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sucker punch]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=9106</guid>
		<description><![CDATA[
3+ years, 60+ people, insane amounts of caffeinated beverages, and 70,000+ individual checkins of code, art, and media, and what do you get? A gold disc for inFAMOUS! We got the news late yesterday (just in time for the team to run off and tip a few back!) and I&#8217;m not sure it&#8217;s really sank [...]]]></description>
			<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3333869162/" title="inFamous Pack Front final by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3342/3333869162_e2ee74fca3.jpg" width="400" height="459" alt="inFamous Pack Front final" /></a></p>
<p>3+ years, 60+ people, insane amounts of caffeinated beverages, and 70,000+ individual checkins of code, art, and media, and what do you get? A gold disc for i<a href="http://www.us.playstation.com/PS3/Games/inFAMOUS">nFAMOUS</a>! We got the news late yesterday (just in time for the team to run off and tip a few back!) and I&#8217;m not sure it&#8217;s really sank in for me yet. But it&#8217;s official, and somewhere I hope they&#8217;re stamping out your copy of <a href="http://blog.us.playstation.com/2009/04/13/infamous-not-releasing-this-june-after-all/">inFAMOUS</a> right as you read this!</p>
<p>It&#8217;s a tradition here to bust out old builds and videos of the game and laugh at ourselves for how *crappy* the game was 2 years ago. It&#8217;s a strange combination of humiliation at how we ever showed those builds to people, appreciation to Sony for believing in us even when the game was so provably terrible, and sense of accomplishment at how far we were able to come, especially in the last 6-12 months. Plus it&#8217;s just plain hilarious to see some of our really BAD ideas on-screen.</p>
<p>But that&#8217;s the journey of making video games. We&#8217;re proud of what we accomplished getting to here, but the point of it all was to make something for you guys to enjoy &#8212; and we&#8217;re hopeful that you will drop us a note and let us know what you think after you&#8217;ve beaten the game! Enjoy the ride and thanks so much for all your support!<br />
<em><br />
EDITOR&#8217;S NOTE: If you want to know what the last few weeks were like for Brian and the <a href="http://www.suckerpunch.com/main.php">Sucker Punch</a> team, look out for the Road To Gold dev diary releasing in May. </em></p>
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		<slash:comments>165</slash:comments>
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		<title>inFamous Not Releasing This June, After All</title>
		<link>http://blog.us.playstation.com/2009/04/infamous-not-releasing-this-june-after-all/</link>
		<comments>http://blog.us.playstation.com/2009/04/infamous-not-releasing-this-june-after-all/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 17:36:42 +0000</pubDate>
		<dc:creator>Asad Qizilbash</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[sucker punch]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=8861</guid>
		<description><![CDATA[Many of you may be wondering when we plan to announce the release date for inFamous. Well today, we have a little surprise for you&#8230;.the release month is no longer June.  Now wait, I know what you’re thinking&#8230;inFamous is NOT delayed, in fact, the guys up at Sucker Punch have been working so hard [...]]]></description>
			<content:encoded><![CDATA[<p>Many of you may be wondering when we plan to announce the release date for <a href="http://www.us.playstation.com/PS3/Games/inFAMOUS">inFamous</a>. Well today, we have a little surprise for you&#8230;.the release month is no longer June.  Now wait, I know what you’re thinking&#8230;inFamous is NOT delayed, in fact, the guys up at <a href="http://www.suckerpunch.com/">Sucker Punch</a> have been working so hard that the game will be releasing in the U.S. on <strong>May 26</strong>! </p>
<p>Now with just a little over a month until the game hits shelves, <a href="http://blog.us.playstation.com/tag/infamous/">inFamous</a> pre-order goodness begins today. Those who pre-order the game at participating retailers will have a chance to get one of the following: </p>
<ul>
<li>An exclusive <strong>‘Gigawatt Blades’ Super Power</strong>: The Gigawatt Blades supercharges Cole’s arm into an instrument of destruction unmatched by any other melee weapon in game. Although very powerful, you&#8217;ll still have to use this weapon wisely, as it takes a considerable drain on your powers.</li>
</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3427322468/" title="inFamous Gigawatt Blades by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3624/3427322468_bf57dd34ef.jpg" width="500" height="281" alt="inFamous Gigawatt Blades" /></a></p>
<ul>
<li>Limited-edition inFamous costume for <strong>Home Avatar</strong> &#8211; Look like one of the REAPER gang members. </li>
</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3426513491/" title="inFamous Reaper in Home by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3568/3426513491_cee6217fc5.jpg" width="500" height="281" alt="inFamous Reaper in Home" /></a></p>
<ul>
<li>Early access to the official <strong>Game Demo</strong>. Be one of the first to play inFamous on May 7th. </li>
</ul>
<p>And, yes, the inFamous demo will be made available to everyone on the <a href="http://blog.us.playstation.com/category/playstation-network/">PlayStation Network</a> on May 21.  We’ve got a lot more surprises on the way the next few weeks, so <a href="http://blog.us.playstation.com/">stay tuned</a>….. </p>
]]></content:encoded>
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		<slash:comments>255</slash:comments>
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