Posted by Jeff Rubenstein // Social Media Manager
Clearly, you’re excited about inFAMOUS. The reaction to yesterday’s Sucker Punch Q&A has been quite good, and there’s more where that came from. In today’s interview, Sucker Punch co-founder and Development Director Chris Zimmerman talks game length, amount of missions, and why you should bother to explore the living city they’ve created.
If, even after two [...]
Tagged //infamous, ps3, sucker punch
Filed: Developer Corner, PS3, PlayStation Games
Posted by Jeff Rubenstein // Social Media Manager
With the release of inFAMOUS just a couple weeks away, it’s high time that we get your questions answered. In this first segment (you had a *lot* of questions), Sucker Punch co-Founder/Lead Programmer Bruce Oberg takes on reader queries about the Karma system, melee attacks, and the unusual spelling of “inFAMOUS.”
Stay tuned for part two [...]
Tagged //infamous, ps3, sucker punch
Filed: Developer Corner, PS3, PlayStation Games
Posted by Chris Heidorn // Software Engineer, Sucker Punch Productions
Hi all, I’m Chris Heidorn, Software Engineer at Sucker Punch Productions. With inFAMOUS shipping in less than a month, you guys are probably starting to wonder about what types of trophies and stunts (yes, there will be stunts) will be in the game. Well, I’m here today to give you a brief inFAMOUS [...]
Tagged //infamous, sucker punch, trophy
Filed: PS3, PlayStation Games
Posted by Jeff Rubenstein // Social Media Manager
The pre-E3 PlayStation press tour continues, now from sunny Seattle. And so we want to know: What do you want us to ask Sucker Punch and Zipper Interactive about, respectively, inFAMOUS and MAG? Just ask away in the comments area below the post.
We were able to get dozens of your previous questions answered yesterday – [...]
Tagged //infamous, MAG, sucker punch, zipper
Filed: Developer Corner, Events, Inside PlayStation, PlayStation Games
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