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‘sucker punch’ Posts

Infamous Second Son Gamescom Trailer Debut

Nate Fox's Avatar + Posted by Nate Fox on Aug 20, 2013

Germany! I love Germany! Mostly for the beer. Also the pretzels, and Christmas smokers, funky sleds and gamescom. Can’t wait for gamescom! inFAMOUS Second Son will be there in full force. Our E3 trailer featured Delsin reveling in his powers using the Orbital Drop.

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inFAMOUS: Second Son: Smoke and Mirrors

Jaime Griesemer's Avatar + Posted by Jaime Griesemer on Aug 01, 2013

Smoke is great. It’s not common enough in games that there are a lot of expectations about what it can do, but it’s ripe with potential uses. It fuels your imagination. “What happens when you throw smoke at someone?”

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Conversations With Creators: Infamous Second Son on PS4

Brian Fleming's Avatar + Posted by Brian Fleming on Jul 18, 2013

Here’s another entry in the “Conversation with Creators” series. The crew behind these came up and interviewed us about what it’s like making PS4 games, and our experiences with the DualShock 4 controller (which is great, by the way!). In addition to myself, Sucker Punch senior staff members Nate Fox, Jaime Griesemer and Horia Dociu discuss what developing Second Son has been like, and some of the things we’re each excited about…

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inFAMOUS: Second Son – Watch the New Trailer

Brian Fleming's Avatar + Posted by Brian Fleming on Jun 10, 2013

Underneath the hood, we’ve been hard at work making use of the power of PS4 to bring Seattle and the superhuman experience to life, with everything from real-time reflections on the water to some amazing effects for Delsin’s smoke powers. But don’t take our word for it; check out the trailer and come by the inFAMOUS Second Son Experience Chamber in the PlayStation Booth to see the live gameplay demo in person. Who knows, you might even run into me giving the demo. Enjoy!

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inSIDE Sucker Punch: The Tech of Second Son

Spencer Alexander's Avatar + Posted by Spencer Alexander on Jun 05, 2013

E3 is almost upon us! Seems like yesterday, we revealed inFAMOUS: Second Son to the world. Since the announce event in New York, we here at Sucker Punch have been hard at work so we can show you more of Delsin Rowe, our new protagonist in action. BTW, if you want more info on Second Son and if you haven’t seen the June cover of GameInformer, you might want to check it out! GameInformer created a hub featuring multiple stories that bring Second Son to life on PlayStation 4.

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inFAMOUS: Second Son Announced for PlayStation 4

Brian Fleming's Avatar + Posted by Brian Fleming on Feb 20, 2013

So what’s new? I mean, what have you been up to? Cool. Us? Not much. Just a new character, new city, new powers, and all designed especially for the new PlayStation 4. I hope you’re excited – because we really are! Actually, for us it’s probably one part excitement and one part pure terror, but that’s just the way of things I guess… But here we are at last to break the months of silence: All of us at Sucker Punch are very pleased to introduce you to Delsin Rowe, and our new title Second Son! Let’s cut to the chase!

Delsin Rowe is the star of Second Son, and you probably know someone like him: A 24 year-old who is absolutely convinced he’s destined for greatness; though so far that greatness has managed to elude him. He grew up just outside Seattle, where his great – if accidental – calling comes crashing into his life.

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inFAMOUS 2: UGC Mission Contest Winner Announced

Morgan Haro's Avatar + Posted by Morgan Haro on Feb 03, 2012

infamous 2 UGC

inFAMOUS 2 and inFAMOUS: Festival of Blood received widespread acclaim from the gaming community in 2011 not only for their amazing open-world super hero gameplay, but also for one very important, very unique feature: the ability to make your own missions. To bring out the best aspiring developers, we launched a contest late last year to see who could build the best mission within inFAMOUS 2. This mission needed to focus on telling a story about the main character Cole McGrath that could fit within the fiction of the universe. It also needed to play great, meaning good gameplay balance, strong action set-pieces, and a compelling narrative to pull you through.

From the missions that we’re submitted on infamousthegame.com, PlayStation and Sucker Punch reviewed only the most-played and highest-ranked missions as voted on by the community that plays. This tool not only makes it easy to find great missions in-game, but you can also browse and queue up missions to play in-game on the web by logging in with your PSN ID.

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Happy Holidays from Sucker Punch Productions

Collin Moore's Avatar + Posted by Collin Moore on Dec 26, 2011

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We are continuing the takeover of the PlayStation Blog, this time with concept art from inFAMOUS: Festival of Blood and the Sucker Punch Holiday Card.

First up we have concept art from inFamous: Festival of Blood. Emilio Gandin, our Lead Environment Artist, wanted to point out some of these pieces of concept art. We wanted to add a new area to the title and explored the idea of doing catacombs below the Cathedral. The dark gothic, claustrophobic catacombs fit perfectly with the vampire lore. Once levels featuring catacombs were playable, we started to explore how Cole would navigate through them. We wanted a way for Cole to quickly move through the space and we came up with the backstory of the catacombs being used to smuggle arms thus giving us a reason to include the rails that Cole can grind on.

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