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‘sucker punch’ Posts

Mar 01 2011 Chris Zimmerman's Avatar

inFAMOUS 2: User-Created Missions Give Infinite Possibilities, Limited Beta in April

+ Posted by Chris Zimmerman

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Here at Sucker Punch, we’ve spent the last couple of years hard at work on inFAMOUS 2. Over the last nine months or so, we’ve talked about a lot of things that make I2 awesome—things like crazy new powers for Cole, super-powered sidekicks, radically improved graphics and special effects, a cool new karma system with [...]

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Feb 25 2011 Chuck Lacson's Avatar

inFAMOUS 2: New KARMA Trailer and GameTrailers TV Invades Sucker Punch

+ Posted by Chuck Lacson

inFAMOUS 2 - GTTV

Greetings Blogosphere and Happy Friday to all! First we want to thank you for all the positive comments and vibes we got off our June 7th launch date announcement last week. Today we kick off the weekend with GTTV‘s visit to Sucker Punch and a new trailer where Cole is caught between two women. (That [...]

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Feb 24 2011 Jeff Rubenstein's Avatar

World Premiere Alert: inFAMOUS 2, SOCOM 4 and Killzone 3 DLC reveals on GTTV tonight!

+ Posted by Jeff Rubenstein

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On tonight’s GameTrailers TV episode #404, PlayStation fans *will* find what they’re looking for. (That’s some web coding humor right there; I hope you didn’t do a spit take on your keyboard from that zinger.) GTTV visited Sucker Punch recently to interview the minds behind inFAMOUS 2, and will exclusively host the brand new Karma [...]

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Feb 18 2011 Chuck Lacson's Avatar

inFAMOUS 2 Countdown Begins: Release Date, Pre-Orders & HERO Edition Announced!

+ Posted by Chuck Lacson

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Last Friday, an inFAMOUS 2 post broke down the power of choice in inFAMOUS 2 and spawned some very energetic comments on not just the Karma system, but another topic as well – “Release date please!”- TomHoang “Please give us a release date already! Geez!”- DeviantBoi “PLEASE TELLS US THE RELEASE DATE SO I COULD [...]

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Feb 11 2011 Brian Fleming's Avatar

What Goes Around Comes Around: More on the inFAMOUS 2 Karma System

+ Posted by Brian Fleming

inFAMOUS 2 Karma System

I think most of us at Sucker Punch have noticed the days starting to blur together a bit. So while I had a quiet moment here on Southwest Flight 651, I thought I’d put the time to good use and give you an update on our progress with I2 (inFAMOUS 2) … Ken’s post from [...]

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Feb 01 2011 Ken Schramm's Avatar

inFAMOUS 2: Morality Revealed, Meet the Companions

+ Posted by Ken Schramm

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Greetings from the SCEE PlayStation Experience in London! We’re excited to be at the event, and for the first time, reveal how our duality/morality system will work in inFAMOUS 2. Karma moments from inFAMOUS are now represented by character-driven dialogue and 3D mocap cutscenes. Your conscience comes into play with the introduction of Kuo and [...]

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Dec 27 2010 Ken Schramm's Avatar

Greetings from the New Sucker Punch Headquarters

+ Posted by Ken Schramm

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It’s no secret that in inFAMOUS 2 Cole has to flee Empire City and head to New Marais after his first encounter with the Beast. Well, Cole’s not the only one changing scenery. Although we didn’t have an ultimate showdown, we did move 24 floors down in the same building but tripled our square footage. [...]

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Dec 27 2010 Ken Schramm's Avatar

Sucker Punch Productions: Our Favorite Superheroes

+ Posted by Ken Schramm

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The inFAMOUS storyline tells of a classic superhero origin: Boy meets explosion, boy gains superhuman powers, boy must choose between hero or villain. As we’re readying Cole MacGrath for his big encore this year, a collection of us here at Sucker Punch wanted to share with you who our favorite superhero is and why. Feel [...]

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