So what’s new? I mean, what have you been up to? Cool. Us? Not much. Just a new character, new city, new powers, and all designed especially for the new PlayStation 4. I hope you’re excited – because we really are! Actually, for us it’s probably one part excitement and one part pure terror, but that’s just the way of things I guess… But here we are at last to break the months of silence: All of us at Sucker Punch are very pleased to introduce you to Delsin Rowe, and our new title Second Son! Let’s cut to the chase!
Delsin Rowe is the star of Second Son, and you probably know someone like him: A 24 year-old who is absolutely convinced he’s destined for greatness; though so far that greatness has managed to elude him. He grew up just outside Seattle, where his great – if accidental – calling comes crashing into his life.
inFAMOUS 2 and inFAMOUS: Festival of Blood received widespread acclaim from the gaming community in 2011 not only for their amazing open-world super hero gameplay, but also for one very important, very unique feature: the ability to make your own missions. To bring out the best aspiring developers, we launched a contest late last year to see who could build the best mission within inFAMOUS 2. This mission needed to focus on telling a story about the main character Cole McGrath that could fit within the fiction of the universe. It also needed to play great, meaning good gameplay balance, strong action set-pieces, and a compelling narrative to pull you through.
From the missions that we’re submitted on infamousthegame.com, PlayStation and Sucker Punch reviewed only the most-played and highest-ranked missions as voted on by the community that plays. This tool not only makes it easy to find great missions in-game, but you can also browse and queue up missions to play in-game on the web by logging in with your PSN ID.
First up we have concept art from inFamous: Festival of Blood. Emilio Gandin, our Lead Environment Artist, wanted to point out some of these pieces of concept art. We wanted to add a new area to the title and explored the idea of doing catacombs below the Cathedral. The dark gothic, claustrophobic catacombs fit perfectly with the vampire lore. Once levels featuring catacombs were playable, we started to explore how Cole would navigate through them. We wanted a way for Cole to quickly move through the space and we came up with the backstory of the catacombs being used to smuggle arms thus giving us a reason to include the rails that Cole can grind on.
The Holiday Season is upon us and we get to take over the PlayStation Blog for a day! We are going to start with a new trailer, yes after releasing inFAMOUS 2 and inFAMOUS: Festival of Blood some of us have had some time to play some of the user generated missions, as well as catch-up on Skyrim and Uncharted 3. This trailer shows off some amazing creations with UGC… perhaps your mission is featured in the video. If you find a cool UGC mission be sure to tell us in the comments below.
It’s been a great month for inFAMOUS! inFAMOUS 2 user-generated content continues to grow at a tremendous rate: we are seeing missions that use UGC in ways we never could have imagined and the community continues to amaze us with some truly creative missions. Second, we want to thank everyone for making inFAMOUS: Festival of Blood the fastest-selling PSN game in history!
A couple of weeks ago we released an update for inFAMOUS 2 that included the 2D Cut Scene tool that was in packaged inFAMOUS: Festival of Blood. This update allows you to create your own comic book-inspired cut scenes for your missions, giving you tons of control over the types of stories you tell.
Soooo I kinda let the cat out of the bag in one of my replies to a recent Sly Cooper: Thieves in Time blog post, but I thought I would make it more official here: The Sly Collection is heading to PSN as a PlayStation Store download! Look for all three full games to be available for download in the US on Tuesday, November 29th.
The Sly series is such a PS2 classic; they are still as much fun to play today as the day they came out. And in their new, remastered form, all three titles feature Trophies, wide screen HD running at a smooth frame rate (60 frames per second!) and they are all playable in stereoscopic 3D. You can purchase the Sly Collection for $29.99 or you can buy the individual titles for $9.99 each. Speaking from personal experience, Once you play one, I know you will want to play them all!
So if you have not had a chance to play the new Sly Collection on Blu-ray, or you just want to revisit your favorite boss battle in Sly Cooper and the Thievius Raccoonus or finally complete all those Master Thief Challenges in Sly 3: Honor Among Thieves, then check them out on PSN on the 29th. But no stealing!!
The response so far to inFAMOUS: Festival of Blood has been amazing, and we’re thrilled people are enjoying Cole’s new horror-themed adventure. Just to add some digital chocolate to your Halloween haul we’re putting up an insider movie to show off the coolest powers and enemies you’ll go up against in inFAMOUS: Festival of Blood.
On top of that PlayStation Move is now part of the inFAMOUS world. You can play inFAMOUS: Festival of Blood with PS Move…and coming soon you will be able to play inFAMOUS 2 with Move as well via a free update. So check out the video and have a freaktastic Happy Halloween.
Stay tuned to infamousthegame.com and join our forums on SuckerPunch.com for future updates on inFAMOUS: Festival of Blood. Also follow us on Twitter, @SuckerPunchProd, and check out our Facebook Page.
It’s been a long time since my last PlayStation.Blog post, and today’s entry is a little….different. I’ll start with the marketing facts (inFAMOUS: Festival of Blood available now!!!! $9.99!! Only $7.99 if you are a PlayStation Plus member!!!) but really, I thought I’d give you a little insight into why and how we ended up making a vampire based spin-off of inFAMOUS.
For us, we’d been working for two projects and five-plus years on the main storyline of inFAMOUS. We wanted the DLC to be a chance to take all that art and technology and do something fun and different for players. We knew we couldn’t just release some more missions or a skin pack, so we took a bunch of pitches from all the departments here at the studio for what we might do. We wanted something that fit the world of inFAMOUS, would be fun to work on, and ideally would be unexpected, too.
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