Soooo I kinda let the cat out of the bag in one of my replies to a recent Sly Cooper: Thieves in Time blog post, but I thought I would make it more official here: The Sly Collection is heading to PSN as a PlayStation Store download! Look for all three full games to be available for download in the US on Tuesday, November 29th.
The Sly series is such a PS2 classic; they are still as much fun to play today as the day they came out. And in their new, remastered form, all three titles feature Trophies, wide screen HD running at a smooth frame rate (60 frames per second!) and they are all playable in stereoscopic 3D. You can purchase the Sly Collection for $29.99 or you can buy the individual titles for $9.99 each. Speaking from personal experience, Once you play one, I know you will want to play them all!
So if you have not had a chance to play the new Sly Collection on Blu-ray, or you just want to revisit your favorite boss battle in Sly Cooper and the Thievius Raccoonus or finally complete all those Master Thief Challenges in Sly 3: Honor Among Thieves, then check them out on PSN on the 29th. But no stealing!!
The response so far to inFAMOUS: Festival of Blood has been amazing, and we’re thrilled people are enjoying Cole’s new horror-themed adventure. Just to add some digital chocolate to your Halloween haul we’re putting up an insider movie to show off the coolest powers and enemies you’ll go up against in inFAMOUS: Festival of Blood.
On top of that PlayStation Move is now part of the inFAMOUS world. You can play inFAMOUS: Festival of Blood with PS Move…and coming soon you will be able to play inFAMOUS 2 with Move as well via a free update. So check out the video and have a freaktastic Happy Halloween.
Stay tuned to infamousthegame.com and join our forums on SuckerPunch.com for future updates on inFAMOUS: Festival of Blood. Also follow us on Twitter, @SuckerPunchProd, and check out our Facebook Page.
It’s been a long time since my last PlayStation.Blog post, and today’s entry is a little….different. I’ll start with the marketing facts (inFAMOUS: Festival of Blood available now!!!! $9.99!! Only $7.99 if you are a PlayStation Plus member!!!) but really, I thought I’d give you a little insight into why and how we ended up making a vampire based spin-off of inFAMOUS.
For us, we’d been working for two projects and five-plus years on the main storyline of inFAMOUS. We wanted the DLC to be a chance to take all that art and technology and do something fun and different for players. We knew we couldn’t just release some more missions or a skin pack, so we took a bunch of pitches from all the departments here at the studio for what we might do. We wanted something that fit the world of inFAMOUS, would be fun to work on, and ideally would be unexpected, too.
inFAMOUS: Festival of Blood will be available on the PlayStation Store in just a couple days: Tuesday, October 25th in North America for $9.99, and $7.99 for PlayStation Plus members (and for those who pre-ordered). Play it with the classic DualShock or try it out with PlayStation Move support!
Before you can get your hands on the game, we had Billy Harper (Animation Director) and Ken Schramm (Marketing Director) pack their bags for a whirlwind three-day tour spanning 5,668 miles, two coasts, three cities, and over 20 interviews with press from North America and beyond. It was an amazing couple days of sharing the latest adventure in the inFAMOUS universe.
If you’ve played inFAMOUS 2, you’ll know that it comes with a complete set of mission design tools to allow you to construct your very own missions within the game. Not to mention that when you’re in the game world, you can play other’s creations for yourself to keep the inFAMOUS 2 fun going beyond the game. Some of you have shown off some real talent in creating missions, while some of you may not have had the chance to get your hands on it yet.
Now, to get ready for the release of inFAMOUS: Festival of Blood on PlayStation Network, we’re announcing “Cole’s Missing Mission,” our very first mission design contest in the inFAMOUS universe.
Think you’re an expert in creating missions in inFAMOUS 2? Now you’ve got a chance to prove it. Using the UGC tools in inFAMOUS 2, we’re challenging you to come up with a Narrative based mission that tells a unique Cole story; meaning you’ll need to apply the Narrative tag to your mission for it to be considered. The winning mission will have all the right stuff: a great Cole-centric story, all while happening within one mission (so no multiple part missions, i.e. Part 2, Part 3, etc). The level must be created after the announcement date (today), and submitted before October 22nd.
Greetings from the deck here at Sucker Punch Productions! As many of you may have heard we had an excellent panel at PAX Prime last weekend about creating our 2D cutscenes. Those lucky enough to attend got a sneak preview of a cutscene from inFAMOUS 2: Festival of Blood, and a free inFAMOUS 2: Festival of Blood t-shirt to boot. We can’t wait to share more details about Festival of Blood, so here’s the sneak peek. Let us know what you think in the comments!
If you want to know how we created these sequences you can read our detailed summary of our PAX Prime panel, A Panel on Panels: Creating the Comic-Inspired Cutscenes of inFAMOUS 2, over on SuckerPunch.com. For more updates, be sure to follow us on Twitter, @SuckerPunchProd, and ‘Like’ us on Facebook.
Hello there PlayStation.Blog readers! Hopefully, all of you inFAMOUS fans have had a chance to play plenty of the UGC missions since our June launch. Here’s a fun fact: Players have spent a total of 451,251 hours – or 51 years – playing those UGC missions. While those missions have kept you entertained, it’s now time for a major DLC announcement.
inFAMOUS 2 Festival of Blood will be a brand new standalone single player DLC for download via PSN.
Earlier today we announced Sucker Punch Productions has officially joined Sony Computer Entertainment Worldwide Studios. We’re thrilled to share the news and welcome Sucker Punch to the PlayStation family.
“We’ve enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties. And best of all, we get to keep doing what we do — pushing ourselves to make more innovative games and more exciting experiences for PlayStation gamers!”