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Hello PlayStation Nation. As you know, we at SuperBot have set high benchmarks for PlayStation All-Stars. Our goal is to deliver a fun, well-balanced, and compelling gameplay experience that pays homage to all of these incredible characters.
We also know our fans have high expectations for this title, and to that end, we have decided to move the release date to November 20th, 2012 for North America (including Canada) and Latin America territories. This will let us spend more time polishing and tuning the game, and it will give us a chance to incorporate some of the great feedback we’re receiving from the current limited beta to ensure we are creating the best possible fighting game experience.
We’re back on PlayStation.Blog this week to share our next two character combat videos for PlayStation All-Stars Battle Royale. Today, we’re examining strategies for Fat Princess and Sly Cooper with Game Director Omar Kendall.
Fat Princess, much like Sweet Tooth, is a character who has never found herself participating directly in battle, so one of the challenges for us was to design her play style from the ground up.
Her design has gone through radical changes — at one point, we had plans for her to grow larger depending on the amount of cake she ate mid-battle. We made sure to follow character guidelines provided by the producer, one of which is the fact that Fat Princess isn’t actually aware of her weight. We incorporated this into her play style by giving her these graceful ballerina pirouette attacks.
Hey! It’s Paul Edwards, Lead Combat Designer at SuperBot. I’m here to shed some light on Sweet Tooth’s character design, as we continue our PlayStation All-Stars Battle Royale character series.
Sweet Tooth has always been closely associated with vehicular combat, rather than hand-to-hand fighting, so when shaping his playstyle we had to rely on his distinct personality and image. Fortunately, we had direct input from the talented Twisted Metal team (including the man himself, Twisted Metal creator/game director David Jaffe), and we were able to get a great deal of constructive feedback from them through rigorous playtesting. We also had early access to the newest iteration of Twisted Metal when it was being developed — we drew inspiration for his level 2 super from the new “Nuke Mode” that was introduced in the game. Sweet Tooth has always had this sort of campy B-movie feel to him, which led us to thinking we should have him use the PS3 controller as a weapon in his super.
Hey everyone! Last week, SuperBot Entertainment and PlayStation invited a small group of players to get a hands-on preview of PlayStation All-Stars Battle Royale as part of our early development beta. We’re beginning to test our servers and connectivity issues and this is just the beginning as we work toward rolling out a public beta to the entire PlayStation nation this Fall. As part of this exclusive access, players were able to take control of characters such as Kratos, Sweet Tooth, PaRappa the Rapper, Colonel Radec, Sly Cooper, and Fat Princess and battle in environments such as Dreamscape, Metropolis, Sandover Village, and Hades. The feedback we’re receiving from beta testers has been highly encouraging and valuable, helping us craft the best online multiplayer fighting experience possible.
On the last day of Comic-Con, we were fortunate enough to have a PlayStation All-Stars Battle Royale panel for the fans! Moderated by the one and only Greg Miller, the panel started with SuperBot‘s very own Chan Park and Omar Kendall explaining the studio’s beginnings and its affinity towards the PlayStation universe and the fighting game genre. They then fielded questions from an eager audience, detailing various tidbits regarding the game including DLC plans, roster creation, stage hazards, level mash-ups, and game modes. The crowd was also presented with several videos to showcase the game, including trailers featuring our newest additions Cole MacGrath and Jak and Daxter. These reveals were met with overwhelming enthusiasm, which is great because we have plenty more where that came from!
Today at Comic-Con, the SuperBot team led a lively discussion panel that gave attendees a sneak peek at the development of PlayStation All-Stars. Alongside our very own Chan Park and Omar Kendall, IGN.com’s Greg Miller joined us as a moderator to explore how the team created our super roster of PlayStation characters and environments for the ultimate cross-over brawler. In addition, they discussed alternate costume decisions, some of the different game modes available, and the concept of the “mash-up.” But of course the highlight of the panel was unveiling two new, highly anticipated additions to the roster. We are pleased to announce the inclusion of Jak and Daxter and Cole MacGrath in PlayStation All-Stars!
This weekend the SuperBot team and I are here in Las Vegas at the annual Evolution Championship Series. In addition to checking out some of the best fighting games in the community and the heated competition between the fans, we’re also here to make a very special announcement. Tonight during an Exhibition Presentation, we are excited to announce two new challengers in PlayStation All-Stars Battle Royale – Heihachi Mishima and Toro Inoue!
For those of you who are here in Vegas participating in the tournaments, you can now go hands-on with these new characters at our booth in the Tournament Hall starting Saturday morning when the booth opens at 8AM. So be sure to swing by.
We know fans have been hungry for more information about PlayStation All-Stars Battle Royale after E3, so it’s time to deliver! We’re excited to announce that we will be participating in the annual Evolution Championship Series (EVO) taking place this weekend from July 6-8 at Caesars Palace Hotel and Casino in Las Vegas. As PlayStation’s premier crossover fighting game, we will be participating in a number of activities throughout the weekend. If you’re going to be in town, we’d love for you stop by and join us to check out the latest and greatest from PlayStation All-Stars Battle Royale.
First up, on Friday, July 6th, we will be showcasing the game on the main stage of the tournament hall at 6:00 p.m. Pacific Time. You won’t want to miss this special presentation as we’ll be unveiling our newest All-Stars (along with a few other surprises) in a live exhibition by the SuperBot team! We also invite you to join us for our panel presentation on Saturday, July 7th at 2:00 p.m.