Visit: EU PlayStation.Blog
Hello from Supermassive Games, and — particularly — the Until Dawn team! It’s been a while since we talked about Until Dawn, but we’re now thrilled to reveal the latest on the game… and it’s now for PS4. So lock your doors, turn off the lights and let’s explore some of the realistically gruesome details…
Happy Halloween, everyone! This is an exciting day for all of us on the Until Dawn team with our minds occupied by ghouls, beasts, and other things that go bump in the night. We love teen-horror movies (“DON’T OPEN THAT DOOR,” we cry… but alas, they always do). That’s why we’re so excited about Until Dawn: this game provides a truly interactive teen-horror experience!
Until Dawn puts you in control of eight teenagers, stranded in a remote location, under threat and trying with all their might to survive ’til sunrise. Since today is Halloween, we have a special treat from Supermassive Games hinting at some of the scariest moments in the game. Don’t worry: no spoilers here.
In response to many, many questions from PS Vita owners, I’m delighted to officially announce that the PS Vita version of Doctor Who: The Eternity Clock will be available to download from the PlayStation Store next week on October 9th in the US and October 10 in Europe! The PS Vita version of the game will have several new features that we’ve been working on the past few months.
One example are the new PS Vita controls, which utilize the combination of the dual analog stick controls and PS Vita’s touchscreen features, enabling players to switch between the more traditional controls and the ability to tap the screen to affect the action. All of the puzzle games within the game have been reworked to make full use of touchscreen controls as well.
We’re also tapping into “near”, PS Vita’s geo-social service. Using “near”, players can collect “Gallifreyan” medals while playing through the adventure and then drop them in a GPS location for other players to collect. Grow your collection while searching for other players’ medals!
Hi, my name is Will Byles and I’m the Executive Creative Director for Until Dawn over at Supermassive Games. We’re very excited to finally lift the lid on Until Dawn, our new PlayStation 3 title, developed exclusively for PlayStation Move!
To give you a sneak peek at what’s in store, check out our announcement trailer…
So, what did you think? We’ve been churning away on this game for a while now, working with Hollywood writers and US TV talent, doing our best to bring the Teen Horror experience to PlayStation. Inspired by classic movies in the genre, we expect that Until Dawn will draw you in with its characters, killer dialogue and shocking, twisted story.
Welcome to the second blog on Doctor Who: The Eternity Clock. I’m Simon Harris and I am the Executive Producer for BBC Worldwide on the game, which means the project is my overall responsibility. I need to ensure that all aspects come together to make a great game that stays true to the Doctor Who brand. This means working with our developer, Supermassive Games, across areas such as design, art and programming. It also extends to working with the Doctor Who teams in London and Cardiff to ensure that everything looks and feels as it should.
For this blog post, I thought I would give you some insight into the monsters which will be appearing in the game. This goes alongside our first gameplay trailer, released today, which showcases them.
Okay, so, here we go… the first blog post on Doctor Who: The Eternity Clock. I’m looking forward to writing more of these blog posts over the next couple of months as we move towards launch.
Developing anything for Doctor Who has to be done right. The show has such a following that we need to be certain that everything the game does fits with the expectations of the fans.
So far, we’ve said very, very little about the game. This trailer just has the barest hints about the core of this story. What is The Eternity Clock? How is it related to the Doctor? How is River involved in this?
If you’re getting yourself a PlayStation Move this week and you want a challenging game that shows off how awesome your new motion controller is, we recommend you look out for Tumble. In Tumble, you use the motion controller to stack up and knock down blocks. There are over 50 challenges to tackle across single […]
Hey everyone. I’m Tom O’Connor, and I’m working on Move Party (working title) for the upcoming PlayStation Move. We debuted the game at the Game Developers Conference in San Francisco back in March, and the response was awesome. Gamers are loving the augmented reality feature of the game. Seeing the PlayStation Move motion controller transform […]