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‘syphon filter’ Posts

Behind the Classics: Syphon Filter

Sid Shuman's Avatar + Posted by Sid Shuman on Oct 25, 2012

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It’s easy to forget that “tactical espionage action” is a relatively recent innovation in the videogame medium, with trailblazers like Metal Gear Solid and Syphon Filter emerging in the late ’90s to great acclaim and even greater influence. A more realistic, open-ended philosophy towards combat soon spread through the action genre, permanently impacting the development of artificial intelligence, level design, and narrative — ultimately paving the way for everything from Sly Cooper to Assassin’s Creed.

Syphon Filter veered closer to the action-adventure end of this spectrum, though it too left a distinct mark on the genre with its more realistic approach to combat. Enemies ducked for cover behind objects, an array of memorable gadgets gave players more combat choice, and headshots dropped most combatants instantly. Syphon Filter’s high-stakes story was also a sign of things to come in videogame design, merging contemporary themes (programmable viruses, shadowy terrorist networks) with a globe-trotting super spy in protagonist Gabe Logan.

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Welcome new Syphon Filter: Combat Ops players!

Chris Reese's Avatar + Posted by Chris Reese on Jun 06, 2008

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Hi everyone. It’s Chris Reese, the technical director for Syphon Filter: Combat Ops and I wanted to give a brief update on how things have been shaping up for the players of the game. The reviews we have been receiving have been fantastic and over the past 6 months we have been enjoying watching the […]

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God of War PSP Entertainment Pack out tomorrow

Al De Leon's Avatar + Posted by Al De Leon on Jun 02, 2008

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Back in February at Destination PlayStation, we unveiled the God of War PSP Entertainment Pack, and we knew many of you couldn’t wait to get your hands on the limited-edition “Deep Red” PSP with Kratos’ image silkscreened on the back. The waiting game is now over, as the new bundle hits retailer shelves tomorrow. Beyond […]

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Live Chat Today: DC Comics + Syphon Filter

Brian Keltner's Avatar + Posted by Brian Keltner on Dec 13, 2007

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Later today, DC Comics will be hosting a live chat with Greg Rucka to talk about his experience working on the script for Syphon Filter: Logan’s Shadow. Greg has been a highly respected author penning nearly a dozen novels including the Queen & Country series, stories for Batman, Wonder Woman and Superman, and most recently […]

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Inside Syphon Filter: Combat Ops

Chris Reese's Avatar + Posted by Chris Reese on Nov 26, 2007

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Hi everyone. I wanted to let everyone know that Syphon Filter: Combat Ops was recently released on the PLAYSTATION Store for PC, where you can now download it to your PSP. Hopefully many of you were able to see a sneak preview of Combat Ops that we included on the UMD release of Syphon Filter: […]

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Syphon Filter: Logan’s Shadow Reviews

John Garvin's Avatar + Posted by John Garvin on Oct 09, 2007

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Hey guys, I’m John Garvin, Creative Director at Bend Studio. As most of you have probably heard, Syphon Filter: Logan’s Shadow shipped last week. The initial reviews seem pretty good. Here are a few we’ve seen: IGN.com – Review Score 9.5 out of 10 “Logan’s Shadow is easily one of the best titles to come […]

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Greg Rucka Appearing at Penny Arcade Expo

John Garvin's Avatar + Posted by John Garvin on Aug 22, 2007

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Hey everyone, I’m John Garvin, Creative Director at Bend Studio. I wanted to give everyone a heads-up that Greg Rucka is going to be at the Penny Arcade Expo this coming weekend in Seattle, signing promotional materials for Syphon Filter: Logan’s Shadow. This guy is awesome. I’ve been writing Syphon for 10 years now, and […]

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Syphon Filter: Logan’s Shadow Taps into All 333MHz on PSP

Chris Reese's Avatar + Posted by Chris Reese on Jul 27, 2007

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Hey everyone, I’m the technical director for SCEA’s Bend studio in Oregon, the developer of the Syphon Filter franchise. We’re working hard on the next chapter in the series, Syphon Filter: Logan’s Shadow for PSP, but I wanted to take some time to give a glimpse into how the PSP’s recently expanded processor speed (333MHz) […]

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