You may remember that last week we published a blog piece on the PlayStation 3 and PS Vita release of Alien Breed, in which our Creative Director, Kevin Carthew, made a sneaky reference to potential future retro-revivals of other classic Team17 titles.
Today, we’re unveiling our plans to release Superfrog HD later this year, 20 years after the regal amphibian’s first appearance. Superfrog HD will feature all new graphics, and is set to make an appearance on both PS3 and PS Vita.
Debbie Bestwick, Team17’s Managing Director, says, “We’re extremely excited about bringing Superfrog HD to PS3 and PS Vita; it’s the most requested game that our fans are always requesting to see make a return.”
Worms: Ultimate Mayhem is being released later today on PlayStation Store for PS3. In contrast to the Worms games released on PSN to date, Ultimate Mayhem is a 3D version of the crazy turn-based strategy series, being a “best of” compilation of the most memorable bits of Worms 3D and Worms 4: Mayhem. The game is crammed with surreal weaponry, wacky customization options, tons of destructive single-player content and multiplayer options, Trophies, and some really cool improvements to the original games. We also added enhancements and updates to the camera, the graphics, the audio and the aiming especially.
To celebrate today’s new release, we thought it may be fun to reveal some of the many pop culture secrets that can be found within the levels and content. The game is packed to its destructive core with some affectionate, and sometimes surreal, film and pop cultural references, all scattered amongst the numerous themes and landscapes.
We are delighted to be able to announce the U.S. release date of Worms Ultimate Mayhem is Tuesday February 14, 2012. We’d also like to introduce the game to you all and answer any questions you may have.
Can you introduce the game to us please?
Sure, Worms Ultimate Mayhem is a “best of” compilation of content from both Worms 3D and Worms 4: Mayhem, so it’s got 38 weapons, plenty of customization options (including a selection of new ones) making for 115 individual customization elements in total. There are also 60 single-player missions taken from both sources, making it a massive game. We’ve taken the opportunity to improve on what was there already too. We have made some really nice improvements to the camera and made the game even more approachable; to this end we added a new utility (the Binoculars) to help you aim, and an automatic shot assist mechanic that helps your shots find their targets in easy mode. We have also added some really cool loyalty content too.
+ Posted by John Dennis
Hi everyone! With Worms Crazy Golf launching on the U.S. PlayStation Store on Tuesday, October 25th, for $9.99 (PlayStation Plus subscribers will receive a 20% launch discount for the first 2 weeks of release).
We’d like to introduce the game to you all by answering a few key questions:
Q: Can you describe how the intriguing idea of combining Worms and golf came about?
A: We started with the fact Worms is a pretty crazy and surreal game anyway, so we felt it would be ideally suited for combining with ‘crazy golf’. Coupled with the fact that both Worms and golf are both turn-based games, it seemed pretty natural to us that the two games could be mixed together into some sort of highly entertaining cocktail!
We have some exciting news for all you PlayStation 3 Worms fans out there – over the next month we have got some action-packed DLC packs for Worms 2: Armageddon set for release. The first DLC pack we released last year was the destructive “Battle Pack”, which had a nice mix of worm-y goodness, and was very well received by our passionate fans.
We also know that different Worms 2: Armageddon players find different features of the game appealing, and people do have their favorites. For example, some players like to spend time wracking their brains over the fiendishly-designed puzzles; others really enjoy demonstrating their ‘leet’ (their word!) heavy weapons skills in fort games, while others still prefer racing each other, or against the clock, using the ninja ropes and jet-packs. We are also aware of the fondness that many fans have for the older titles that got people addicted to the wacky world of Worms in the first place.
Hi everyone! With Alien Breed 3: Descent launching on the U.S. PlayStation Store on Tuesday, February 22nd, we’d like to introduce the game to you all with another handy list of things you may not know about the game: Alien Breed 3: Descent is the stunning final chapter of the Alien Breed saga, a trilogy [...]
With Alien Breed 2: Assault launching on the U.S. PlayStation Store on Tuesday December 7th, we’d like to share a handy list of things you may not know about the game. If you have questions, ask away in the comments below! It’s the direct follow-up to the PSN game Alien Breed: Impact. What’s more, it’s [...]
On Tuesday, November 23rd, Worms: Battle Islands will hit PSP as a PSN download, and the game is packed with great new features. At its core, it’s a traditional 2D Worms experience: a turn-based game where players use a mix of strategy and skill to move their army of worms about a landscape, and attack [...]