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	<title>PlayStation.Blog &#187; team ninja</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>Dead or Alive 5 Plus on PS Vita Today, Team Ninja Q&amp;A</title>
		<link>http://blog.us.playstation.com/2013/03/19/dead-or-alive-5-plus-on-ps-vita-today-team-ninja-qa/</link>
		<comments>http://blog.us.playstation.com/2013/03/19/dead-or-alive-5-plus-on-ps-vita-today-team-ninja-qa/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 17:03:03 +0000</pubDate>
		<dc:creator>Justin Massongill</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[dead or alive 5 plus]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[team ninja]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=102177</guid>
		<description><![CDATA[Dead or Alive, <a href="http://blog.us.playstation.com/tag/team-ninja/" target="_blank">Team Ninja</a>'s long-running fighting game franchise, is getting its first PS Vita installment today in the form of <a href="http://blog.us.playstation.com/2013/01/17/dead-or-alive-5-crosses-over-to-ps-vita-march-19th/" target="_blank">Dead or Alive 5 Plus</a>. How does one pack a game of this magnitude into a portable form factor? Do any concessions need to be made to keep everything steady at 60FPS?]]></description>
				<content:encoded><![CDATA[<p>Dead or Alive, <a href="http://blog.us.playstation.com/tag/team-ninja/" target="_blank">Team Ninja</a>&#8216;s long-running fighting game franchise, is getting its first PS Vita installment today in the form of <a href="http://blog.us.playstation.com/2013/01/17/dead-or-alive-5-crosses-over-to-ps-vita-march-19th/" target="_blank">Dead or Alive 5 Plus</a>. How does one pack a game of this magnitude into a portable form factor? Do any concessions need to be made to keep everything steady at 60FPS? What new features can we expect, given PS Vita&#8217;s unique capabilities? We synced up with Yohei Shimbori of Team Ninja, who graciously answered these questions and more.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8569510369/" title="Dead or Alive 5 Plus for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8505/8569510369_36c29e99c3_z.jpg" width="640" height="360" alt="Dead or Alive 5 Plus for PS Vita"></a></p>
<p><strong>PlayStation.Blog: What has been your experience in terms of developing Dead or Alive 5 Plus for PS Vita? Have you had to make many concessions, or were you able to port the entire PS3 game over with minimal changes?</strong></p>
<p><strong>Yohei Shimbori, Director, Team Ninja:</strong> Certain elements of Dead or Alive 5 Plus (DOA5+) were relatively smooth in porting it to the PS Vita from the PS3. However, as you may notice from games already on the market today, a complete port in terms of graphics and physics remains a challenge which was also the case for DOA5+. Fluid fighting motion and stellar graphics are all staples of the Dead or Alive franchise, so delivering anything less would be unacceptable to us. Therefore our main objective was to create the most beautiful-looking PS Vita fighting game within a 60fps environment. This was one of the reasons we had to drop the Tag Mode, but we can confidently say that the goals we had for DOA5+ we have achieved!</p>
<div style="float: right; padding:25px; padding-left:35px; padding-bottom:10px; padding-right:0px;"><a href="http://www.flickr.com/photos/playstationblog/8570607052/" title="Dead or Alive 5 Plus for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8110/8570607052_13cc8f06b7.jpg" width="240" height="424" alt="Dead or Alive 5 Plus for PS Vita"></a></div>
<p><strong>PSB: In terms of the visuals, how close are the PS Vita version’s character models and environments to their PS3 counterparts?</strong></p>
<p><strong>YS:</strong> You shouldn’t notice any difference while playing the game. Obviously, the hardware specs are different between the two platforms, so if you were to compare identical screens from both, yes, there is a visual difference. But what would be the fun in doing such a thing? Rather than spending the time doing comparisons, it is our hope that instead players will enjoy the detailed visuals and animations our team has managed to accomplish in DOA5+. </p>
<p><strong>PSB: Where did the inspiration for the two new first-person Touch Play modes come from? Has the gameplay changed significantly in terms of combos and move sets? Are these modes compatible with another player, or just the computer opponent?</strong></p>
<p><strong>YS:</strong> PS Vita’s features clearly played a big role in thinking of the Touch Play modes. Combining two of the hardware’s unique points with one of its challenges ultimately led us to the creation of this mode. Meaning, both the touchscreen and gyro sensors led us to the idea of holding the hardware vertically to start with. We worked on the gameplay for this new approach but couldn’t achieve what we were after&#8230;it did, however, lead us to the idea of taking out the player character from the screen and focusing directly on one player only, which meant that this mode would only work when the player battles computer opponents. This had never been achieved in the fighting game genre, so we were certainly worried at the beginning, but  the risk paid off for us as we implemented a completely new feel.</p>
<p><strong>PSB: Will we see any other new or exclusive content on PS Vita, or is this functionally a mirror image of the PS3 version of DOA5?</strong></p>
<p><strong>YS:</strong> In addition to the dedicated Touch Battle, we have some additional features as well. For players new to Dead or Alive, we’ve included a Tutorial mode. By learning everything from the basics of walking, to the new gameplay mechanics, anyone will be able to practice within a variety of battle environments. Also, considering the portable nature of the hardware, we have added Combo Challenge and Skill Info Plus. Combo Challenge allows you to start practicing with an easy combo eventually leading to the big combo moves for maximum damage. Skill Info Plus gives access to quick practice sessions at all times. Skill Info Plus allows detailed analysis of the moves in real time and is not limited to damage and basic frame data, but more detailed movement analysis with the experts and pro players in mind.</p>
<p>Also, we have broadened the in-game music experience and created new ninja costumes as well. So in addition to the individual DOA5+ stage music, brand new character-specific music is now available for Mira and Rig so please check them out.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8569510315/" title="Dead or Alive 5 Plus for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8386/8569510315_5555e02232_z.jpg" width="640" height="363" alt="Dead or Alive 5 Plus for PS Vita"></a></p>
<p><strong>PSB: DOA5+ features full Cross-Play support with the PS3 version, and promises to hold at a steady 60 frames per second. This seems technically challenging &#8211; how difficult was it to integrate this?</strong></p>
<p><strong>YS:</strong> Yes, this was a big challenge. Some 2D fighting games have already achieved this but not within a 3D environment. The key here was to make the best use of the available CPU power&#8230; the challenge in the development of the original DOA5 was to achieve the maximum technological capabilities of the PS3, but the PS Vita version presented new challenges. We can’t talk in detail of the exact approach but a lot of effort and thinking has gone into overcoming this. I hope to see everyone surprised at how the detailed 3D fighting has been recreated and simply lose track of time as they FIGHT!</p>
<p><strong>PSB: There are reports that the PS3 version of DOA5 will see new updates and enhancements later this year. Will you be updating the PS Vita version accordingly?</strong></p>
<p><strong>YS:</strong> Sorry as there is nothing I can confirm at this time. We will of course reveal any information with you as soon as we can. :)</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8570607050/" title="Dead or Alive 5 Plus for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8512/8570607050_5de3ebc546_z.jpg" width="640" height="360" alt="Dead or Alive 5 Plus for PS Vita"></a></p>
<p><strong>PSB: PS Vita has seen quite a few fighting games and all have been well received. Is there a particular reason why PS Vita works especially well for fighting games?</strong></p>
<p><strong>YS:</strong> The ease of play is definitely one of the key reasons. Fighting games generally have fairly quick rounds and battles. So whether it be a case of playing with friends or brushing up your skills, we anticipate shorter gameplay sessions than in the past.</p>
<p>The genre of fighting games is entering an era where evolving is required to survive the ever-expanding competitive market. One may even say this era is already here. I have always seen the intuitive touchscreen mechanism and the cross-platform functions of PS Vita as being key features for us to focus on from the start. Cross play has opened the door for PS Vita players who can practice and play anywhere they want to compete against players who have been perfecting their skills on PS3. It is difficult to predict who will be the stronger but it definitely is an interesting situation. We felt the excitement in the cross platform feature from the beginning of development so hopefully everyone will get a chance to experience the evolution and enjoy the game.</p>
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		<slash:comments>74</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/03/doa5plus.jpg</thumbnail_url>
<rating>4.02</rating><author_title>SCEA Social Media Specialist</author_title>
<comment_count>74</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
		<item>
		<title>Ninja Gaiden Sigma 2 Plus on PS Vita Today, Team Ninja Talks</title>
		<link>http://blog.us.playstation.com/2013/02/26/ninja-gaiden-sigma-2-plus-on-ps-vita-today-team-ninja-talks/</link>
		<comments>http://blog.us.playstation.com/2013/02/26/ninja-gaiden-sigma-2-plus-on-ps-vita-today-team-ninja-talks/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 20:56:53 +0000</pubDate>
		<dc:creator>Justin Massongill</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[ninja gaiden sigma plus 2]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[team ninja]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=100716</guid>
		<description><![CDATA[The Ninja Gaiden series, renowned for its surgically precise yet frenetic gameplay, has had a bit of a rebirth on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>. With <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/ninja-gaiden-sigma-plus/cid=UP4108-PCSE00021_00-NGSP000000000000">Ninja Gaiden Sigma Plus</a> helping to launch the system, and with the impending release of <a href="http://blog.us.playstation.com/tag/ninja-gaiden-sigma-plus-2/">Ninja Gaiden Sigma 2 Plus</a>, Ryu Hayabusa has never been more mobile.

With Ninja Gaiden Sigma 2 Plus launching today on game card and on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> bundled with an exclusive costume pack and DLC, we asked <a href="http://blog.us.playstation.com/tag/team-ninja/">Team Ninja</a> head Yosuke Hayashi to shed light on the perks of the PS Vita version.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/8510058181/" title="Ninja Gaiden Sigma 2 Plus on PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8249/8510058181_4e63b51f12_z.jpg" width="640" height="363" alt="Ninja Gaiden Sigma 2 Plus on PS Vita"></a></p>
<p>The Ninja Gaiden series, renowned for its surgically precise yet frenetic gameplay, has had a bit of a rebirth on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>. With <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/ninja-gaiden-sigma-plus/cid=UP4108-PCSE00021_00-NGSP000000000000">Ninja Gaiden Sigma Plus</a> helping to launch the system, and with the impending release of <a href="http://blog.us.playstation.com/tag/ninja-gaiden-sigma-plus-2/">Ninja Gaiden Sigma 2 Plus</a>, Ryu Hayabusa has never been more mobile.</p>
<p>With Ninja Gaiden Sigma 2 Plus launching today on game card and on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> bundled with an exclusive costume pack and DLC, we asked <a href="http://blog.us.playstation.com/tag/team-ninja/">Team Ninja</a> head Yosuke Hayashi to shed light on the perks of the PS Vita version. Read on to learn more about the new Ninja Race and Tag Mission modes, PS Vita development details and more.</p>
<div style=background-color:#eaf2fb;width:540px;padding:15px;margin:auto;margin-top:15px;><strong>PlayStation.Blog: Ninja Gaiden is known for its unforgiving difficulty and hyper-precise controls. How does that necessity translate to the smaller form factor and mobile focus of PS Vita?</strong></p>
<p><strong>Yosuke Hayashi, Head of Team Ninja:</strong> We wanted to make sure to keep the feel of the controls identical between the different platforms, thus the inputs and control adjustments have been worked on in detail. Also, the color pallet has been adjusted accordingly to make the visibilities better suited for the compact screens.</p>
<p><strong>PSB: Technically, how difficult was it to recreate this visually demanding PS3 game on PS Vita?</strong></p>
<p><strong>YH:</strong> One of the challenges was adjusting the graphics to the hardware’s capabilities, which involved adjusting the character models, sceneries, animations, and numerous effects, to name some. Sceneries in the PS3 version were detailed in all areas, thus allocating the polygon resources to the essential and visible parts that were required without diminishing the overall graphic feel for all the maps. Also, our designers and programmers went over more than 100 of the in-game effects to make it more suitable for the hardware performance without jeopardizing any of the intended look and feel compared to the PS3 installment.</div>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8510058085/" title="Ninja Gaiden Sigma 2 Plus on PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8245/8510058085_ed81c2f04f_n.jpg" width="312" height="176" alt="Ninja Gaiden Sigma 2 Plus on PS Vita"></a><a href="http://www.flickr.com/photos/playstationblog/8510058145/" title="Ninja Gaiden Sigma 2 Plus on PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8232/8510058145_60052f2b6c_n.jpg" width="312" height="176" alt="Ninja Gaiden Sigma 2 Plus on PS Vita"></a></p>
<div style=background-color:#eaf2fb;width:540px;padding:15px;margin:auto;margin-top:15px;><strong>PSB: In <a href="http://blog.us.playstation.com/2012/10/11/a-cut-above-ninja-gaiden-sigma-plus-2-qa/">our previous Q&#038;A</a>, you mentioned new &#8220;hardcore elements&#8221; being added to Sigma 2+ for PS Vita. Can you elaborate on what those might be?</strong></p>
<p><strong>YH:</strong> First will be “Ninja Race.” The objective is to complete a map before the clock runs out which will require the players to pick up “Essence” to gain extra time by killing the enemies on the way. The key here is to quickly eliminate the enemies so different tactics are essential compared to the other modes. Also, the “Tag Mission” requires tactical switching of characters during the numerous challenging missions, which will become unforgiving as you enter the second half of the mode.</p>
<p><strong>PSB: Are there any other noteworthy new features that PS Vita owners should keep an eye out for?</strong></p>
<p><strong>YH:</strong> Additional costumes have been prepared especially for our character loving fans in mind. Also, the “Hero Mode” is in place similar to Ninja Gaiden Sigma Plus, which assists players who had difficulties completing the PS3 version. The latest “Hero Mode” will not simply auto guard for you, but will increase the chances of body deception whilst attacking, making it easier to eliminate enemies.</p>
<p>Also, from the action parts, improvements have been made where possible, such as the target switching of your enemies when being surrounded, which allows for intuitive straightforward gameplay at all times.</p></div>
<p><a href="http://www.flickr.com/photos/playstationblog/8511167308/" title="Ninja Gaiden Sigma 2 Plus on PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8519/8511167308_b7ae7319a4_z.jpg" width="640" height="363" alt="Ninja Gaiden Sigma 2 Plus on PS Vita"></a></p>
<div style=background-color:#eaf2fb;width:540px;padding:15px;margin:auto;margin-top:15px;><strong>PSB: The original version of the game on PS3 seemed to take a step back from the series’ extreme violence a bit: enemies bled purple smoke and severed limbs disappeared quickly. Will the PS Vita version retain the gore from prior entries in the series?</strong></p>
<p><strong>YH:</strong> “More speed, more beauty, more blood” is the concept for the game, and with the PS Vita version having a more compact screen, we enhanced the violence level making it closer to Ninja Gaiden 3: Razor’s Edge’s impressions to make sure the attacking effects and feel can be seen and understood properly by players.</p>
<p><strong>PSB: What kind of ninja gear is floating around your office? Has anyone looked the wrong way and stepped on a shuriken?</strong></p>
<p><strong>YH:</strong> We do have ninja swords lying around in the office, but I think all our staff members carry their individual ninja weapons for self-defense. Obviously, I don’t get to see such weapons since they are hidden on a normal day at the office.</div>
]]></content:encoded>
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		<slash:comments>41</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/02/ninjagaidensigma2plus.jpg</thumbnail_url>
<rating>3.97</rating><author_title>SCEA Social Media Specialist</author_title>
<comment_count>41</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Dead or Alive 5+ Crosses Over to PS Vita March 19th</title>
		<link>http://blog.us.playstation.com/2013/01/17/dead-or-alive-5-crosses-over-to-ps-vita-march-19th/</link>
		<comments>http://blog.us.playstation.com/2013/01/17/dead-or-alive-5-crosses-over-to-ps-vita-march-19th/#comments</comments>
		<pubDate>Thu, 17 Jan 2013 19:11:42 +0000</pubDate>
		<dc:creator>Chin Soon Sun</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[dead or alive 5 plus]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[team ninja]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=95244</guid>
		<description><![CDATA[Dead or Alive 5+ is coming soon to <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a>! Now you can enjoy the same powerful new moves and acclaimed in-depth fighting system with over 20 playable characters and blockbuster stages from the <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> version. Today I would like to tell you about a few of the new features we’ve included in the PS Vita version.

Dead or Alive 5+ will have cross-platform compatibility with PS3, which means you fight not only against other players on PlayStation Vita, but also against players on PS3. All characters available on PS3 can be used on PS Vita as well. Battles run at 60fps for both systems, so there’s no lag or stress even when playing cross-platform. This will allow players to enjoy serious battles across the two platforms!]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblogeurope/8388758631/" title="pic0 by PlayStation Europe, on Flickr"><img src="http://farm9.staticflickr.com/8047/8388758631_ff3f62b025_z.jpg" width="640" height="214" alt="pic0"></a></p>
<p><a href="http://teamninja-studio.com/doa5/plus/uk/top.html">Dead or Alive 5+</a> is coming to <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a> on March 19th! Now you can enjoy the same powerful new moves and acclaimed in-depth fighting system with over 20 playable characters and blockbuster stages from the <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> version. Today I would like to tell you about a few of the new features we’ve included in the PS Vita version.</p>
<p><a href="http://www.flickr.com/photos/playstationblogeurope/8389844922/" title="pic1 by PlayStation Europe, on Flickr"><img src="http://farm9.staticflickr.com/8188/8389844922_8a4d66a130_z.jpg" width="640" height="360" alt="pic1"></a></p>
<p><strong>Cross Play</strong><br />
Dead or Alive 5+ will have cross-platform compatibility with PS3, which means you fight not only against other players on PlayStation Vita, but also against players on PS3. All characters available on PS3 can be used on PS Vita as well. Battles run at 60fps for both systems, so there’s no lag or stress even when playing cross-platform. This will allow players to enjoy serious battles across the two platforms!</p>
<p><strong>Cross Goods</strong><br />
Many have questioned us about the DLC content. Yes, the DLC content can be shared between PS3 and PS Vita, so players can play with their desired costumes wherever and whenever they want. We will have delivered over 100 costumes as DLC by the end of this month. Players who purchased them on PS3 can use the same costumes on their PS Vita, and vice versa.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblogeurope/8389845182/" title="pic2 by PlayStation Europe, on Flickr"><img src="http://farm9.staticflickr.com/8363/8389845182_3c74d3a4a0_n.jpg" width="312" height="176" alt="pic2"></a><a href="http://www.flickr.com/photos/playstationblogeurope/8389845076/" title="pic3 by PlayStation Europe, on Flickr"><img src="http://farm9.staticflickr.com/8471/8389845076_bcd6858e66_n.jpg" width="312" height="176" alt="pic3"></a></p>
<p><strong>Cross Save</strong><br />
Players can also share their save data between PS3 and PS Vita, so you can enjoy the battle even when on the move. This means the costumes that you unlocked in PS3′s different modes can be used straight away on the PS Vita, and vice versa.</p>
<p><strong>New touch control fighting</strong><br />
In Dead or Alive 5+, you can attack your opponents with a simple tap of the touch screen. Characters react based on where they are touched or attacked during a fight. This allows you to enjoy the fight from the traditional third person view, or hold your PS Vita vertically to interact with characters from a close-up first person perspective. I like this!</p>
<p><a href="http://www.flickr.com/photos/playstationblogeurope/8388758911/" title="pic4 by PlayStation Europe, on Flickr"><img src="http://farm9.staticflickr.com/8472/8388758911_d4a0bb5ace_z.jpg" width="640" height="360" alt="pic4"></a></p>
<p>More:</p>
<li>The new Tutorial Mode will teach you the skills needed to come out on top in a variety of different fight scenarios.</li>
<li>There is three times the detail for each move in real time – like delay interval frames, move reach and more.</li>
<li>You can also choose your favorite music to set the tone for each fight.</li>
<p><a href="http://www.flickr.com/photos/playstationblogeurope/8388758799/" title="pic5 by PlayStation Europe, on Flickr"><img src="http://farm9.staticflickr.com/8093/8388758799_3066d5708c_z.jpg" width="640" height="360" alt="pic5"></a></p>
<p>For more information, please visit <a href="http://teamninja-studio.com/doa5/plus/us/top.html">the official site</a>. Get ready. Fight!</p>
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		<slash:comments>50</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/01/doa5plus.jpg</thumbnail_url>
<rating>4.24</rating><author_title>Community Manager, Tecmo Koei Europe</author_title>
<comment_count>50</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>A Cut Above: Ninja Gaiden Sigma Plus 2 Q&amp;A</title>
		<link>http://blog.us.playstation.com/2012/10/11/a-cut-above-ninja-gaiden-sigma-plus-2-qa/</link>
		<comments>http://blog.us.playstation.com/2012/10/11/a-cut-above-ninja-gaiden-sigma-plus-2-qa/#comments</comments>
		<pubDate>Thu, 11 Oct 2012 13:01:12 +0000</pubDate>
		<dc:creator>Fred Dutton</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[dead or alive 5]]></post_tag>
		<post_tag><![CDATA[ninja gaiden sigma plus 2]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[team ninja]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=87220</guid>
		<description><![CDATA[The <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> version of 2007's <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> dice ‘em up Ninja Gaiden Sigma was satisfying evidence of just how comfortable a full, lightning-fast console action game can feel on a handheld. Duly, Team Ninja’s announcement last month that a sequel – Ninja Gaiden Sigma 2 Plus – is currently in development came as very welcome news.
 
PlayStation.Blog sat down for a quick chat with Team Ninja boss Yosuke Hayashi to find out what it has in store with its new Vita game, as well as mysterious new project Yaiba: Ninja Gaiden Z and recent release <a href="http://blog.us.playstation.com/tag/dead-or-alive-5/">Dead or Alive 5</a>.]]></description>
				<content:encoded><![CDATA[<p>The <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> version of 2007&#8242;s <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> dice ‘em up Ninja Gaiden Sigma was satisfying evidence of just how comfortable a full, lightning-fast console action game can feel on a handheld. Duly, Team Ninja’s announcement last month that a sequel – Ninja Gaiden Sigma 2 Plus – is currently in development came as very welcome news.</p>
<p>PlayStation.Blog sat down for a quick chat with Team Ninja boss Yosuke Hayashi to find out what it has in store with its new Vita game, as well as mysterious new project Yaiba: Ninja Gaiden Z and recent release <a href="http://blog.us.playstation.com/tag/dead-or-alive-5/">Dead or Alive 5</a>.</p>
<blockquote><p><strong>PlayStation.Blog: It’s not been long since the release of Ninja Gaiden Sigma Plus. Why are we seeing a sequel so soon?</strong><br />
Yosuke Hayashi, Team Ninja: We released Sigma Plus earlier this year and it actually did better than we expected, and there was a lot of fan demand for releasing a sequel. We were really happy with the results we got with the original, so that’s why we’re announcing Sigma 2 Plus.</p>
<p><strong>PSB: What new features are you adding over and above the PlayStation 3 original?</strong><br />
YH: PlayStation Vita is definitely an easy console to play games on. It’s very friendly for a Ninja Gaiden kind of game. We really learned that making the first Sigma Plus. With the sequel we’re looking to add in some really good additional hardcore elements – things that people who really know the game and loved Sigma 2 will get into and enjoy.</p>
<p><strong>PSB: What makes PS Vita a good fit for a high velocity action series like Ninja Gaiden?</strong><br />
YH: I don’t know if it’s a perfect fit, but it has the power and everything you need to play these kinds of games. You’re not always in an environment where you can play a full console game, but if you have a Vita you can have the same experience right there in the palm of your hand. It has the power to deliver an equivalent experience.</p>
<p><strong>PSB: You recently showed off a brief teaser trailer for Yaiba: Ninja Gaiden Z – your new collaboration with Mega Man creator Keiji Inafune. Is that something Sony customers can get excited about?</strong><br />
YH: You’ll have to wait a little bit longer for more information but I’m sure everybody will be able to have some fun with it!</p>
<p><strong>PSB: There are so many zombie games out there right now? Is there still room for new ideas and innovation in the genre?</strong><br />
YH: Absolutely, there are definitely new elements we can add to the zombie genre. It got to play like a Ninja Gaiden game – it’s got to be a good, solid action game. It’s not just an amateur zombie game. In addition, we’ll bring our own take on the genre – people will find that it’s something really new, but also something that sits comfortably inside the Ninja Gaiden world.</p>
<p><strong>PSB: During your Yaiba announcement you pledged that Team Ninja is striving to help Japanese developers catch up with the West. Do you think your fellow countrymen can reclaim their ‘90s glory days?</strong><br />
YH: Honestly I don’t think we can reclaim the glory days of the past. Team Ninja is still strong and has found ways to remain relevant and keep making games that play on the world stage. We can’t say for sure that Japan as a whole will be there with us, but we’ll be around for years to come.</p>
<p><strong>PSB: You just released Dead or Alive 5. It’s been a busy few years for the fighting genre. Why do you think DOA is still relevant?</strong><br />
YH: We don’t want to be put in the same space as other fighting games. The concept for Dead or Alive 5 has been ‘fighting entertainment’. We’re looking at a wider audience – offering a more accessible, more appealing fighting experience. Don’t just put us in with the rest of the fighters. You get a sense of fun and a sense of spectacle from Dead or Alive 5 that you’re not going to get from some of the other games that are out of there. That sets us apart and is something we want to push. Hopefully it will push the audience towards supporting the game.</p>
<p><strong>PSB: How are you going to support Dead or Alive 5 in the coming months?</strong><br />
YH: We’re definitely going to be supporting the title after launch. We have a lot of DLC lined up and the artists are still working hard creating costumes that we know the fans are going to love and want to get their hands on.</p></blockquote>
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<rating>4.14</rating><author_title>SCEE Blog Manager</author_title>
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