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‘tearaway’ Posts

Jun 11 2013 James Spafford's Avatar

New Tearaway Trailer for PS Vita Charms E3

+ Posted by James Spafford

As is customary at this time of year, a squadron of highly trained Molecules has been sent forth from the safety of Mm Towers in the UK, to the familiar walls of the LA Convention Center where E3 is held each year.

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May 29 2013 Justin Massongill's Avatar

Hands-on with Tearaway: Media Molecule’s New Adventure

+ Posted by Justin Massongill

Tearaway

Media Molecule have proven themselves the masters of cuteness and community creativity, constructing a passionate fanbase worldwide through the madly successful LittleBigPlanet series. But what happens when the house that built a Planet sets out to create something completely new?

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May 20 2013 James Spafford's Avatar

Unfolding Tearaway’s Pre-order Bonuses

+ Posted by James Spafford

Tearaway - atoi

The Tearaway team are incredibly busy at the moment because E3 is right around the corner, so we’re spending every waking second preparing for that, and trying to make sure the game is in every way as special as it can be!

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Apr 09 2013 James Spafford's Avatar

Tearaway: Unfold a New Adventure on October 22nd

+ Posted by James Spafford

In Tearaway you’ll journey through a vibrant, living papery world, with a plucky messenger who has a unique message to deliver – to you!

As the papery world of Tearaway unfolds in your hands, you’ll be able to use your god-like powers to help your new messenger friend, iota or atoi, complete their very special delivery.

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Mar 21 2013 Eric Smith's Avatar

PlayStation’s Guide to PAX East 2013

+ Posted by Eric Smith

PS at PAX East 2013

Itching to play The Last of Us? Heading to Boston next week? Be one of the first to go hands-on with the game at PAX East! Gameplay demos will be happening in a custom-designed setting modeled after one of the game’s locales. What’s more, the demo itself is set in Boston, after the city has been decimated by the Cordyceps infection. Hands-on time is limited for each player, but if you manage to reach the end of the demo you’ll be rewarded with one of our tension bricks (that we’ve playfully named Brock).

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Feb 06 2013 Fred Dutton's Avatar

Piecing Together the Weird World of Tearaway

+ Posted by Fred Dutton

Hopefully you all took the time to enjoy the new trailer for Media Molecule’s forthcoming PS Vita adventure, Tearaway, last week. In the eyes of PlayStation.Blog, it’s one of the loveliest titles inbound for any platform, bursting at the seams with invention, wit and creativity.

We stopped by Mm’s Guildford HQ late last month to check up on progress, and grabbed director Rex Crowle for a quick chat about the game’s unusual inspirations and influences. Read on to find out more about the eccentric themes that the team are pulling in an effort to make a truly unique video game…

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Jan 30 2013 James Spafford's Avatar

Tearaway: Welcome to Sogport

+ Posted by James Spafford

It’s been a little while since we updated you on our progress making Tearaway, but that all changes today! We recently showed some new parts of the game to members of the gaming press, and their previews and coverage of that should start appearing today across the web. We introduced them to an area of the game we’ve been working on for quite some time, and today we’d like you to see it too!

Just one of the stops you’ll make as you go on your delivery adventure in the world of Tearaway is Sogport, a mysterious island marooned in a deep sea of glue, and inhabited by some very fishy folk with a fearful obsession with the island’s monstrous local wildlife. See for yourself…

Last August we introduced you to iota, and today we’re really excited to introduce atoi (pronounced like the French phrase a’toi – “ah-twa” )

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Dec 26 2012 James Spafford's Avatar

Inside the Weird, Wonderful World of Media Molecule

+ Posted by James Spafford

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If you were to visit the Media Molecule studio, you’d see that it’s very us. The pink carpets lead you through to a work space that’s filled with bright colours and interesting or curious things to look at. In a bid to keep our surroundings inspiring and as conducive to creativity as possible, we’re spoiled rotten with creature comforts and toys to play. To a visitor, all of this can make for quite a tour.

As a visitor though, you’d only get to see a brief glimpse of the studio – enough to take in the big picture, but not enough to truly get a feel for the place, and they say; the devil is in the detail. If you were able to spend more time here, you’d start to notice all the little things that are perhaps less immediately enticing as a ping pong table, but are far more interesting, and quite often, downright odd.

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