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	<title>PlayStation.Blog &#187; tgs10</title>
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		<title>Tokyo Game Show Encounters: Mega Man Universe for PS3</title>
		<link>http://blog.us.playstation.com/2010/09/24/tokyo-game-show-encounters-mega-man-universe-for-ps3/</link>
		<comments>http://blog.us.playstation.com/2010/09/24/tokyo-game-show-encounters-mega-man-universe-for-ps3/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 19:13:41 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[mega man]]></post_tag>
		<post_tag><![CDATA[mega man universe]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[tgs10]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=37084</guid>
		<description><![CDATA[Tucked deep inside Capcom’s Tokyo Game Show hotel suite was the first hands-on build of Mega Man Universe, the upcoming PSN title that gives players a comprehensive toolset to build their own custom Mega Man levels and characters. Watch the new trailer below for a peek at the total package. DualShock 3 clenched tightly in [...]]]></description>
				<content:encoded><![CDATA[<p>Tucked deep inside Capcom’s <a href="http://blog.us.playstation.com/tag/tgs10/">Tokyo Game Show</a> hotel suite was the first hands-on build of Mega Man Universe, the upcoming <a href="http://blog.us.playstation.com/category/psn-playstation-games/">PSN</a> title that gives players a comprehensive toolset to build their own custom <a href="http://blog.us.playstation.com/tag/mega-man/">Mega Man</a> levels and characters. Watch the new trailer below for a peek at the total package.</p>
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<p>DualShock 3 clenched tightly in my sweaty hands, I powered through several of Mega Man Universe’s pre-generated levels, which are based on the fan-favorite Mega Man 2. I quickly discovered that some things never change: Mega Man Universe is freaking <em>hard</em>, even on the allegedly Easy mode. The levels were riddled with tricky moving platforms, brutal jumps, lethal spike pits, and the requisite homing-carrot-firing rabbit robots.</p>
<p> <span id="more-37084"></span></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5020995750/" title="Mega Man Universe for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4130/5020995750_ac03610893.jpg" width="500" height="281" alt="Mega Man Universe for PS3" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5021025272/" title="Mega Man Universe for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4154/5021025272_5f2f6396ac_m.jpg" width="240" height="135" alt="Mega Man Universe for PS3" /></a><a href="http://www.flickr.com/photos/playstationblog/5021015590/" title="Mega Man Universe for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4118/5021015590_09165fbc67_m.jpg" width="240" height="135" alt="Mega Man Universe for PS3" /></a></p>
<p>Of course, the difficulty level can vary wildly depending on the prowess of your custom Mega Man, which you upgrade by cobbling together spare parts from defeated bosses and iconic Capcom characters &#8212; Street Fighter’s Ryu and Ghosts ‘N Goblins Arthur were <a href="http://gameinformer.com/b/news/archive/2010/09/16/interview-mega-man-universe-gives-power-to-the-players.aspx">shown</a> in the launch trailer, and more classic Capcom characters are sure to come.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5020996566/" title="Mega Man Universe for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4103/5020996566_13b5327bea.jpg" width="500" height="281" alt="Mega Man Universe for PS3" /></a></p>
<p>In the early build I played, each custom Mega Man also featured eight Special Weapon slots, four Chip slots, and four Item Payload slots for further customization. These equipment choices affect not only your appearance and abilities, but your jumping height, movement speed, attack power, and more. The custom characters in the Tokyo Game Show build were pre-populated with a selection of Mega Men, everything from “<a href="http://www.flickr.com/photos/playstationblog/5020400399/">Bad Box Art Mega Man</a>” to variants called “Gust Man” and “Chop Man,” each with their own hodgepodge of strengths, weaknesses, and special abilities. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5020408799/" title="Mega Man Universe for PS3: Level Creator by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4128/5020408799_cfbf6c9286.jpg" width="500" height="281" alt="Mega Man Universe for PS3: Level Creator" /></a></p>
<p>The cornerstone of Mega Man Universe, the level creator, isn’t yet playable. But if <a href="http://www.littlebigplanet.com/">LittleBigPlanet</a> is anything to go by, it’s sure to be the star of the show. Mega Man Universe is still early in its development cycle, and a PSN release date is still over the horizon. But stay tuned for a closer look at the level creation tools when they become available &#8212; we&#8217;ve got some plans for that bad boy.</p>
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		<slash:comments>51</slash:comments>
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		<title>Team Ico Talks: Fumito Ueda on The Last Guardian, Shadow of The Colossus</title>
		<link>http://blog.us.playstation.com/2010/09/24/team-ico-talks-fumito-ueda-on-the-last-guardian-shadow-of-the-colossus/</link>
		<comments>http://blog.us.playstation.com/2010/09/24/team-ico-talks-fumito-ueda-on-the-last-guardian-shadow-of-the-colossus/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 15:01:42 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[team ico]]></post_tag>
		<post_tag><![CDATA[team ico collection]]></post_tag>
		<post_tag><![CDATA[tgs10]]></post_tag>
		<post_tag><![CDATA[the last guardian]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=37040</guid>
		<description><![CDATA[Fumito Ueda is a name well known to most PlayStation fans. After directing the iconic PS2 games Ico and Shadow of the Colossus, Ueda-san fast became one of the most celebrated figures in international game development. Now he&#8217;s working on a new game, the boy-beast buddy adventure The Last Guardian. If you missed the new [...]]]></description>
				<content:encoded><![CDATA[<p>Fumito Ueda is a name well known to most PlayStation fans. After directing the iconic PS2 games <a href="http://blog.us.playstation.com/2010/09/15/ico-and-shadow-of-the-colossus-collection-hits-ps3-spring-2011-with-3d/">Ico and Shadow of the Colossus</a>, Ueda-san fast became one of the most celebrated figures in international game development. Now he&#8217;s working on a new game, the boy-beast buddy adventure <a href="http://blog.us.playstation.com/2010/09/15/the-last-guardian-coming-to-ps3-holiday-2011-watch-the-new-trailer/">The Last Guardian</a>. If you missed the new trailer released one week ago at the Tokyo Game Show, you can watch it below.</p>
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<p>While in Tokyo, I had the pleasure of speaking with Ueda-san about The Last Guardian and his upcoming PS3 compilation <a href="http://blog.us.playstation.com/2010/09/15/ico-and-shadow-of-the-colossus-collection-hits-ps3-spring-2011-with-3d/">Ico and Shadow of the Colossus Collection</a>. I knew that getting a lot of firm details about a game as enigmatic and ambitious as The Last Guardian would be no easy task, so I decided to focus my questions on learning more about how the game plays, its core mechanics, and nuances I spotted in the trailer. Ueda-san&#8217;s replies provide a rare glimpse into one of 2011&#8242;s most intriguing games.  </p>
<p><strong>Sid Shuman: How would you describe The Last Guardian to somebody who had never seen it before?</strong></p>
<p><strong>Fumito Ueda, Director, The Last Guardian:</strong> It’s not a pet game, but there is a live animal in the game. I would describe it as an adventure game that you play with this animal.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5012520496/" title="TGS: Fumito Ueda Interview by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4103/5012520496_272862da5d_m.jpg" width="240" height="135" alt="TGS: Fumito Ueda Interview" /></a><a href="http://www.flickr.com/photos/playstationblog/5011917367/" title="TGS: Fumito Ueda Interview by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4130/5011917367_a0aee371a8_m.jpg" width="240" height="135" alt="TGS: Fumito Ueda Interview" /></a></p>
<p><strong>SS: Will you control the boy, Trico, or both?</strong></p>
<p><strong>FU:</strong> You can only control the boy.</p>
<p><strong>SS: What can you tell us about the boy? Does he have a name? Is he on a quest of some sort?</strong></p>
<p><strong>FU:</strong> The boy does not have a name&#8230;yet. The goal of the boy is to escape from the location you see in the trailer.</p>
<p><strong>SS: Judging by the video, Trico appears to be be a powerful force in combat situations. Is there a combat element to The Last Guardian? How does it work?</strong></p>
<p><strong>FU:</strong> As you saw in the video, Trico is able to defeat an enemy with one swipe. So in that sense, he functions as a guardian of sorts. But the boy is unable to defeat the enemies on his own &#8212; that’s the gameplay element involved.</p>
<p><strong>SS: What can you tell us about the enemies we’ve seen in The Last Guardian? In the trailer, they appear to almost fall apart like statues&#8230;</strong></p>
<p><strong>FU:</strong> I can’t give you any details about the enemies. But I will say that they are not acting fully out of their own intentions.</p>
<p><strong>SS: Is Trico the only creature of that size in The Last Guardian&#8217;s world?</strong></p>
<p><strong>FU:</strong> Again, I can’t give you any specific details. But there may be something like that out there&#8230;</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5011917501/" title="TGS: Fumito Ueda Interview by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4149/5011917501_3da99ae250.jpg" width="500" height="281" alt="TGS: Fumito Ueda Interview" /></a></p>
<p><strong>SS: Shadow of the Colossus was known for its unusual control scheme. Will The Last Guardian follow suit with its controls, or will the controls feel familiar to players?</strong></p>
<p><strong>FU:</strong> The actual method of controls and button layouts have not been decided yet, because it doesn’t take much time to change the control scheme. But because we’re using the theme of an animal for The Last Guardian, I also want people who are not serious game players to try out this game. So I want the controls to be simpler than before.</p>
<p><strong>SS: Many game journalists &#8212; and even the entry on <a href="http://en.wikipedia.org/wiki/Shadow_of_the_Colossus">Wikipedia</a> &#8212; have described Shadow of the Colossus as one of the best examples for video games being an art form. How does that make you feel? Do you agree?</strong></p>
<p><strong>FU:</strong> I’m happy about it, I’m flattered. But I wonder what part are they are referring to when they make that comment, that it’s art. What part are they looking at? Because I think it’s possible to make it even more artistic. But because it’s a video game, those possibilities have been subdued somewhat &#8212; it’s a game. So I’d be interested to know what part, exactly, they mean when they refer to it as art.</p>
<p>There are games out there that are much more artistic than Shadow of the Colossus. And personally I also believe that it would be possible to make it even more “arty,” so to speak.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4994601975/" title="Ico and Shadow of the Colossus Collection by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4152/4994601975_f4a20947b4.jpg" width="500" height="281" alt="Ico and Shadow of the Colossus Collection" /></a></p>
<p><strong>SS: What other games do you think represent a good argument for games as art?</strong></p>
<p><strong>FU:</strong> I guess it depends on how you define art, of course. But in a Japanese conception of the term “art,” it’s thought that it might be something that’s difficult to understand, or complex. Or something unique or uncommon.</p>
<p>So given that definition of art, maybe it’s a little detrimental to actually name any titles.</p>
<p><strong><br />
SS: You were asking why so many people name Shadow of the Colossus as an example of art. I think many people would answer that it’s because players begin to sympathize with the Colossi&#8230;</strong></p>
<p><strong>FU:</strong> So it makes you think &#8212; I understand.</p>
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<rating>4.78</rating><author_title>Social Media Manager</author_title>
<comment_count>67</comment_count>
<comment_replies_count>14</comment_replies_count>	</item>
		<item>
		<title>Patapon 3 Q&amp;A with Hiroyuki Kotani: More epic, more multiplayer</title>
		<link>http://blog.us.playstation.com/2010/09/23/patapon-3-qa-with-hiroyuki-kotani-more-epic-more-multiplayer/</link>
		<comments>http://blog.us.playstation.com/2010/09/23/patapon-3-qa-with-hiroyuki-kotani-more-epic-more-multiplayer/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 23:01:00 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[patapon 3]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[tgs10]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=37018</guid>
		<description><![CDATA[In addition to Patapon 3’s better-known enhancements &#8212; the tough-as-nails Super Hero Patapons, approximately 80 levels, the Pata-text chat system &#8212; the topic of multiplayer gameplay remains something of a mystery. So while at the Tokyo Game Show, I jumped at the chance to speak with Hiroyuki Kotani, better known as the director of the [...]]]></description>
				<content:encoded><![CDATA[<p>In addition to <a href="http://blog.us.playstation.com/tag/patapon-3/">Patapon 3’s</a> better-known enhancements &#8212; the tough-as-nails Super Hero Patapons, approximately 80 levels, the Pata-text chat system &#8212; the topic of multiplayer gameplay remains something of a mystery.</p>
<p>So while at the <a href="http://blog.us.playstation.com/tag/tgs10/">Tokyo Game Show</a>, I jumped at the chance to speak with Hiroyuki Kotani, better known as the director of the Patapon series, to touch upon more details for his upcoming PSP rhythm-action game. I was particularly interested in how the new online <a href="http://blog.us.playstation.com/2010/07/06/today-on-psn-patapon-3-multiplayer-demo/">multiplayer-centric gameplay</a> would impact the game, as well as what new challenges the Patapons will face in their strange new surroundings.</p>
<p class="center"><a title="Patapon 3 logo by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/4768294685/"><img src="http://farm5.static.flickr.com/4115/4768294685_e5eac6b432.jpg" alt="Patapon 3 logo" width="377" height="241" /></a></p>
<p><strong>Sid Shuman: Patapon 3’s visual style looks more sophisticated, how have you evolved the art style?</strong></p>
<p><strong>Hiroyuki Kotani, Director, Patapon 3</strong>: Along with the more epic theme, we changed the graphical style not only for the Superhero Patapon, but also for the backgrounds. The backgrounds in the previous games looked more flat and two-dimensional. But now in <a href="http://us.playstation.com/games-and-media/games/patapon-3-psp.html">Patapon 3</a> you can feel much more atmosphere &#8212; it’s both more fantastic and more realistic.</p>
<p class="center"><a title="Patapon 3 for PSP by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/4753631709/"><img src="http://farm5.static.flickr.com/4114/4753631709_751f27d18d_m.jpg" alt="Patapon 3 for PSP" width="240" height="136" /></a><a title="Patapon 3 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/2183486771/"><img src="http://farm3.static.flickr.com/2298/2183486771_c4453125ba_m.jpg" alt="Patapon 3" width="240" height="140" /></a></p>
<p class="center"><em>The Patapon 3 environments (left) look more dynamic and three dimensional compared to Patapon 2’s flatter, simpler backgrounds (right).</em></p>
<p><strong>SS: How are the enemies different? Are they bigger? Do they have any new ways to attack your Patapons?</strong></p>
<p><strong>HK</strong>: The monsters from the original game have some tricky new actions that are not nice to the Patapons. There will be many more different types of monsters in the game, though details can’t yet be released.</p>
<p><strong>SS: How has multiplayer been expanded and improved for Patapon 3?</strong></p>
<p><strong>HK</strong>: The multiplayer part of Patapon 3 is what the team has worked on the most! For Patapon 2, we only offered ad-hoc Wifi connection, but we’re adding infrastructure Wifi play so you’ll be able to play with more people together &#8212; eight at once in Patapon 3.</p>
<p>But the biggest evolution for multiplayer is probably opening up the multiplayer stages. Patapon 2’s multiplayer was really limited, but in Patapon 3 you can play on almost all of the stages in multiplayer. That’s one of the biggest improvements.</p>
<p><strong>SS: Will Patapon 3 implement a clan system or buddy system for keeping friends organized in the multiplayer modes?</strong></p>
<p><strong>HK</strong>: Unfortunately, I cannot say everything regarding all these details. But there will be a clan feature called “Team.” There will be single-player, of course, and cooperative play, and competitive play as well. The play styles will practically be infinite! This part of the game is still being worked on.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4753631755/" title="Patapon 3 for PSP by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4122/4753631755_64f68b3114.jpg" width="500" height="283" alt="Patapon 3 for PSP" /></a></p>
<p class="center"><em>Patapon 3 will offer many more options for character customization, especially for the powerful Super Hero Patapons. All told, expect to see approximately twice the Patapon types.</em></p>
<p><strong>SS: How will character customization be different in Patapon 3, and will that tie into multiplayer in any way?</strong></p>
<p><strong>HK</strong>: How you develop your characters is totally different from the previous games. I can’t say the exact number, but there will be more than double the Patapon types. So now you can be what you want to be! Also, in Patapon 3, you can earn experience points to level up your characters with new skills and abilities. Depending on what kind of skills you acquire, your final performance and effectiveness will be very different.</p>
<p><strong>SS: Does Patapon 3 have more a narrative focus than past Patapon games?</strong></p>
<p><strong>HK</strong>: If they played the E3 demo, I can see how users would think that Patapon 3 is different. Patapon 3 will be different from the previous Patapon games, and it will be more dramatic because you are the playing as a hero, the Super Hero Patapon. Players can get more into the game for this reason &#8212; it will be a far more epic game.</p>
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<rating>4.44</rating><author_title>Social Media Manager</author_title>
<comment_count>35</comment_count>
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		<item>
		<title>Dead Space Extraction: Hands-on (and Limbs off) with PlayStation Move</title>
		<link>http://blog.us.playstation.com/2010/09/17/dead-space-extraction-hands-on-and-limbs-off-with-playstation-move/</link>
		<comments>http://blog.us.playstation.com/2010/09/17/dead-space-extraction-hands-on-and-limbs-off-with-playstation-move/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 23:33:41 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[dead space extraction]]></post_tag>
		<post_tag><![CDATA[EA]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[tgs10]]></post_tag>
		<post_tag><![CDATA[visceral games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=36610</guid>
		<description><![CDATA[EA’s Tokyo Game Show event was stuffed with more games than we could count, but when we saw the first playable build of Dead Space: Extraction running on the PS3 with PlayStation Move, Rey and I made a beeline for Visceral Games’ upcoming horror shooter. Dead Space: Extraction is a prequel to the original Dead [...]]]></description>
				<content:encoded><![CDATA[<p>EA’s <a href="http://blog.us.playstation.com/tag/tgs10">Tokyo Game Show</a> event was stuffed with more games than we could count, but when we saw the first playable build of <a href="http://deadspace.ea.com/#product_details/DeadSpaceExtraction">Dead Space: Extraction</a> running on the PS3 with PlayStation Move, <a href="http://blog.us.playstation.com/author/rgutierrez">Rey</a> and I made a beeline for <a href="http://www.visceralgames.com/home.action">Visceral Games’</a> upcoming horror shooter. Dead Space: Extraction is a prequel to the original Dead Space, and chronicles the discovery of the dreaded Necromorph on Aegis VII by planetary colonists.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4999913068/" title="Dead Space Extraction for PS3 and PlayStation Move by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4108/4999913068_77b64dc007.jpg" width="500" height="350" alt="Dead Space Extraction for PS3 and PlayStation Move" /></a></p>
<p>Playing Dead Space: Extraction on <a href="http://us.playstation.com/ps3/playstation-move">PlayStation Move</a> makes for a fine demonstration of the motion controller’s precision and versatility. Aiming is quick and accurate with virtually no discernible lag: small, subtle movements of your wrists translate precisely on-screen, giving you the feeling of aiming with a computer mouse. One nice touch is how you twist your wrist 90 degrees to the left or right to flip your Plasma Cutter’s firing plane from horizontal to vertical, which can help you find the ideal angle for snipping off arms, legs, tentacles, and other protrusions of the vile Necromorphs. There are other weapons, of course, including a Rivet Gun and a Force Gun. The “wrist twist” will activate these alternate fire modes as well.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4999310105/" title="Dead Space Extraction for PS3 and PlayStation Move by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4126/4999310105_31f1f309ea.jpg" width="500" height="350" alt="Dead Space Extraction for PS3 and PlayStation Move" /></a></p>
<p>Using the <a href="http://blog.us.playstation.com/tag/playstation-move">PlayStation Move</a>, you fire your current weapon with the T button (aka the trigger). Pressing the Move button activates a quick Telekinesis blast, which you can use to pick up ammo and items hidden throughout the environments &#8212; or use to hurl objects at the marauding Necromorphs. It’s your choice! Melee attacks are gesture based: you press and hold Circle, then rapidly slash back and forth to fend off nearby Necromorphs. Melee isn’t much use for inflicting damage, so think of it more as a way to dissuade nearby enemies.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4999309879/" title="Dead Space Extraction for PS3 and PlayStation Move by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4105/4999309879_e02c332242.jpg" width="500" height="350" alt="Dead Space Extraction for PS3 and PlayStation Move" /></a></p>
<p>Dead Space: Extraction running on the PS3 looked extra sharp in HD, with moody dynamic-lighting effects and a rock-solid framerate. This build of Dead Space: Extraction primarily showed off the Challenge mode, a survival-type arena where players can battle ever-toughening hordes of Necromorph grotesqueries. <a href="http://us.playstation.com/games-and-media/games/dead-space-ps3.html">Dead Space</a> veterans already know that strategically dismembering the Necromorphs is a valuable tactic, and this is doubly true in the Challenge mode if you want to beat your partner’s score. If you don&#8217;t have a PlayStation Move, Dead Space: Extraction will be compatible with the DualShock 3 controller (for you old-school types) and will also feature optional support for the PlayStation Move navigation controller, though it’s not required.</p>
<p>Dead Space: Extraction will ship on the <a href="http://us.playstation.com/games-and-media/games/dead-space-2-ps3.html">Dead Space 2: Limited Edition</a> Blu-ray disc on January 25th, and will be available separately as a PSN download. Once we land back in the States, we’ll sync up with the Visceral Games team to get a deeper look at Dead Space: Extraction on the PS3. Including, hopefully, some luscious new video. Stay tuned!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/09/17/dead-space-extraction-hands-on-and-limbs-off-with-playstation-move/feed/</wfw:commentRss>
		<slash:comments>61</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.61</rating><author_title>Social Media Manager</author_title>
<comment_count>61</comment_count>
<comment_replies_count>17</comment_replies_count>	</item>
		<item>
		<title>TGS 2010: Tour the PlayStation Booth</title>
		<link>http://blog.us.playstation.com/2010/09/17/tokyo-game-show-2010-tour-the-playstation-booth/</link>
		<comments>http://blog.us.playstation.com/2010/09/17/tokyo-game-show-2010-tour-the-playstation-booth/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 21:02:09 +0000</pubDate>
		<dc:creator>Rey Gutierrez</dc:creator>
				<post_tag><![CDATA[devil may cry]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[team ico collection]]></post_tag>
		<post_tag><![CDATA[tgs10]]></post_tag>
		<post_tag><![CDATA[the last guardian]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=36581</guid>
		<description><![CDATA[Greetings from the future. The sun is slowing rising on what is sure to be a beautiful Saturday morning, here in Tokyo. It’s officially the third day of the Tokyo Game Show, and we haven’t missed a beat. PlayStation blew the roof off the Makuhari Messe convention center, with colossal announcements and tons of games. [...]]]></description>
				<content:encoded><![CDATA[<p>Greetings from the future. The sun is slowing rising on what is sure to be a beautiful Saturday morning, here in Tokyo. It’s officially the third day of the <a href="http://blog.us.playstation.com/tag/tgs10">Tokyo Game Show</a>, and we haven’t missed a beat. PlayStation blew the roof off the Makuhari Messe convention center, with <a href="http://blog.us.playstation.com/2010/09/15/ico-and-shadow-of-the-colossus-collection-hits-ps3-spring-2011-with-3d/">colossal announcements</a> and tons of games. The PlayStation booth is sprawling with thousands of eager members of the press and gamers waiting to get their hands on the latest PS3 titles on <a href="http://us.playstation.com/ps3/playstation-move">PlayStation Move</a>, and our favorite portable, the <a href="http://us.playstation.com/psp">PSP</a>.</p>
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<p>With a video interview with devs on the new <a href="http://blog.us.playstation.com/2010/09/15/dmc-devil-may-cry-for-ps3-revealed-in-new-trailer/">Devil May Cry</a>, and a in-depth chat with<a href="http://blog.us.playstation.com/2010/09/15/the-last-guardian-coming-to-ps3-holiday-2011-watch-the-new-trailer/"> The Last Guardian’s</a> director and designer, Fumito Ueda &#8212; shot, captured and ready to edit. I ventured off on my next assignment &#8212; to capture our <a href="http://kotaku.com/5639305/a-first-look-at-playstations-mammoth-tokyo-game-show-booth/gallery/">mammoth</a> and most impressive showing at the Tokyo Game Show yet. </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/09/17/tokyo-game-show-2010-tour-the-playstation-booth/feed/</wfw:commentRss>
		<slash:comments>55</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.44</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>55</comment_count>
<comment_replies_count>5</comment_replies_count>	</item>
		<item>
		<title>Gran Turismo 5 at Tokyo Game Show: Community Features, Legacy Tracks, Weather Effects, X1 Prototype</title>
		<link>http://blog.us.playstation.com/2010/09/16/gran-turismo-5-at-tokyo-game-show-community-features-legacy-tracks-weather-effects-x1-prototype/</link>
		<comments>http://blog.us.playstation.com/2010/09/16/gran-turismo-5-at-tokyo-game-show-community-features-legacy-tracks-weather-effects-x1-prototype/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 02:05:54 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[gran turismo 5]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[polyphony digital]]></post_tag>
		<post_tag><![CDATA[tgs10]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=36544</guid>
		<description><![CDATA[At last night’s Gran Turismo 5 panel at the Tokyo Game Show in Makuhari Messe, Polyphony Digital’s Kazunori Yamauchi gave an extensive update on new features coming to GT5. Highlights included new community features related to My Home, weather effects such as rainfall, returning legacy tracks, and new cars. For more details, see the full [...]]]></description>
				<content:encoded><![CDATA[<p>At last night’s Gran Turismo 5 panel at the <a href="http://blog.us.playstation.com/tag/tgs10">Tokyo Game Show</a> in Makuhari Messe, Polyphony Digital’s Kazunori Yamauchi gave an extensive update on new features coming to <a href="http://us.playstation.com/games-and-media/games/gran-turismo-5-ps3.html">GT5</a>. Highlights included new community features related to My Home, weather effects such as rainfall, returning legacy tracks, and new cars. For more details, see the full announcement on <a href="http://us.gran-turismo.com/">Gran-Turismo.com</a>. But first things first! Watch the new Tokyo Game Show trailer for Gran Turismo 5 below.</p>
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<p><strong>My Home Detailed</strong></p>
<p><a href="http://gran-turismo.com">Gran Turismo 5</a> will include a big focus on social media functions and community interaction. The record of your playing experience, as well as your future objectives, are all organized on the “My Home” screen &#8212; a sort of “home base” for GT5 players. In addition to your PS3, My Home will also be viewable from your PC’s web browser starting on November 2nd, GT5’s release date. Kazunori explained that while console gaming and web browser gaming are separate fields, GT5’s My Home function will help bridge this gap.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4996610237/" title="Gran Turismo 5 for PS3: My Home by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4090/4996610237_69b26f1dbb.jpg" width="500" height="281" alt="Gran Turismo 5 for PS3: My Home" /></a></p>
<p>My Home is made up of three modes: GT LIFE, Profiles, and Community. Today, <a href="http://www.polyphony.co.jp/english/">Polyphony Digital</a> primarily touched upon the Community element. Kazunori explained that, while the major feature of the Community element is the ability to privately communicate with and race your PSN friends online, there are many other communication features built into GT5. Sharing photos and user-created courses, mail, and even a BBS bulletin board will all be included in the Community section of GT5. These functions will also be available for use in a web browser on <a href="http://www.gran-turismo.com/">Gran-Turismo.com</a> as well as your PS3. You’ll also be able to “gift” cars or car parts to your PSN friends.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4997216830/" title="Gran Turismo 5 for PS3: Special Events by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4084/4997216830_e4a85e17cc_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Special Events" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4996610161/" title="Gran Turismo 5 for PS3: My Home by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4131/4996610161_b95e868b20_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: My Home" /></a></p>
<p>Inside Community is “My Lounge,” in which up to 16 friends can gather to hold online races. Lounge rules are up to you and can be changed from lounge to lounge: A Spec allows you to race from behind the wheel, while B Space allows you to give commands to an AI driver as a sort of “director’s mode.” The AI driver feature also allows you to “rent out” AI drivers, and they’ll gain experience as they race.</p>
<p>Remote Racing is a special mode in Commmunity that also ties into the AI drivers and web browser support. In Remote Racing, you can set up an AI driver as “public,” and he may race against one of your PSN friends while you’re away. When you return, he’ll have gained experience while you were away. In Remote Racing, you’ll be able to watch these races, but not give AI commands like you would in the standard B Spec mode.</p>
<p><span id="more-36544"></span></p>
<p><strong>New Cars and X1 Prototype Reveal</strong></p>
<p>With over 1000 cars in the final game, <a href="http://blog.us.playstation.com/tag/polyphony-digital">Polyphony Digital</a> showed off a selection of new cars, starting with the <a href="http://us.gran-turismo.com/us/news/d5317.html">X1 Prototype Project</a>, a dream car that was designed in a partnership between Red Bull Racing and Polyphony Digital. See the mysterious X1 Prototype in the new video below.</p>
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<p>Kazunori explained that both teams were interested in building a car that “throws aside all rules and regulations,” and was built for maximum performance &#8212; “the fastest racing car on land.” The X1 Protoype will be playable in GT5. In addition to the X1 Prototype, Kazunori also introduced a selection of new cars that will make it into GT5 on November 2nd.</p>
<p><strong>Isuzu 4200R &#8217;89</strong></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4997220642/" title="Gran Turismo 5 for PS3: Isuzu 4200R '89 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4113/4997220642_8ae186f0b0_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Isuzu 4200R '89" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4996614277/" title="Gran Turismo 5 for PS3: Isuzu 4200R '89 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4109/4996614277_4f4fffb0a8_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Isuzu 4200R '89" /></a></p>
<p><strong>Citroën GT by Citroën Race Car</strong></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4997219622/" title="Gran Turismo 5 for PS3: Citroën GT by Citroën Race Car by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4147/4997219622_c96c84338e_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Citroën GT by Citroën Race Car" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4997220836/" title="Gran Turismo 5 for PS3: Citroën GT by Citroën Race Car by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4150/4997220836_cf06d72983_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Citroën GT by Citroën Race Car" /></a></p>
<p><strong>Volkswagen typ2 (T1) Samba Bus ‘62</strong></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4997219168/" title="Gran Turismo 5 for PS3: Volkswagen typ2 (T1) Samba Bus by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4124/4997219168_fcfc3f6e18_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Volkswagen typ2 (T1) Samba Bus" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4996612691/" title="Gran Turismo 5 for PS3: Volkswagen typ2 (T1) Samba Bus by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4146/4996612691_cd00076505_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Volkswagen typ2 (T1) Samba Bus" /></a></p>
<p><strong>Volkswagen Kubelwagen typ82 ‘44</strong></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4997219532/" title="Gran Turismo 5 for PS3: Volkswagen Kubelwagen typ82 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4106/4997219532_a00824d90c_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Volkswagen Kubelwagen typ82" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4996613011/" title="Gran Turismo 5 for PS3: Volkswagen Kubelwagen typ82 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4154/4996613011_2ab6139ecf_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Volkswagen Kubelwagen typ82" /></a></p>
<p><strong>Volkswagen Schwimmwagen typ166 ‘42</strong></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4996612921/" title="Gran Turismo 5 for PS3: Volkswagen Schwimmwagen typ166 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4085/4996612921_cae5eef998_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Volkswagen Schwimmwagen typ166" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4997219254/" title="Gran Turismo 5 for PS3: Volkswagen Schwimmwagen typ166 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4113/4997219254_b6073d1f32_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Volkswagen Schwimmwagen typ166" /></a></p>
<p><strong>Returning Legacy Tracks</strong></p>
<p>Kazunori also confirmed that some popular legacy tracks from GT’s history have been rebuilt and remodeled for GT5. Check them out in the screens below.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4997217118/" title="Gran Turismo 5 for PS3: Trial Mountain Circuit by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4113/4997217118_99237d70d1_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Trial Mountain Circuit" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4996610849/" title="Gran Turismo 5 for PS3: Trial Mountain Circuit by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4129/4996610849_bab7ed6eb6_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Trial Mountain Circuit" /></a></p>
<p class="center"><em>Trial Mountain Circuit in Gran Turismo 5</em></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4997218962/" title="Gran Turismo 5 for PS3: Laguna Seca Raceway by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4083/4997218962_d2291c378d_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Laguna Seca Raceway" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4997218700/" title="Gran Turismo 5 for PS3: Laguna Seca Raceway by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4128/4997218700_933aa498e7_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Laguna Seca Raceway" /></a></p>
<p class="center"><em>Laguna Seca Raceway in Gran Turismo 5</em></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4997217846/" title="Gran Turismo 5 for PS3: Sarthe 2009 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4113/4997217846_533ce7d057_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Sarthe 2009" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4996611731/" title="Gran Turismo 5 for PS3: Sarthe 2009 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4092/4996611731_3d48b26dc5_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Sarthe 2009" /></a></p>
<p class="center"><em>Sarthe 2009 in Gran Turismo 5</em></p>
<p><strong>Weather Change Effects</strong></p>
<p>Finally, the Polyphony Digital team also confirmed that environmental changes due to rain and snow have been implemented &#8212; down to functional windshield wipers. Combined with other new visual effects such as day-and-night cycle, lightning and tire smoke, Kazunori explained that the weather effects will allow for more immersive racing experiences. Kazunori also confirmed that the weather effects wouldn’t be available on every course, but primarily courses focused on endurance racing.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4996613637/" title="Gran Turismo 5 for PS3: Eiger Nordwand by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4128/4996613637_c106e534fb.jpg" width="500" height="281" alt="Gran Turismo 5 for PS3: Eiger Nordwand" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4996613713/" title="Gran Turismo 5 for PS3: Eiger Nordwand by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4083/4996613713_bfd142dccf_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Eiger Nordwand" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4997219954/" title="Gran Turismo 5 for PS3: Eiger Nordwand by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4086/4997219954_25f7a80d52_m.jpg" width="240" height="135" alt="Gran Turismo 5 for PS3: Eiger Nordwand" /></a></p>
<p>For more details on Gran Turismo 5&#8242;s Tokyo Game Show announcements, visit <a href="http://us.gran-turismo.com/">Gran-Turismo.com</a>.</p>
]]></content:encoded>
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		<slash:comments>109</slash:comments>
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<rating>4.86</rating><author_title>Social Media Manager</author_title>
<comment_count>109</comment_count>
<comment_replies_count>5</comment_replies_count>	</item>
		<item>
		<title>The Last Guardian Coming to PS3 Holiday 2011, Watch the New Trailer</title>
		<link>http://blog.us.playstation.com/2010/09/15/the-last-guardian-coming-to-ps3-holiday-2011-watch-the-new-trailer/</link>
		<comments>http://blog.us.playstation.com/2010/09/15/the-last-guardian-coming-to-ps3-holiday-2011-watch-the-new-trailer/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 06:36:01 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[team ico]]></post_tag>
		<post_tag><![CDATA[tgs10]]></post_tag>
		<post_tag><![CDATA[the last guardian]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=36449</guid>
		<description><![CDATA[A busy day for Team Ico at Tokyo Game Show! In addition to confirming Ico and Shadow of the Colossus Collection for PS3, Team Ico also showed off a brand-new trailer for The Last Guardian depicting a variety of real-time gameplay footage. Also, we’ve uploaded new screens of The Last Guardian; click on them to [...]]]></description>
				<content:encoded><![CDATA[<p>A busy day for Team Ico at Tokyo Game Show! In addition to confirming Ico and Shadow of the Colossus Collection for PS3, Team Ico also showed off a brand-new trailer for <a href="http://blog.us.playstation.com/tag/the-last-guardian">The Last Guardian</a> depicting a variety of real-time gameplay footage.</p>
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<p>Also, we’ve uploaded new screens of The Last Guardian; click on them to see more.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4995221896/" title="The Last Guardian by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4092/4995221896_40bae43fea.jpg" width="500" height="281" alt="The Last Guardian" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4994612949/" title="The Last Guardian by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4149/4994612949_52253ec131_m.jpg" width="240" height="135" alt="The Last Guardian" /></a><a href="http://www.flickr.com/photos/playstationblog/4994614203/" title="The Last Guardian by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4110/4994614203_4089be0c6c_m.jpg" width="240" height="135" alt="The Last Guardian" /></a></p>
]]></content:encoded>
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		<slash:comments>97</slash:comments>
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<rating>4.87</rating><author_title>Social Media Manager</author_title>
<comment_count>97</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Ico and Shadow of the Colossus Collection hits PS3 Spring 2011 with 3D</title>
		<link>http://blog.us.playstation.com/2010/09/15/ico-and-shadow-of-the-colossus-collection-hits-ps3-spring-2011-with-3d/</link>
		<comments>http://blog.us.playstation.com/2010/09/15/ico-and-shadow-of-the-colossus-collection-hits-ps3-spring-2011-with-3d/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 06:35:23 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[ico]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[shadow of the colossus]]></post_tag>
		<post_tag><![CDATA[team ico collection]]></post_tag>
		<post_tag><![CDATA[tgs10]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=36447</guid>
		<description><![CDATA[It&#8217;s official! At the Tokyo Game Show, Team Ico just announced that their PS2 classics Shadow of the Colossus and Ico are officially heading to the PS3 on one Blu-ray disc. Ico and Shadow of the Colossus: The Collection for the PS3 will sport full HD compatibility as well as support for 3D and Trophies. [...]]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s official! At the Tokyo Game Show, Team Ico just announced that their PS2 classics Shadow of the Colossus and Ico are officially heading to the PS3 on one Blu-ray disc. Ico and Shadow of the Colossus: The Collection for the PS3 will sport full HD compatibility as well as support for 3D and Trophies. Watch the reveal video, straight from the Sony Computer Entertainment keynote at Tokyo Game Show, below.</p>
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<p>And check out first screenshots of Ico and Shadow of the Colossus Collection below. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4994731517/" title="Ico and Shadow of the Colossus Collection by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4125/4994731517_8422cfd2a3_m.jpg" width="209" height="240" alt="Ico and Shadow of the Colossus Collection" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4995208716/" title="Ico and Shadow of the Colossus Collection by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4084/4995208716_0117b7e61b.jpg" width="500" height="281" alt="Ico and Shadow of the Colossus Collection" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4995208642/" title="Ico and Shadow of the Colossus Collection by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4106/4995208642_a20b9d11b5_m.jpg" width="240" height="135" alt="Ico and Shadow of the Colossus Collection" /></a><a href="http://www.flickr.com/photos/playstationblog/4994602139/" title="Ico and Shadow of the Colossus Collection by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4133/4994602139_32058f2d9f_m.jpg" width="240" height="135" alt="Ico and Shadow of the Colossus Collection" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4994602277/" title="Ico for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4105/4994602277_f7ec88dd25.jpg" width="500" height="281" alt="Ico for PS3" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4994602463/" title="Ico for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4106/4994602463_b59d0a6378_m.jpg" width="240" height="135" alt="Ico for PS3" /></a><a href="http://www.flickr.com/photos/playstationblog/4994602349/" title="Ico for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4127/4994602349_607b86a3c8_m.jpg" width="240" height="135" alt="Ico for PS3" /></a></p>
]]></content:encoded>
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		<slash:comments>174</slash:comments>
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<rating>4.88</rating><author_title>Social Media Manager</author_title>
<comment_count>174</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
		<item>
		<title>Blu-ray 3D Disc Playback Support Coming to PlayStation 3 System Next Week</title>
		<link>http://blog.us.playstation.com/2010/09/15/blu-ray-3d-disc-playback-support-coming-to-playstation-3-system-next-week/</link>
		<comments>http://blog.us.playstation.com/2010/09/15/blu-ray-3d-disc-playback-support-coming-to-playstation-3-system-next-week/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 06:01:10 +0000</pubDate>
		<dc:creator>Eric Lempel</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[3D]]></post_tag>
		<post_tag><![CDATA[blu-ray]]></post_tag>
		<post_tag><![CDATA[firmware]]></post_tag>
		<post_tag><![CDATA[playstation hardware]]></post_tag>
		<post_tag><![CDATA[tgs10]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=36419</guid>
		<description><![CDATA[Hi everyone, I wanted to share some news out of Tokyo Game Show. We’ve announced that the PS3 system will be able to play back 3D content on Blu-ray 3D discs with the next system software update (v.3.50), slated for release on September 21. We know that many consumers have purchased 3D TVs already and [...]]]></description>
				<content:encoded><![CDATA[<p>Hi everyone, I wanted to share some news out of <a href="http://expo.nikkeibp.co.jp/tgs/2010/en/">Tokyo Game Show</a>. We’ve announced that the PS3 system will be able to play back <a href="http://blog.us.playstation.com/tag/3d/">3D</a> content on <a href="http://blog.us.playstation.com/tag/blu-ray/">Blu-ray</a> 3D discs with the next system software update (v.3.50), slated for release on September 21. We know that many consumers have purchased 3D TVs already and more of you will be purchasing them as the holidays approach – so we’re excited to offer this firmware update that makes all 38 million <a href="http://blog.us.playstation.com/category/playstation-games/ps3-playstation-games/">PS3s</a> worldwide compatible with Blu-ray 3D discs.</p>
<p>This new feature expands the <a href="http://us.playstation.com/ps3/">PS3’s</a> 3D capabilities – as you may recall, we added the ability to play stereoscopic 3D games with the <a href="http://blog.us.playstation.com/2010/04/21/ps3-3-30-system-software-update/">3.30 firmware update</a> in April.</p>
<p>While support for Blu-ray 3D discs is the primary new feature within the 3.50 update, there will be a few additional features. We’ll post more details on the blog prior to the firmware’s release, so check back here on Monday.</p>
]]></content:encoded>
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		<slash:comments>111</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.38</rating><author_title>VP, Sony Network Entertainment</author_title>
<comment_count>111</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>DmC: Devil May Cry for PS3 Revealed in New Trailer</title>
		<link>http://blog.us.playstation.com/2010/09/15/dmc-devil-may-cry-for-ps3-revealed-in-new-trailer/</link>
		<comments>http://blog.us.playstation.com/2010/09/15/dmc-devil-may-cry-for-ps3-revealed-in-new-trailer/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 18:11:56 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[devil may cry]]></post_tag>
		<post_tag><![CDATA[ninja theory]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[tgs10]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=36376</guid>
		<description><![CDATA[Sweet, sweet Tokyo: the succulent ramen, the unparalleled electronics district, the red-hot video game rebirths. If you’ve been following our Twitter, you know about Capcom’s biggest Tokyo Game Show announcement. Devil May Cry has been reborn as DmC in a soup-to-nuts re-imagining of the classic PS2 and PS3 action series. The results are undeniably striking, [...]]]></description>
				<content:encoded><![CDATA[<p>Sweet, sweet Tokyo: the succulent ramen, the unparalleled electronics district, the red-hot video <a href="http://www.capcom-unity.com/snow_infernus/blog/2010/09/15/tgs_2010:_dmc_announcement">game rebirths</a>.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4993548508/" title="Devil May Cry: The New Dante by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4154/4993548508_9921911aa4_m.jpg" width="170" height="240" alt="Devil May Cry: The New Dante" /></a></p>
<p>If you’ve been following our <a href="http://twitter.com/playstation">Twitter</a>, you know about <a href="http://www.capcom-unity.com/">Capcom’s</a> biggest <a href="http://expo.nikkeibp.co.jp/tgs/2010/en/">Tokyo Game Show</a> announcement. Devil May Cry has been reborn as DmC in a soup-to-nuts re-imagining of the classic <a href="http://us.playstation.com/games-and-media/games/devil-may-cry-ps2.html">PS2</a> and <a href="http://us.playstation.com/games-and-media/games/devil-may-cry-4-ps3.html">PS3</a> action series. The results are undeniably striking, and are bound to trigger debate and discussion among series diehards for months to come. Judge for yourself &#8212; take a look at the debut video for DmC below.</p>
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<p>In an international twist, British-based Heavenly Sword developer <a href="http://www.ninjatheory.com/">Ninja Theory</a> is co-developing DmC with Capcom’s Japanese and US studios. The game is still shrouded in mystery, with few details relating to the setting (a strange urban environment with <a href="http://en.wikipedia.org/wiki/Locations_of_Half-Life#City_17">City 17</a> overtones a la Half Life 2), the combat mechanics (Dante’s sword appears to change shape at whim), the demonic enemies (marionette-like creatures not unlike those from the first game), or a release date.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4992940869/" title="Devil May Cry: DMC Gameplay by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4085/4992940869_8ac614609b_m.jpg" width="240" height="135" alt="Devil May Cry: DMC Gameplay" /></a><a href="http://www.flickr.com/photos/playstationblog/4993548308/" title="Devil May Cry: DMC Gameplay by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4090/4993548308_32836b5bc8_m.jpg" width="240" height="135" alt="Devil May Cry: DMC Gameplay" /></a></p>
<p>That said, DmC brought a rousing round of applause from the crowd when it was unveiled at Capcom’s Tokyo Game Show event alongside Capcom’s other major announcement: <a href="http://www.capcom-unity.com/snow_infernus/blog/2010/09/15/tgs_2010:_asuras_wrath_announcement">Asura’s Wrath for PS3</a>. What do you think?</p>
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