As 2012 prepares to come to a close, many of us have taken a step back to reflect on the amazing game experiences we’ve enjoyed throughout 2012. One game in particular stands out above the rest: Journey. Since it was announced in June two years ago, critics and fans alike have been praising Journey’s heartfelt narrative, incredibly memorable visuals and emotional score. Once it launched back in March, it quickly garnered the attention and admiration of many, ultimately resulting in three big wins at the recent 10th Annual Spike TV Video Game Awards, including Best PS3 Game, Best Independent Game and Best Original Score.
The roll-out of The Art of Journey up to this point has been simply amazing! Today though, we’re here to announce the release of the Art of Journey and its availability from Amazon for fans both in the US, and in countries around the world.
We are so excited about the book and all of its special features that we wanted to share one of them with you today by giving away some of the exciting technology that is included in The Art of Journey. Our talented friends at daqri have out done themselves and put together a truly unique experience for the Art of Journey. The daqri team has developed an app that you can download for iOS here or for Android here and use it to enhance the book in a way we’ve never seen done.
Seeing how Journey has resonated with players across the world, we wanted to work with the Santa Monica Studio to provide a deeper look into the visual development behind this critically acclaimed hit. So, we’re excited to let everyone know that we will be presenting you with a wonderful first-time look at the extensive artwork that went into bringing Journey to life. It’s the first book directly inspired by one of our games and is titled The Art of Journey and will be available for purchase in September.
This book, designed and written by and Matt Nava, art director on Journey, and in conjunction with BLUECANVAS Magazine provides an insider’s view into the stylistic influences, narrative functions, and game design goals that shaped the final look of the game. Readers will discover how Journey’s landscapes, cut-scenes, and much-loved robed traveler came to be. For your enjoyment, The Art of Journey will come bound as an embossed hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper.
Journey, thatgamecompany’s most recent and largest project to date, represents three years of intense collaboration and growth for our small studio. As such, in conjunction with Santa Monica Studio, it is an honor to announce the Journey Collector’s Edition, launching for the PS3. This is our first disc-based release, and will be available at retail outlets across North America for just $29.99 on August 28.
From the simplicity of flOw, to the beauty of Flower, to the awe of Journey, this special Blu-Ray bundle features thatgamecompany’s three award-winning PlayStation Network-exclusive titles, paired with exclusive new content and previously released digital content.
Coming This Week: Journey Costume Pack!
We teased about this costume last month and now Sackboy is ready to begin his own incredible Journey with this costume pack based on the awesome game by our friends at thatgamecompany!
However the fun doesn’t stop there for Sackboy this week…
Hello, PlayStation.Blog readers. It has been an exciting two weeks for us since we launched Journey on PlayStation Store. We see the personal connection between our work and the players, which is the most real and priceless reward for us. For that, we thank you so much for your support, for spending time and money to play our game and for spreading the word about Journey to your dear friends and family. Thanks to you, Journey has officially broken PlayStation Network and PlayStation Store sales records, surpassing all first and third-party games to become the fastest-selling game ever released in the SCEA region on the PlayStation Network.
After we released Flower in 2009, players sent hundreds of emails about their experience with the game. They varied from a nine-year-old girl to a 65-year-old man, from a marine serving duty overseas, to a soldier returning from Iraq. There were even stories about a mother’s memory of her two children in the wheat fields, a surreal butterfly fantasy from someone’s grandmother who passed away, and a young man who spoke about his brother who has Down syndrome. Those kinds of letters are what drive us at TGC to keep working.
It’s been a little over three years since we launched our last game, Flower. It was a difficult game to describe, but a game that we took great pride in. Many of you took a chance with it and were as moved by it as we hoped people would be. Now we’re here, three years later, on March 13th, 2012. We can’t wait to let you experience our latest PlayStation-exclusive game, Journey.
It has been heartening to see the reactions from the press so far. We’ve had editors tell us how much the game moved them emotionally, or fundamentally changed the way they think about multiplayer in video games.
It is an incredibly exciting time for PlayStation Network and PlayStation Plus. This week we not only saw a midnight launch of Mass Effect 3 on PlayStation Network, day and date with the retail release, but we offered access to one of the best games of the year and one of the best downloadable games ever—Journey—a whole week early to PlayStation Plus subscribers. Every month PlayStation Plus subscribers are getting more and more great content out of their subscriptions, and this week’s early access marked a new milestone.
PlayStation Plus now not only offers gamers early access to demos and betas but also to full downloadable games, in addition to the tons of free and discounted content and extra exclusive features like online storage for game saves and automatic updates. That’s why we are so excited to be able to deliver Journey, one of the most highly-anticipated games of the year, to our most die-hard fans, our PS Plus subscribers, a whole week early so they can experience it before everyone else.