It is an incredibly exciting time for PlayStation Network and PlayStation Plus. This week we not only saw a midnight launch of Mass Effect 3 on PlayStation Network, day and date with the retail release, but we offered access to one of the best games of the year and one of the best downloadable games ever—Journey—a whole week early to PlayStation Plus subscribers. Every month PlayStation Plus subscribers are getting more and more great content out of their subscriptions, and this week’s early access marked a new milestone.
PlayStation Plus now not only offers gamers early access to demos and betas but also to full downloadable games, in addition to the tons of free and discounted content and extra exclusive features like online storage for game saves and automatic updates. That’s why we are so excited to be able to deliver Journey, one of the most highly-anticipated games of the year, to our most die-hard fans, our PS Plus subscribers, a whole week early so they can experience it before everyone else.
You’re in the big time now, baby. Game Developers Conference is where the brightest talent comes to shine….and we’ve lined up said talent for exclusive GDC interviews you won’t find anywhere else. Want to know more about Quantic Dream’s new tech demo “Kara”? Our exclusive interview with Director David Cage will give full new details. Want to hear what thatgamecompany thinks of early Journey reviews? President and Co-founder Kellee Santiago reveals all. Or perhaps you’re more interested in upcoming PSN stunner Dyad?
If you have been following Journey, then you’re probably as excited as I am about its release next week on March 13, as the first game in our Spring Fever event this year. The reviews so far have been fantastic, and I can’t wait to get online and experience the game online with other Journey fans.
If you caught Friday’s update from Kellee, the last line of her post about big news coming Monday probably had you wondering what sort of news might be coming. Well, earlier this morning I’m sure you saw this month’s PS Plus blog post revealing that Journey will be available this week for all PS Plus members, one week ahead of the normal release date. What’s more, this early access purchase comes with a bonus, an exclusive PS3 dynamic theme featuring some concept art from the game.
Hello again, everybody! Thank you so much for your enthusiasm after we announced the release date for Journey as March 13. It’s really the juice that has kept us going over these last three years. We’re anxiously awaiting the time when we’ll be able to see you all online and hear what you think of Journey. So we are bundles of nerves and energy right now! The first reviews of the game are starting to hit, and we’re extremely excited that reviewers seem to understand what we set out to achieve.
To help distract us from the pre-launch jitters, we recently had a small wrap party, in the same we did for flOw and Flower – by hosting a house party at the home of our former USC game design professor, and now friend, Tracy Fullerton. We like this kind of celebration because it’s just a friendly gathering for friends, family, and of course, Journey.
We are just a few weeks away from launch and I’m here to unveil the Trophies that you can look forward to collecting during your Journey. In a few short weeks, you will be able to earn all 14 trophies, a few of which fans of thatgamecompany games will be sure to recognize. Be warned: the Trophy list below could contain spoilers!
As we venture closer to the game’s release on March 13th, we’ll be bringing more news and updates, as well as sharing the insights thatgamecompany had in creation this one-of-a-kind interactive experience. We hope you are as excited about the upcoming release as we are, and I look forward to seeing you online!
As you may know from my recent tweet, the development of our latest PlayStation Network game, Journey, is finally complete. And today, we’re very excited to announce the official release date for Journey. You will be able to download it from the PlayStation Store for $14.99 starting March 13th, 2012. Three years ago, our last game, Flower, was part of the Spring Fever event on PSN, and this year Journey will kick off this year’s Spring Fever. Look for more information on the highlight games and sales of this year’s Spring Fever event on the PlayStation Blog in the coming weeks.
With each game we create, we want to bring something truly unique and authentic to the user. We want our players to experience something they have never felt before. Our first game for PSN was flOw in 2007, a meditative zen video game haiku. We followed that in 2009 with Flower, our video game version of a poem about the tension between urban bustle and natural serenity. Journey, our third game, is an interactive parable, an anonymous online adventure to experience a person’s life passage and their intersections with other’s.
Probably the most frequently recurring difficulty in discussing my work on Journey is the fact that the game is called Journey! That concept of a metamorphosis, or emotional arc, is at the core of everything in this game, including its score. You can imagine, with a title this succinct, that the puns are both unintentional and constant! The video you see here will give you a taste of what we’ve been up to and the joy that it’s been to create.
One of the inspirations for Journey was Joseph Campbell’s ‘Hero’s Journey.’ The knee-jerk assumption is that something this big demands epic music on the most towering scale yet my gut led me in the opposite direction. While there are definitely some big moments, I would actually describe it as intimate overall. The orchestra seen here is the Macedonia Radio Symphonic Orchestra, conducted beautifully by Oleg Kontradenko in the Macedonian capital of Skopje.
Happy Holidays, PlayStation Bloggers! (Or are readers considered to be “bloggies”?)
We just hit a major milestone on Journey, and are super excited to take a brief break – when we return it will be pedal to the medal to finish it up and get it out to you! Thanks to everyone who has been so supportive over the last THREE YEARS (our longest project yet!). Your support really does make all the difference, and I can’t say “thank you” enough on behalf of everyone at thatgamecompany.
Because 2011 was such a long and intense year for us, we had a bit of a mellow party to just relax, hang out, and eat some good food.