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Alien: Isolation is out today on PS4 and PS3, and it’s designed to capture the style and horror of the 1979 sci-fi classic. To celebrate, two members of the development team join PlayStation.Blog for a look into the rich, complex process of bringing the iconic killer to Alien: Isolation.
Alien: Isolation’s Survivor Mode was first seen at E3, where attendees got hands-on with the time-based challenge of escaping a level — and the Alien — in the fastest time possible. Others later experienced this terror, isolated in the dark chamber of a 10ft tall, giant Alien egg replica gaming station at San Diego Comic Con and PAX.
Alien: Isolation’s Nostromo Edition, which includes the bonus content “Crew Expendable,” contains Ellen Ripley and the original crew of the USS Nostromo. The pre-order bonus content will find you playing as Dallas, Parker, or the iconic Ellen Ripley. In the horrific moments following the deaths of Brett and Kane, it will be up to you to escape the Alien terror hunting you.
We’re incredibly excited to be showing Alien: Isolation at E3 this year. This will be the first time we’ve had so many people get their hands on the game in North America. It’s thrilling for us, as the development team, to watch players immerse themselves in our lo-fi, sci-fi, 1970’s original take on the Alien universe.
Alone, unprepared, and unarmed, Amanda Ripley is forced to match wits with death itself in Alien: Isolation. The Creative Assembly’s deeply immersive and fanatically detailed survival-horror game returns to the roots of the Alien film franchise — no pulse rifles or space marines here, just you, your wits, and the galaxy’s most feared predator.
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