So today is September 26th, 2013. That’s a special date for us. It’s the day the Cordyceps outbreak hit critical mass in the world of The Last of Us. We at Naughty Dog are celebrating by sharing some crazy tweets in regards to the outbreak.
The amount of work and artistry that went into the concept art behind The Last of Us is remarkable. We wanted to celebrate the hard work our concept art team puts into their pieces, and our last episode in The Last of Us Development Series does just that. If you haven’t beaten the campaign yet, hold off on watching the video, as it has some spoilers. Enjoy.
The Last of Us multiplayer gets some serious updates today with the deployment of patch 1.03. The patch is rolling out across all regions, issuing several multiplayer fixes. In addition, a brand new game mode is being added to the suite, called Interrogation. For more details on Interrogation mode, and the additional fixes deployed in patch 1.03, read on.
With Sid and Justin jetsetting to Germany, and our live PAX show looming, we pull out one last normal(ish) show for a while. All the new releases for 08/20 (Divekick!), a buncha voicemails, and The Last of Us Spoilercast Part 2 at the end. Enjoy.
Naughty Dog’s David Ballard was kind enough to come to IGN’s San Francisco headquarters to record a series of videos with me, one for each map in the multiplayer suite. As an integral part of the creation of The Last of Us’ multiplayer, Ballard has all sorts of insight into the creation of each map. He points out easter eggs, hidden areas, and more.
The Last of Us takes over! Naughty Dog‘s Robert Ryan and David Ballard discuss the genesis of the game’s groundbreaking multiplayer mode before we launch into an end-of-show spoilercast (part one of two).
This tip guide will focus primarily on Supply Raid, which is TLOU’s answer to the venerable Team Deathmatch. Stick around for some tips we solicited from Twitter, and leave your own tips in the comments below!
The various choices you’ll have to make with regard to combat in The Last of Us are representative of the larger human struggle in the game world. How will people act when tension is unbearable and their life might be on the line? What are the consequences of those actions once enacted?