As many of you will have seen, the review scores are finally in for The Last of Us – the brand new PS3 title from Uncharted studio Naughty Dog. At the time of writing, its Metacritic score sits at a mighty 95/100, cementing its place as one of the very finest video games of this console generation. In just seven days’ time you’ll be able to judge for yourself, but in the meantime I caught up with the game’s Creative Director Neil Druckmann to delve into the project’s origins, its development and the studio’s thoughts on the finished product.
While delirious with the last bits of E3 planning, we bring you the new releases for June 11th, new listener letters and Gems (thanks guys!), and some impressions and musing on The Last of Us (spoiler free!).
Over the past few days we invited media to play our The Last of Us multiplayer mode called Factions. Most of these impressions are available online now but you’ll be seeing more as our review embargo on the game ends very soon. The multiplayer is an extension of the themes you’ll find in the single player game.
This year sees the induction of two new pieces from PlayStation’s ever-growing gallery. Remembering, from Naughty Dog’s impending survival epic The Last of Us, portrays a young, reflecting survivor in a post-pandemic world.
As you’ll find out in just two weeks’ time, Naughty Dog’s rabidly-anticipated new survival adventure The Last of Us does a phenomenal job of making you really care about its two protagonists, Joel and Ellie. To find out a little more about how Naughty Dog pulled it off, we sat down for a quick chat with Ashley Johnson, the young actress bringing world-weary teen Ellie to life.