Hello readers, I’m back again, and The Saboteur is actually out today! I am truly excited that it’s finally available and you can all play it now. Today, I want to talk about the different characters in The Saboteur. Because the game is very story driven, it was extremely important to us to have a […]
The December Episode of Qore features no fear of heights, a fearsome knight, fighting Nazis at night, and part two of our visit with Industrial Light…and Magic. What do aliens, Nikola Tesla and the Bermuda Triangle have in common? They’re all tied together in Capcom’s Dark Void. We’ve got an in-depth preview of the story, […]
Hey guys, I just got back from my little world tour (San Francisco, London, Moscow, whew!) showing off The Saboteur‘s open-world/sandbox gameplay and perks system, so I figured this might make a good topic to add to my developer diary series on The Saboteur for PS3. One of the reasons we built a scaled down […]
…Aaaaand back. Last we talked I told you about my buddy and our hero Sean Devlin, since then he and I have been quite busy. We’ve had some pretty cool press trips to the UK and even to the city where The Saboteur is set in—Paris. Felt a lot like a coming home. Paris in […]
Greetings PlayStation.Blog! I’m Tom French, Lead Designer of The Saboteur. Since this is my first post on the blog, I figured it might be best to give you an introduction to The Saboteur for those of you that know little to nothing about our game. Simply put, the game is a big-story-driven-open-world-action-sandbox-game that pits a […]
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