‘the unfinished swan’ Posts

PS Plus: Free Games for May 2015

Ryan Clements's Avatar + Posted by Ryan Clements on Apr 29, 2015

Another collection of excellent games joins PlayStation Plus this May, and you’ve come to the right place for details! From 2D brawlers to 3D puzzlers, it’s quite the lineup this month.

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The Unfinished Swan Lands on PS4, PS Vita Oct. 28th

Aaron Kaufman's Avatar + Posted by Aaron Kaufman on Oct 23, 2014

theunfinishedswan

If you didn’t pick-up the silver paintbrush two years ago and discover the enchanting and mysterious world of The Unfinished Swan, a great journey awaits you on Tuesday, Oct 28th when it arrives on PS4 for $14.99.

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Journey and The Unfinished Swan Coming to PS4

Aaron Kaufman's Avatar + Posted by Aaron Kaufman on Aug 12, 2014

journeyandtheunfinishedswan

It’s always fun to see what a new game console can do. Seeing as PlayStation 4 isn’t even a year old yet, a few studios based in Santa Monica wanted to bring their award-winning games to the PS4. Read below for the details on two very special announcements from two great studios that are part of the PlayStation family.

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PlayStation Store Update

Grace Chen's Avatar + Posted by Grace Chen on Jul 30, 2013

Store - Cloudberry Kingdom

Our PlayStation Store Play promotion continues this week with the release of Cloudberry Kingdom. There’s still time to pre-order ibb & obb and DuckTales Remastered, so if you haven’t yet, get to it!

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Journey and The Unfinished Swan Bundle on Sale Today for $14.99

Nathan Gary's Avatar + Posted by Nathan Gary on Jul 30, 2013

This week, two beautiful games are going on sale together. Journey and The Unfinished Swan are both moving, deeply personal experiences. They evoke wonder and mystery, and chart new territory in the world of games. Together, they are amazing examples of what makes the PlayStation experience so special, and starting this week, you’ll be able to play them both for yourselves for one great price.

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New PS All-Stars: Zeus & Isaac, MediEvil + The Unfinished Swan Level

Seth Killian's Avatar + Posted by Seth Killian on Feb 27, 2013

Our newest challengers are Isaac Clarke from Electronic Arts’ Dead Space, and Zeus from… well, from some of the foundational myths of Western society, but also from a little PlayStation game you might know called God of War by SCEA Santa Monica Studio.

How did these two emerge as All-Stars from the vast PlayStation multiverse? Synchronicity.

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PlayStation Store Update

Grace Chen's Avatar + Posted by Grace Chen on Oct 23, 2012

Medal of Honor Warfighter

Our Day 1 Digital program continues this week with Medal of Honor Warfighter, sequel to 2010’s Medal of Honor. The Darkness II also makes its way onto the store this week, along with the single-player campaign of Starhawk. If you do end up purchasing Starhawk’s single-player campaign and decide you want in on the multiplayer action, please purchase the separate multiplayer item in the store, not the online pass.

Another highly anticipated release this week is The Unfinished Swan. This artistic game is receiving positive reviews, so check it out. Killzone HD joins The Unfinished Swan as a PSN release this week, so if you’ve been itching to replay it with trophies, here’s your chance.

Finally, there’s a bunch of new releases on PS Vita. Street Fighter X Tekken hits the platform, along with a plethora of downloadable content.

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The Unfinished Swan Is Finished, Out Today On PSN

Ian Dallas's Avatar + Posted by Ian Dallas on Oct 23, 2012

The Unfinished Swan is now finished and I think it’s a pretty amazing game. You probably shouldn’t take my word for it though.

See, making a game is like having a baby. You put a lot of yourself into it, there’s a mad scramble to push it out at the end, and once it’s out there’s no way you can ever be objective about it. So I’m not the best judge of whether this game is any good.

What I can say though is that it’s definitely the game we wanted to make.

We set out to create a game about a sense of wonder, about what it feels like to discover astonishing new things. We wanted to create an experience where as soon as players started getting the hang of something the game would shift and they’d be on to something new. I’m still surprised we managed to pull it off because making a game like that is crazy.

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