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	<title>PlayStation.Blog &#187; the walking dead</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>The Last of Us TV Spot on The Walking Dead Season Finale</title>
		<link>http://blog.us.playstation.com/2013/03/29/the-last-of-us-tv-spot-on-the-walking-dead-season-finale/</link>
		<comments>http://blog.us.playstation.com/2013/03/29/the-last-of-us-tv-spot-on-the-walking-dead-season-finale/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 16:01:50 +0000</pubDate>
		<dc:creator>Neil Druckmann</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[naughty dog]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[the last of us]]></post_tag>
		<post_tag><![CDATA[the walking dead]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=103238</guid>
		<description><![CDATA[With the June 14th release of <a href="http://us.playstation.com/games/the-last-of-us-ps3.html?CMP=soc_us__gm_TLOU_TWD_03_29_13" target="_blank">The Last of Us</a> rapidly approaching, we’re excited to announce that the first official television spot for the game will air on the season finale of <a href="http://www.amctv.com/shows/the-walking-dead" target="_blank">AMC’s The Walking Dead</a> <strong>this Sunday, March 31st at 9:00pm Pacific Time and Eastern Time.</strong>]]></description>
				<content:encoded><![CDATA[<p><a class="image-overlay-container" rel="http://us.playstation.com/games/the-last-of-us-ps3.html?CMP=soc_us__gm_TLOU_TWD_03_29_13" href="http://www.flickr.com/photos/playstationblog/8598285583/" target="_blank"><img src="http://farm9.staticflickr.com/8392/8598285583_ec5aa5771a_z.jpg" width="640" height="361" alt="The Last of Us on PS3"></a></p>
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<p>With the June 14th release of <a href="http://us.playstation.com/games/the-last-of-us-ps3.html?CMP=soc_us__gm_TLOU_TWD_03_29_13" target="_blank">The Last of Us</a> rapidly approaching, we’re excited to announce that the first official television spot for the game will air on the season finale of <a href="http://www.amctv.com/shows/the-walking-dead" target="_blank">AMC’s The Walking Dead</a> <strong>this Sunday, March 31st at 9:00pm Pacific Time and Eastern Time.</strong></p>
<p>We are now just three months away from the launch of The Last of Us &#8212; Naughty Dog’s newest franchise.  The team is working extremely hard on putting the finishing touches on the game.  It’s exciting to see all the different aspects of the game finally come together into the vision we’ve had in mind all along.  Joel and Ellie’s journey is turning out to be something truly special that we can’t wait to share with our fans.</p>
<p>We’re eager to reveal more of Joel and Ellie’s story to you. Tune in to discover where you can find even more new <a href="http://us.playstation.com/games/the-last-of-us-ps3.html">The Last of Us</a> content.</p>
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		<slash:comments>68</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/03/tlou.jpg</thumbnail_url>
<rating>4.55</rating><author_title>Creative Director, Naughty Dog</author_title>
<comment_count>68</comment_count>
<comment_replies_count>6</comment_replies_count>	</item>
		<item>
		<title>The Walking Dead: Survival Instinct Out Now, What We Learned</title>
		<link>http://blog.us.playstation.com/2013/03/19/the-walking-dead-survival-instinct-out-now-what-we-learned/</link>
		<comments>http://blog.us.playstation.com/2013/03/19/the-walking-dead-survival-instinct-out-now-what-we-learned/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 13:59:02 +0000</pubDate>
		<dc:creator>Drew Haworth</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[activision]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[the walking dead]]></post_tag>
		<post_tag><![CDATA[the walking dead: survival instinct]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=102174</guid>
		<description><![CDATA[When we became aware of <a href="http://us.playstation.com/games/the-walking-dead-survival-instinct-ps3.html?CMP=soc_us__gm_walkingdead_survivalinstinct_launch_03_19_13">The Walking Dead: Survival Instinct</a> opportunity with Activision and AMC, we leapt on it. We devised a first-person survival-horror strategy approach and pitched it. Our game was planned as a labor of love: an endeavor to create a relatively intimate The Walking Dead game experience for fans like us... as well as players new to the series who were looking for a different type of zombie game. Our goal was to create an authentic and compelling experience worthy of the name.]]></description>
				<content:encoded><![CDATA[<p><a class="image-overlay-container" rel="http://us.playstation.com/games/the-walking-dead-survival-instinct-ps3.html?CMP=soc_us__gm_walkingdead_survivalinstinct_launch_03_19_13" href="http://www.flickr.com/photos/playstationblog/8569586613/in/photostream"><img src="http://farm9.staticflickr.com/8096/8569586613_5e91f8246f_z.jpg" width="640" height="360" alt="The Walking Dead: Survival Instinct for PS3"></a></p>
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<p>When we became aware of <a href="http://us.playstation.com/games/the-walking-dead-survival-instinct-ps3.html?CMP=soc_us__gm_walkingdead_survivalinstinct_launch_03_19_13">The Walking Dead: Survival Instinct</a> opportunity with <a href="http://blog.us.playstation.com/tag/activision/" target="_blank">Activision</a> and AMC, we leapt on it. We devised a first-person survival-horror strategy approach and pitched it. Our game was planned as a labor of love: an endeavor to create a relatively intimate The Walking Dead game experience for fans like us&#8230; as well as players new to the series who were looking for a different type of zombie game. Our goal was to create an authentic and compelling experience worthy of the name.</p>
<p>Since then, of course, Telltale has released all the amazing episodes of their deserved Game of the Year, and AMC’s series has consistently shattered broadcast television records! So while ‘pressure’ may be an understatement, we’ve stayed the course. And Activision and AMC have been steadfast, wonderful partners in us making the game we set out to make in the first place: a new type of zombie game experience for players that want to take on The Walking Dead’s world for a while!</p>
<p>Here are some of the lessons the team learned while developing The Walking Dead: Survival Instinct, which is <a href="http://us.playstation.com/games/the-walking-dead-survival-instinct-ps3.html?CMP=soc_us__gm_walkingdead_survivalinstinct_launch_03_19_13">out today</a> on PS3!</p>
<div style=background-color:#eaf2fb;width:540px;padding:15px;padding-top:15px;margin:auto;margin-top:15px;>I was skeptical, but I learned that you <em>can</em> create a game that uses one fundamental type of enemy and still maintains challenge, intensity, and intrigue throughout. There are no super-zombies or acid-spitter zombies in The Walking Dead universe, but we found that by adding lots of behavioral and physical variations within the accepted Walker ‘spectrum’, we were able to keep players scared and surprised throughout the game. <em><strong>&#8211;Russell Mirabelli, Lead Programmer</strong></em></div>
<div style=background-color:#d8e6f5;width:540px;padding:15px;padding-top:15px;margin:auto;margin-top:15px;>I learned that smashing zombie skulls sounds alot like smashing various fruits and veggies. It gave us some great audio for the sound department. The lingering fruit-salad fragrance in the studio was an added bonus. <em><strong>&#8211;Brian Fieser, Lead Sound Designer</strong></em></div>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8570682796/" title="The Walking Dead: Survival Instinct for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8238/8570682796_91b104fe08.jpg" width="307" height="165" alt="The Walking Dead: Survival Instinct for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/8569586625/" title="The Walking Dead: Survival Instinct for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8087/8569586625_c8d305d19f.jpg" width="290" height="165" alt="The Walking Dead: Survival Instinct for PS3"></a></p>
<div style=background-color:#eaf2fb;width:540px;padding:15px;padding-top:15px;margin:auto;margin-top:15px;>I learned, or relearned, that you simply cannot overestimate the value of a headline actor that gets the material, is excited about the game, and brings their own expertise to the character. As Norman Reedus and Michael Rooker have been credited multiple times with shaping the characters of Daryl and Merle Dixon &#8212; the only major characters that don’t appear in Mr. Kirkman’s comics. These two know those characters as well as anyone: what they would and wouldn’t do, what they would and wouldn’t say, and were incredibly generous in sharing that with us. In terms of authenticity, what higher authority is there?<strong> &#8211;<em>Drew Haworth, Creative Director</em></strong></div>
<p><a href="http://www.flickr.com/photos/playstationblog/8570682734/" title="The Walking Dead: Survival Instinct for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8248/8570682734_70357acd1a_z.jpg" width="640" height="360" alt="The Walking Dead: Survival Instinct for PS3"></a></p>
<div style=background-color:#eaf2fb;width:540px;padding:15px;padding-top:15px;margin:auto;margin-top:15px;>Well-defined parameters work really well to help bring out creative solutions to problems. For example, one of Survival Instinct’s points of focus is on replayability, rather than a single static campaign where you see everything the first time you play. So that helped inspire elements like the Travel System and its unpredictable Road Events, catering to unique playstyles and results based on player’s weapon loadouts, flexible and dynamic Walker AI, and branching paths on the Georgia map. <strong><em>&#8211;Jason Alexander, Primary Level Designer</em></strong></div>
<div style=background-color:#d8e6f5;width:540px;padding:15px;padding-top:15px;margin:auto;margin-top:15px;>Walkers don’t wear shorts. You’d think they might, in Georgia, but no. Long pants, maybe a nice skirt. We learned that fact from Greg Nicotero. <strong><em>&#8211;Robert St. Aubin, Concept Artist</em></strong></div>
<p><a href="http://www.flickr.com/photos/playstationblog/8570682762/" title="The Walking Dead: Survival Instinct for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8516/8570682762_914f2a202b_z.jpg" width="640" height="360" alt="The Walking Dead: Survival Instinct for PS3"></a></p>
<div style=background-color:#eaf2fb;width:540px;padding:15px;padding-top:15px;margin:auto;margin-top:15px;>A key lesson for me during the course of development was to see the importance of Daryl’s crossbow. Our initial builds only allowed melee weapons and firearms, so there was no real way to kill a walker from a distance without drawing the entire street to your location. When TRI introduced the crossbow, it opened up all kinds of possibilities in strategically pacifying an area of walkers. Add the ability to reuse ammo and we have a great candidate for the ultimate zombie weapon. If you gave me a choice between Daryl’s crossbow and two bolts, or an assault rifle with a full 30 round clip. I’ll take the crossbow every time! <strong><em>&#8211;Matt Hohl, Activision Producer</em></strong></div>
<div style=background-color:#d8e6f5;width:540px;padding:15px;padding-top:15px;margin:auto;margin-top:15px;>One thing I learned through extensive hours of playing The Walking Dead: Survival Instinct is to always, always CLOSE DOORS BEHIND YOU! It seems like something so innocuous that it wouldn’t be a big deal, but trust me: it is. I can’t count the number of times where I get into an altercation in a room that only had one or two walkers in it, only to have a flood of them hear the noise and pour out of the door that I haplessly left open behind me (d’oh). This is especially significant when you’re entering a building since the dead pretty much run rampant in the streets &#8212; an open door might as well be a neon sign inviting them in after you. Metal doors are the best since the walkers can’t break through them, but even those flimsy wooden doors are enough to delay the herd and buy you a few precious seconds to GTFO. So, for heaven’s sake, shut the dang door on your way in and out! <strong><em>&#8211;Dino Verano, Activision Associate Producer</em></strong></div>
<p>If you didn’t preorder the game, don’t worry, The Walking Dead: Survival Instinct will be getting a DLC pack containing a Herd mode and backpack full of new weapons on April 18th!</p>
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		<slash:comments>49</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/03/Lead_TWD.jpg</thumbnail_url>
<rating>2.25</rating><author_title>Creative Director, Terminal Reality</author_title>
<comment_count>49</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Terminal Reality&#8217;s The Walking Dead: Norman Reedus is Daryl Dixon</title>
		<link>http://blog.us.playstation.com/2012/11/29/terminal-realitys-the-walking-dead-norman-reedus-is-daryl-dixon/</link>
		<comments>http://blog.us.playstation.com/2012/11/29/terminal-realitys-the-walking-dead-norman-reedus-is-daryl-dixon/#comments</comments>
		<pubDate>Thu, 29 Nov 2012 20:14:04 +0000</pubDate>
		<dc:creator>Drew Haworth</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[activision]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[terminal reality]]></post_tag>
		<post_tag><![CDATA[the walking dead]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=91684</guid>
		<description><![CDATA[<strong><em>Be warned, there are spoilers for seasons 1 and 2 of The Walking Dead TV show in this post, so if you haven't watched them, steer clear!</em></strong>
 
When we first decided that The Walking Dead videogame would be built around a single-player action-adventure prequel to <a href="http://www.amctv.com/shows/the-walking-dead">AMC’s insanely popular series</a>, there’s only one character that checked every “must have” slot. We needed somebody who was rugged and capable of surviving alone in the ruins of civilization, but also sympathetic to the needs of others in a world where it only makes sense to help yourself. We needed a protagonist who is tough enough to take on a swarm of raging walkers, but smart enough to know that there are probably safer alternatives. Finally, we wanted a fan-favorite character who you can’t wait to learn more about.]]></description>
				<content:encoded><![CDATA[<p><strong><em>SPOILER ALERT: Be warned, there are spoilers for seasons 1 and 2 of The Walking Dead TV show in this post, so if you haven&#8217;t watched them, steer clear!</em></strong></p>
<p>When we first decided that The Walking Dead videogame would be built around a single-player action-adventure prequel to <a href="http://www.amctv.com/shows/the-walking-dead">AMC’s insanely popular series</a>, there’s only one character that checked every “must have” slot. We needed somebody who was rugged and capable of surviving alone in the ruins of civilization, but also sympathetic to the needs of others in a world where it only makes sense to help yourself. We needed a protagonist who is tough enough to take on a swarm of raging walkers, but smart enough to know that there are probably safer alternatives. Finally, we wanted a fan-favorite character who you can’t wait to learn more about.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8229742829/" title="The Walking Dead - Norman Reedus by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8197/8229742829_0a2baf100d_z.jpg" width="640" height="426" alt="The Walking Dead - Norman Reedus"></a></p>
<div style=text-align:right;padding-top:5px;><em>Photo by Scott Garfield/AMC</em></div>
<p>Welcome to the stand, Mr. Daryl Dixon. Really, who else would you want to play as in The Walking Dead? We’ve spent a lot of time with Daryl recently, really getting to know him. We’ve reviewed every scrap of his series footage, pored over interviews, and most importantly, gotten insight and guidance—but <em>still</em> no Season 3 spoilers&#8211;from the ultimate authority, actor <a href="http://www.imdb.com/name/nm0005342/">Norman Reedus</a>.</p>
<p>It’s been surprising for some of us to dive deeper into a character we <em>thought</em> we knew from the show. Did you know that even though Daryl has pulled a gun (and crossbow, and knife) more times than you can count, the only living person he’s actually killed is Dale, in a very clear-cut mercy killing? That’s the kind of attribute we’re interested in exposing beneath the leather-tough exterior.</p>
<p>I traveled to Atlanta recently with our Audio Director Kyle Richards in order to work with Norman Reedus, who plays Daryl on the show. He recorded Daryl’s in-game dialogue during a pair of recording sessions. We’re big fans of the series, but once you work with an actor in the flesh you really get to know him. Norman is super-cool, generous, and a real joy to work with. And man, does that guy deliver! He gets the scene, the line, and what you’re going for instantly and then doubles down on it, effortlessly ‘Darylizing’ lines for maximum punch. He’s the kind of actor that really makes writers look good. When you finally hear the lines you’ve been shaping and reshaping in your head for months spoken in that voice – and sounding way better than you even hoped? Well, that makes for a pretty good day.  And he really got into the game, which is especially gratifying.</p>
<p>Kyle, our audio director, wanted to chime in here as well:</p>
<blockquote><p>“Norman’s a badass. One second you’re talking to this cool, laid-back guy, and then he clears his throat, and there’s Daryl, larger than life. You’re suddenly checking your back to make sure walkers aren’t creeping up on you.  This is actually the first video game he’s ever worked on, but you’d think he’d been doing it for years!  Also, he has excellent taste in motorcycles.”</p></blockquote>
<p>Our goal is to shape Daryl authentically, chronicling everything that happens to him from the initial Wildfire Global Outbreak until he joins with Rick Grimes’ group at that quarry near Atlanta. And on the way, we’ll reveal a couple of our own interesting backstory surprises that fans haven’t already gleaned from the series.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8230808102/" title="The Walking Dead - Michael Rooker by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8349/8230808102_a136c27bc7_z.jpg" width="640" height="427" alt="The Walking Dead - Michael Rooker"></a></p>
<div style=text-align:right;padding-top:5px;><em>Photo by Scott Garfield/AMC</em></div>
<p>As a bonus, we get to recreate that original dark blot of violence on mankind, Merle Dixon. The relationship between the Dixon brothers is complicated, to say the least. We get to illustrate from Daryl’s point of view the conflict created when the toughest, most capable-of-surviving-zombie-apocalypse person you know is also the most volatile, uncontainable force of nature left on the planet. Also: he’s your older brother. All fun all the time!</p>
<p>What I find fascinating about AMC’s The Walking Dead is the way that they’ve been able to take an epic, global story and focus it on the human equation. The main story arc involves the outbreak of walkers, but the show is really about morality and the choices people are forced to make in unusual circumstances. How far would you go to protect your family? Is life still worth living and protecting? Who do you trust and how much is that trust worth? These are all questions that drive the story and while there is a visceral thrill in watching the interaction with the walkers, there is an emotional connection with the characters that really forms the heart of the show.</p>
<p>We’re really looking forward to letting everyone see how we’ve taken our appreciation for the series (and Daryl in particular) and turned it into an interactive experience. Players will have the opportunity to meet some interesting characters and have a hand in deciding their fate.</p>
<p>Oh, and there are some really cool zombies.</p>
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		<slash:comments>23</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/11/reedus.jpg</thumbnail_url>
<rating>3.81</rating><author_title>Creative Director, Terminal Reality</author_title>
<comment_count>23</comment_count>
<comment_replies_count>3</comment_replies_count>	</item>
		<item>
		<title>The Walking Dead &#8211; Episode 5: No Time Left Hits PSN Tomorrow</title>
		<link>http://blog.us.playstation.com/2012/11/19/the-walking-dead-episode-5-no-time-left-hits-psn-tomorrow/</link>
		<comments>http://blog.us.playstation.com/2012/11/19/the-walking-dead-episode-5-no-time-left-hits-psn-tomorrow/#comments</comments>
		<pubDate>Mon, 19 Nov 2012 23:49:45 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<post_tag><![CDATA[telltale games]]></post_tag>
		<post_tag><![CDATA[the walking dead]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=90826</guid>
		<description><![CDATA[It's all been leading up to this! Tomorrow, <a href="http://www.telltalegames.com/">Telltale Games</a> releases what they've dubbed the "season finale" of <a href="http://blog.us.playstation.com/tag/the-walking-dead/">The Walking Dead</a>, which I suppose bodes well for the possibility of future installments. For me, Telltale's series represents the best of the adventure genre, with likeable characters, grim scenarios, and a player-guided narrative. I've made no secret that The Walking Dead has quickly become one of my favorite gaming experiences of the year, and I'm dying to see how Lee Everett's final chapter plays out in this companion piece to Robert Kirkman’s much-loved graphic novel series.

(Spoiler) Sad to say that Kenny won't be joining me on the final journey, though. What about you? Who are you taking with you?]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s all been leading up to this! Tomorrow, <a href="http://www.telltalegames.com/">Telltale Games</a> releases what they&#8217;ve dubbed the &#8220;season finale&#8221; of <a href="http://blog.us.playstation.com/tag/the-walking-dead/">The Walking Dead</a>, which I suppose bodes well for the possibility of future installments. For me, Telltale&#8217;s series represents the best of the adventure genre, with likeable characters, grim scenarios, and a player-guided narrative. I&#8217;ve made no secret that The Walking Dead has quickly become one of my favorite gaming experiences of the year, and I&#8217;m dying to see how Lee Everett&#8217;s final chapter plays out in this companion piece to Robert Kirkman’s much-loved graphic novel series.<br />
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<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8200540585/" title="TWD by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8478/8200540585_df0a03a670_z.jpg" width="310" height="174" alt="TWD"></a><a href="http://www.flickr.com/photos/playstationblog/8201650220/" title="The Walking Dead Episode 5 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8208/8201650220_234c985bcb.jpg" width="310" height="175" alt="The Walking Dead Episode 5"></a></p>
<p>(Spoiler) Sad to say that Kenny won&#8217;t be joining me on the final journey, though. What about you? Who are you taking with you?</p>
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		<slash:comments>92</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/11/LEAD_TWD.jpg</thumbnail_url>
<rating>4.62</rating><author_title>Social Media Manager</author_title>
<comment_count>92</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>New on Music Unlimited and Video Unlimited</title>
		<link>http://blog.us.playstation.com/2012/10/19/new-on-music-unlimited-and-video-unlimited-24/</link>
		<comments>http://blog.us.playstation.com/2012/10/19/new-on-music-unlimited-and-video-unlimited-24/#comments</comments>
		<pubDate>Fri, 19 Oct 2012 12:01:16 +0000</pubDate>
		<dc:creator>Jeff Safran</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[music unlimited]]></post_tag>
		<post_tag><![CDATA[psn video]]></post_tag>
		<post_tag><![CDATA[the walking dead]]></post_tag>
		<post_tag><![CDATA[video unlimited]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=88013</guid>
		<description><![CDATA[This week, the <a href="http://www.sonyentertainmentnetwork.com/music-unlimited/why-music-unlimited/">Music Unlimited</a> service features <a href="http://blog.sonyentertainmentnetwork.com/2012/10/17/new-releases-on-the-music-unlimited-service-101612/">new releases</a> from <strong>Brandy</strong> and <strong>Jason Aldean</strong> as well as <strong>Ben Harper</strong>, <strong>Trey Anastasio</strong>, and <strong>Civil Twilight</strong>.  The Artist Channel Fan Vote polls are closed and your votes have been counted. The people have spoken and <a href="http://blog.sonyentertainmentnetwork.com/2012/10/16/eminem-takes-the-music-unlimited-service-artist-channel-fan-vote/">the next artist channel</a> will be all about <strong>Eminem</strong>! Look for this artist channel, featuring his best hits and many other tracks, to be available next month on the Music Unlimited service!]]></description>
				<content:encoded><![CDATA[<p>This week, the <a href="http://www.sonyentertainmentnetwork.com/music-unlimited/why-music-unlimited/">Music Unlimited</a> service features <a href="http://blog.sonyentertainmentnetwork.com/2012/10/17/new-releases-on-the-music-unlimited-service-101612/">new releases</a> from <strong>Brandy</strong> and <strong>Jason Aldean</strong> as well as <strong>Ben Harper</strong>, <strong>Trey Anastasio</strong>, and <strong>Civil Twilight</strong>. The Artist Channel Fan Vote polls are closed and your votes have been counted. The people have spoken and <a href="http://blog.sonyentertainmentnetwork.com/2012/10/16/eminem-takes-the-music-unlimited-service-artist-channel-fan-vote/">the next artist channel</a> will be all about <strong>Eminem</strong>! Look for this artist channel, featuring his best hits and many other tracks, to be available next month on the Music Unlimited service!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8100890905/" title="The Walking Dead by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8192/8100890905_b7d0ec239a_z.jpg" width="640" height="480" alt="The Walking Dead"></a></p>
<p>On the <a href="http://www.sonyentertainmentnetwork.com/video-unlimited/">video</a> side this week we’re all about Halloween! AMC’s <a href="http://blog.sonyentertainmentnetwork.com/2012/10/16/the-walking-dead-season-3-premiere-seed-is-on-the-video-unlimited-service-now/">The Walking Dead</a> returns for a new season just in time, and the video store has every episode available commercial free the day after it airs. Also, be sure check out the service’s <strong>Halloween Insanity</strong> this week as we have great slasher titles up for sale starting at $4.99 through October 31. In New Releases, <strong>Chernobyl Diaries</strong> and <strong>Dark Shadows</strong> are now for sale and <strong>Madagascar 3: Europe’s Most Wanted</strong>, <strong>That’s My Boy</strong>, and <strong>Moonrise Kingdom</strong> are available to rent. In Collections &#038; Sales, own great comedy films for just 5 bucks in this week’s <strong>Own $5 Films – Comedy</strong>. Find hilarious stand-up routines like <strong>Aries Spears: Hollywood, Look I’m Smiling</strong>; <strong>John Leguizamo: Freak</strong>; <strong>Mike Epps: Under Rated and Never Faded</strong>; and <strong>Donald Glover: Weirdo</strong>. Also, check out other classic comedy films like <strong>Anuvahood</strong> and <strong>Adventureland</strong>. Get all the details <a href="http://blog.sonyentertainmentnetwork.com/2012/10/16/new-releases-on-the-video-unlimited-service-101612/">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/10/19/new-on-music-unlimited-and-video-unlimited-24/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/10/zombies.jpg</thumbnail_url>
<rating>4</rating><author_title>Marketing Manager, Sony Entertainment Network</author_title>
<comment_count>8</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>September 2012 PSN Top Sellers: The Walking Dead Crawls Back To the Top</title>
		<link>http://blog.us.playstation.com/2012/10/08/september-2012-psn-top-sellers-the-walking-dead-crawls-back-to-the-top/</link>
		<comments>http://blog.us.playstation.com/2012/10/08/september-2012-psn-top-sellers-the-walking-dead-crawls-back-to-the-top/#comments</comments>
		<pubDate>Mon, 08 Oct 2012 17:00:39 +0000</pubDate>
		<dc:creator>Morgan Haro</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[borderlands 2]]></post_tag>
		<post_tag><![CDATA[jet set radio]]></post_tag>
		<post_tag><![CDATA[littlebigplanet vita]]></post_tag>
		<post_tag><![CDATA[marvel vs capcom origins]]></post_tag>
		<post_tag><![CDATA[the walking dead]]></post_tag>
		<post_tag><![CDATA[TOKYO JUNGLE]]></post_tag>
		<post_tag><![CDATA[top sellers]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=86914</guid>
		<description><![CDATA[Why, hello again <a href="http://blog.us.playstation.com/tag/the-walking-dead/">The Walking Dead</a>. We seem to see you top these charts every time one of your episodes releases -- in this case Episode 3: Long Road Ahead.

Maybe it’s your emphasis on great characters and story telling? Or maybe it’s the crazy outcomes of your in-game choices and how they affect later episodes. Either way, congratulations once again on Episode 3: Long Road Ahead and its dominance of the charts in September! Other respectable debuts include Jet Set Radio, Borderlands 2, and Tokyo Jungle. 

<a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> had a great September as well, with amazing games like LittleBigPlanet PS Vita and Madden 13 hitting hard, and August’s Sound Shapes rounding out the top three.

Check out the full results below and let us know what your predictions for the charts are for October!]]></description>
				<content:encoded><![CDATA[<div style=width:240px;float:left;padding-right:15px;padding-top:13px;><a href="http://us.playstation.com/games-and-media/games/the-walking-dead-ps3.html?CMP=soc_us__ac_sm_05_21_12"><img src="http://blog.us.playstation.com/files/2012/10/The-Walking-Dead-Episode-1.png" alt="" title="The Walking Dead" width="240" height="240" class="alignnone size-full wp-image-86923" /></a></div>
<p>Why, hello again <a href="http://blog.us.playstation.com/tag/the-walking-dead/">The Walking Dead</a>. We seem to see you top these charts every time one of your episodes releases &#8212; in this case Episode 3: Long Road Ahead.</p>
<p>Maybe it’s your emphasis on great characters and story telling? Or maybe it’s the crazy outcomes of your in-game choices and how they affect later episodes. Either way, congratulations once again on Episode 3: Long Road Ahead and its dominance of the charts in September! Other respectable debuts include Jet Set Radio, Borderlands 2, and Tokyo Jungle. </p>
<p><a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> had a great September as well, with amazing games like LittleBigPlanet PS Vita and Madden 13 hitting hard, and August’s Sound Shapes rounding out the top three.</p>
<p>Check out the full results below and let us know what your predictions for the charts are for October!</p>
<p><a href="http://blog.us.playstation.com/category/psn/" title="PSN Top Sellers"><img src="http://farm9.staticflickr.com/8018/7546054544_d25a78161e_z.jpg" width="640" height="110" alt="PSN Top Sellers"></a></p>
<div style=width:540px;margin:auto;>
<h4>Top 20 PSN and PS3 Full Games</h4>
<div style=width:80px;padding-top:9px;float:left;>
<a href="http://us.playstation.com/games-and-media/games/the-walking-dead-ps3.html?CMP=soc_us__ac_sm_05_21_12"><img src="http://blog.us.playstation.com/files/2012/10/The-Walking-Dead-Episode-2.jpg" alt="" title="The Walking Dead" width="70" height="70" class="alignnone size-full wp-image-86924" /></a><a href="http://us.playstation.com/games-and-media/games/jet-set-radio-ps3.html?CMP=soc_us__ac_sm_05_21_12"><img src="http://blog.us.playstation.com/files/2012/10/Jet-Set-Radio.jpg" alt="" title="Jet Set Radio" width="70" height="70" class="alignnone size-full wp-image-86917" /></a><a href="http://us.playstation.com/games-and-media/games/tokyo-jungle-ps3.html?CMP=soc_us__ac_sm_05_21_12"><img src="http://blog.us.playstation.com/files/2012/09/TokyoJungle_Title_thumb_EN1.jpg" alt="" title="Tokyo Jungle" width="70" height="70" class="alignnone size-full wp-image-86925" /></a><a href="http://us.playstation.com/games-and-media/games/marvel-vs-capcom-origins-ps3.html?CMP=soc_us__ac_sm_05_21_12"><img src="http://blog.us.playstation.com/files/2012/09/MarvelVSCapcomOrigins_Title_thumb_EN.jpg" alt="" title="Marvel vs Capcom Origins" width="70" height="70" class="alignnone size-full wp-image-86920" /></a><a href="http://us.playstation.com/games-and-media/games/journey-ps3.html?CMP=soc_us__ac_sm_05_21_12"><img src="http://blog.us.playstation.com/files/2012/10/Journey.jpg" alt="" title="Journey" width="70" height="70" class="alignnone size-full wp-image-86918" /></a>
</div>
<div style=width:440px;float:left;text-align:justify;>
<ol>
<li>The Walking Dead &#8211; Episode 3: Long Road Ahead</li>
<li>Counter-Strike: Global Offensive</li>
<li>3 on 3 NHL Arcade</li>
<li>Jet Set Radio</li>
<li>Tony Hawk&#8217;s Pro Skater HD</li>
<li>Borderlands 2</li>
<li>TOKYO JUNGLE</li>
<li>Madden NFL 13</li>
<li>Double Dragon Neon</li>
<li>FIFA Soccer 13</li>
<li>Marvel vs. Capcom: Origins</li>
<li>The Walking Dead &#8211; Episode 1: A New Day</li>
<li>One Piece: Pirate Warriors</li>
<li>NHL 13</li>
<li>Journey</li>
<li>Fight Night Champion &#8211; Champion Mode</li>
<li>I Am Alive</li>
<li>Grand Theft Auto IV</li>
<li>Magic: The Gathering &#8211; Duels of the Planeswalkers 2013</li>
<li>Castle Crashers</li>
</ol>
</div>
</div>
<div style="clear:both"></div>
<div style=width:540px;margin:auto;>
<h4>Top 10 PS Vita Games</h4>
<div style=width:80px;padding-top:30px;float:left;>
<a href="http://us.playstation.com/psvita/games-and-media/psv-littlebigplanet-playstation-vita.html?CMP=soc_us__ac_sm_05_21_12"><img src="http://blog.us.playstation.com/files/2012/10/LittleBigPlanet-PS-Vita.jpg" alt="" title="LittleBigPlanet PS Vita" width="70" height="70" class="alignnone size-full wp-image-86919" /></a><a href="http://us.playstation.com/psvita/games-and-media/psv-metal-gear-solid-hd-collection.html?CMP=soc_us__ac_sm_05_21_12"><img src="http://blog.us.playstation.com/files/2012/08/MetalGearSolidHDCollection_Title_thumb_EN.jpg" title="Metal Gear Solid HD Collection" width="70" height="70" class="alignnone size-full" /></a>
</div>
<div style=width:440px;float:left;text-align:justify;>
<ol>
<li>LittleBigPlanet PS Vita</li>
<li>Madden NFL 13</li>
<li>Sound Shapes</li>
<li>Table Top Tanks</li>
<li>Plants vs. Zombies</li>
<li>METAL GEAR SOLID: HD COLLECTION</li>
<li>FIFA Soccer 13</li>
<li>Metal Gear Solid 3: Snake Eater &#8211; HD Edition</li>
<li>Pure Chess</li>
<li>Escape Plan</li>
</ol>
</div>
</div>
<div style="clear:both"></div>
<div style=width:540px;margin:auto;>
<h4>Top 5 PS3 Add-Ons</h4>
<div style=width:80px;padding-top:20px;float:left;>
<a href="http://us.playstation.com/games-and-media/games/ea-sports-nhl-13-ps3.html?CMP=soc_us__ac_sm_05_21_12"><img src="http://blog.us.playstation.com/files/2012/10/NHL-13.jpg" alt="" title="NHL 13" width="70" height="58" class="alignnone size-full wp-image-86922" /></a>
</div>
<div style=width:440px;float:left;text-align:justify;>
<ol>
<li>NHL 13 &#8211; Premium Gold Jumbo</li>
<li>Call of Duty: Modern Warfare 3 &#8211; Collection 3: Chaos Pack</li>
<li>Madden NFL 13 &#8211; All-Pro Pack</li>
<li>Madden NFL 13 &#8211; Legendary Pack</li>
<li>Madden NFL 13 &#8211; Legendary Bundle</li>
</ol>
</div>
</div>
<div style="clear:both"></div>
<div style=width:540px;margin:auto;>
<h4>Top 5 PS2 Classics</h4>
<div style=width:80px;padding-top:20px;float:left;>
<a href="http://us.playstation.com/games-and-media/games/grand-theft-auto-iii-ps2.html?CMP=soc_us__ac_sm_05_21_12"><img src="http://blog.us.playstation.com/files/2012/10/Grand-Theft-Auto-III.jpg" alt="" title="Grand Theft Auto III" width="70" height="70" class="alignnone size-full wp-image-86916" /></a>
</div>
<div style=width:440px;float:left;text-align:justify;>
<ol>
<li>Grand Theft Auto 3</li>
<li>Shin Megami Tensei: Persona 3 FES</li>
<li>Psychonauts</li>
<li>Harvest Moon: A Wonderful Life Special Edition</li>
<li>La Pucelle: Tactics</li>
</ol>
</div>
</div>
<div style="clear:both"></div>
<div style=width:540px;margin:auto;>
<h4>Top 5 PS one Classics</h4>
<div style=width:80px;padding-top:20px;float:left;>
<a href="http://us.playstation.com/games-and-media/games/final-fantasy-vii-psp-ps3.html?CMP=soc_us__ac_sm_05_21_12"><img src="http://blog.us.playstation.com/files/2012/10/Final-Fantasy-VII.jpg" alt="" title="Final Fantasy VII" width="70" height="70" class="alignnone size-full wp-image-86915" /></a>
</div>
<div style=width:440px;float:left;text-align:justify;>
<ol>
<li>FINAL FANTASY VII (PS3/PSP/PS Vita)</li>
<li>LEGEND OF DRAGOON (PS3/PSP)</li>
<li>Metal Gear Solid (PS3/PSP)</li>
<li>FINAL FANTASY IX (PS3/PSP)</li>
<li>FINAL FANTASY VIII (PS3/PSP)</li>
</ol>
</div>
</div>
<div style="clear:both"></div>
<div style=width:540px;margin:auto;>
<h4>Top 5 PSP Games</h4>
<div style=width:80px;padding-top:20px;float:left;>
<a href="http://us.playstation.com/games-and-media/games/monster-hunter-freedom-unite-psp.html?CMP=soc_us__ac_sm_05_21_12"><img src="http://blog.us.playstation.com/files/2012/10/Monster-Hunter.jpg" alt="" title="Monster Hunter" width="70" height="70" class="alignnone size-full wp-image-86921" /></a>
</div>
<div style=width:440px;float:left;text-align:justify;>
<ol>
<li>Monster Hunter Freedom Unite</li>
<li>Grand Theft Auto: Vice City Stories</li>
<li>DISSIDIA 012[duodecim] FINAL FANTASY</li>
<li>FINAL FANTASY TACTICS: THE WAR OF THE LIONS</li>
<li>Grand Theft Auto: Liberty City Stories</li>
</ol>
</div>
</div>
<div style="clear:both"></div>
<div style=width:540px;margin:auto;>
<h4>Top 5 PS Minis</h4>
<div style=width:80px;padding-top:20px;float:left;>
</div>
<div style=width:440px;float:left;text-align:justify;>
<ol>
<li>The Impossible Game</li>
<li>Angry Birds</li>
<li>One Epic Game</li>
<li>5-in-1 Arcade Hits</li>
<li>MiniSquadron</li>
</ol>
</div>
</div>
<div style="clear:both"></div>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/10/08/september-2012-psn-top-sellers-the-walking-dead-crawls-back-to-the-top/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/10/bloghome_plustop20_100611.jpg</thumbnail_url>
<rating>4.07</rating><author_title>Community Manager, PlayStation Digital Platforms</author_title>
<comment_count>38</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
		<item>
		<title>The Walking Dead: Episode 4 Coming Soon, New Trailer and Screens</title>
		<link>http://blog.us.playstation.com/2012/10/02/the-walking-dead-episode-4-coming-soon-new-trailer-and-screens/</link>
		<comments>http://blog.us.playstation.com/2012/10/02/the-walking-dead-episode-4-coming-soon-new-trailer-and-screens/#comments</comments>
		<pubDate>Tue, 02 Oct 2012 13:00:01 +0000</pubDate>
		<dc:creator>Gary Whitta</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[telltale games]]></post_tag>
		<post_tag><![CDATA[the walking dead]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=86377</guid>
		<description><![CDATA[Congratulations. You’ve made it. You’ve survived. This far. 

If you’re reading this blog, that means you’ve probably already played the first three installments of <a href="http://www.telltalegames.com/">Telltale Games</a>’ episodic video game adaptation of Robert Kirkman’s never-ending zombie epic <a href="http://us.playstation.com/games-and-media/games/the-walking-dead-ps3.html?CMP=soc_us__ac_sm_05_21_12">The Walking Dead</a>. And you’ve been put through an emotional meat grinder unparalleled in interactive storytelling. You’ve had to deal not just with the dead rising up, but with the living brought low as the scattered and desperate survivors of the zombie apocalypse have struggled to hold onto their humanity under impossible pressure. You’ve seen murder, cannibalism, fear, paranoia, insanity, betrayal, and even the tragic death of an innocent child. And all I can say to you after all that is, I’m sorry. Because it’s about to get worse. Much worse.]]></description>
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<p>Congratulations. You’ve made it. You’ve survived. This far. </p>
<p>If you’re reading this blog, that means you’ve probably already played the first three installments of <a href="http://www.telltalegames.com/">Telltale Games</a>’ episodic video game adaptation of Robert Kirkman’s never-ending zombie epic <a href="http://us.playstation.com/games-and-media/games/the-walking-dead-ps3.html?CMP=soc_us__ac_sm_05_21_12">The Walking Dead</a>. And you’ve been put through an emotional meat grinder unparalleled in interactive storytelling. You’ve had to deal not just with the dead rising up, but with the living brought low as the scattered and desperate survivors of the zombie apocalypse have struggled to hold onto their humanity under impossible pressure. You’ve seen murder, cannibalism, fear, paranoia, insanity, betrayal, and even the tragic death of an innocent child. And all I can say to you after all that is, I’m sorry. Because it’s about to get worse. Much worse.</p>
<p>At the close of Episode 3, Lee Everett and his fellow survivors were just about to arrive by train in Savannah, where Kenny, distraught after the recent loss of his wife and son, has pinned all his hopes on finding a boat that can carry the group to safety. Clementine still holds out hope that she might find her parents there &#8212; driven in part by a sinister voice on her walkie-talkie who seems to be trying to lure her away from Lee. Meanwhile Ben is agonizing over the responsibility he feels for Duck and Katjaa’s deaths, and Lee is still figuring out what to make of the newest additions to the group &#8211; Christa, Omid, and the enigmatic boxcar hobo Chuck.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8046352222/" title="The Walking Dead - Episode 4 (Telltale Games) for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8035/8046352222_65e1a36b88_z.jpg" width="310" height="174" alt="The Walking Dead - Episode 4 (Telltale Games) for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/8046345335/" title="The Walking Dead - Episode 4 (Telltale Games) for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8042/8046345335_ec222c754e_z.jpg" width="310" height="174" alt="The Walking Dead - Episode 4 (Telltale Games) for PS3"></a></p>
<p>Episode 4 opens after the group arrives in Savannah &#8211; but this being The Walking Dead, Georgia’s First City might not be the salvation our survivors have been hoping for. In fact, it might just be the most horrifying place they’ve visited on their travels so far. For somewhere deep inside Savannah lurks a dark secret, the result of the unspeakable acts that some people have been willing to resort to in order to survive within a militarized enclave known as Crawford. But our group will have to confront the horror of that place up close if they are to have any hope of making it out of Savannah alive.</p>
<p>As the only writer outside of Telltale Games invited to contribute an episode to this incredible series, I’ve felt a great responsibility for this one to live up to the expectations of Walking Dead fans &#8212; particularly after the preceding three episodes have been so incredibly well received. But I think you’re going to like it. I was very fortunate that the overall narrative structure of this first season placed a lot of what I think are the most dramatically intense parts of the story in this chapter. It’s undoubtedly the biggest and most ambitious episode so far in terms of action, and the choices &#8212; well, if we’ve done our job right you’re going to hate us for some of the decisions this episode forces you to make. Episode 4 also introduces some brand new characters who should shake things up a bit, including one in particular that I’m very keen for you all to meet. Let’s just say that Lee’s group hasn’t encountered anyone quite like her before now.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8046351414/" title="The Walking Dead - Episode 4 (Telltale Games) for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8322/8046351414_ddb08d3b54_z.jpg" width="640" height="360" alt="The Walking Dead - Episode 4 (Telltale Games) for PS3"></a></p>
<p>While I think it’s a riveting chapter in its own right, Episode 4 is also designed to tee up the big season finale that follows. In that regard I think we’ve succeeded; the climactic events of Episode 4 should make the wait for Episode 5 even more agonizing. In the meantime, enjoy the trailer and screenshots which give a few other hints of what’s to come. Once you’ve had a chance to play the new episode, be sure to head to Telltale Games’ new <a href="http://www.telltalegames.com/walkingdead/stats/">The Walking Dead stats page</a> on the <a href="http://www.telltalegames.com/walkingdead/">official website</a> to see how your choices stack up with everyone else’s. Then share your choices with friends and talk about it on the <a href="http://www.telltalegames.com/forums/forumdisplay.php?f=64">Telltale Games forums</a>! And feel free to tweet me directly with your reactions to the episode &#8211; I’m <a href="https://twitter.com/garywhitta">@garywhitta</a>, and I’ll be listening!</p>
<p>And remember. In the end, the dead always win.</p>
]]></content:encoded>
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		<slash:comments>43</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/10/LEAD_TWD.jpg</thumbnail_url>
<rating>4.1</rating><author_title>Writer, The Walking Dead: Episode 4 - Around Every Corner</author_title>
<comment_count>43</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>PlayStation Blogcast 041: Blood, Sweat and Code &#8212; A PAX Postmortem</title>
		<link>http://blog.us.playstation.com/2012/09/06/playstation-blogcast-041-blood-sweat-and-code-a-pax-postmortem/</link>
		<comments>http://blog.us.playstation.com/2012/09/06/playstation-blogcast-041-blood-sweat-and-code-a-pax-postmortem/#comments</comments>
		<pubDate>Fri, 07 Sep 2012 00:33:58 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<post_tag><![CDATA[guacamelee]]></post_tag>
		<post_tag><![CDATA[hitman: absolution]]></post_tag>
		<post_tag><![CDATA[playstation blogcast]]></post_tag>
		<post_tag><![CDATA[retro/grade]]></post_tag>
		<post_tag><![CDATA[snapshot]]></post_tag>
		<post_tag><![CDATA[the walking dead]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=84295</guid>
		<description><![CDATA[<blockquote>
<ul><li>Subscribe via <a href="http://itunes.apple.com/us/podcast/official-playstation-blogcast/id483223024?mt=2">iTunes here</a>
</li>
<li>Subscribe via <a href="http://feeds.feedburner.com/TheOfficialPlaystationBlogcast">RSS here</a></li>
<li>Download the <a href="http://traffic.libsyn.com/playstation/41_Episode_041__Blood_Sweat_and_Cod.mp3">MP3 here</a> on PS3, PS Vita or PC (Right-Click->Save As)</li></ul></blockquote>

I can say with considerable confidence that today’s episode is our biggest and best yet, weighing in at a groan-inducing (but quality-packed!) two hours and 10 minutes. Our time at <a href="blog.us.playstation.com/tag/pax12">PAX Prime</a> last week yielded sweet fruit in the form of <em>five</em> new game developer interviews, and each one is a treat. First, indie developer Matt Gilgenbach discusses how his new PSN-exclusive “reverse shooter” <a href="http://blog.us.playstation.com/tag/retrograde/">Retro/Grade</a> changed his life; from there, we shift to <a href="http://blog.us.playstation.com/tag/snapshot/">Snapshot</a>, the charming PS3 and PS Vita platform puzzler that enables players to manipulate their environment through photographs.]]></description>
				<content:encoded><![CDATA[<blockquote><p><strong>Subscription Links:</strong></p>
<ul>
<li>Subscribe via <a href="http://itunes.apple.com/us/podcast/official-playstation-blogcast/id483223024?mt=2">iTunes here</a>
</li>
<li>Subscribe via <a href="http://feeds.feedburner.com/TheOfficialPlaystationBlogcast">RSS here</a></li>
<li>Download the <a href="http://traffic.libsyn.com/playstation/41_Episode_041__Blood_Sweat_and_Cod.mp3">MP3 here</a> on PS3, PS Vita or PC (Right-Click->Save As)</li>
</ul>
</blockquote>
<p class="center"><iframe src="http://html5-player.libsyn.com/embed/episode/id/2057517/height/250/width/500/autoplay/no/autonext/no/direction/forward/thumbnail/yes" height="250" width="500" scrolling="no"></iframe></p>
<p>I can say with considerable confidence that today’s episode is our biggest and best yet, weighing in at a groan-inducing (but quality-packed!) two hours and 10 minutes. Our time at <a href="blog.us.playstation.com/tag/pax12">PAX Prime</a> last week yielded sweet fruit in the form of <em>five</em> new game developer interviews, and each one is a treat. First, indie developer Matt Gilgenbach discusses how his new PSN-exclusive “reverse shooter” <a href="http://blog.us.playstation.com/tag/retrograde/">Retro/Grade</a> changed his life; from there, we shift to <a href="http://blog.us.playstation.com/tag/snapshot/">Snapshot</a>, the charming PS3 and PS Vita platform puzzler that enables players to manipulate their environment through photographs. Then Drinkbox Studios’ Chris Harvey and Graham Smith discuss their plans for cross-controller support on their upcoming PS3 and PS Vita adventure <a href="http://blog.us.playstation.com/tag/guacamelee/">Guacamelee</a>, while <a href="http://blog.us.playstation.com/tag/hitman-absolution/">Hitman: Absolution</a> Game Director Tore Blystad shares the secrets of the game’s newly announced <a href="http://blog.us.playstation.com/2012/08/14/hitman-absolution-introduces-new-contracts-mode/">Contracts multiplayer mode</a>.</p>
<p>Finally, we launch into a sprawling discussion on <a href="http://blog.us.playstation.com/2012/08/28/the-walking-dead-episode-3-hits-psn-today/">The Walking Dead &#8211; Episode 3</a> with a literal mob of <a href="http://www.telltalegames.com/">Telltale</a> game designers: Jake Rodkin, Sean Vanaman, Harrison Pink, and Eric Parsons describe the challenges of episodic game creation, the most-loved characters in the game, and how they’ve managed to stay true to <a href="http://blog.us.playstation.com/2012/08/22/the-walking-dead-9-minutes-with-robert-kirkman/">Robert Kirkman</a>’s relentlessly grim vision. It’s a fascinating listen and one of my favorite interview segments of the year.</p>
<p>We&#8217;ve also got a special guest in the studio: Brad Douglas, who comes to us by way of Sony Computer Entertainment Japan. In addition to be being a big gamer, Brad explains Japanese gaming culture and how he ended up in the role of publisher relations in this week&#8217;s Origin Story segment. Of course, today’s show features the usual niceties, from next week’s PlayStation Store game lineup to an avalanche of Player Queries™ and tips to a vexing new Mystery Theme. There&#8217;s even a farm-fresh new PSN Gem of the Week! Listen in and let us know what you think.</p>
<blockquote>
<h4>Stuff We Talked About</h4>
<p><a href="http://blog.us.playstation.com/2012/08/28/the-walking-dead-episode-3-hits-psn-today/">The Walking Dead &#8211; Episode 3</a><br />
<a href="http://blog.us.playstation.com/tag/hitman-absolution/">Hitman: Absolution</a><br />
<a href="http://blog.us.playstation.com/tag/snapshot/">Snapshot</a><br />
<a href="http://blog.us.playstation.com/tag/retrograde/">Retro/Grade</a><br />
<a href="http://blog.us.playstation.com/tag/guacamelee/">Guacamelee</a><br />
<a href="http://blog.us.playstation.com/tag/double-dragon-neon/">Double Dragon Neon</a><br />
<a href="http://blog.us.playstation.com/tag/rock-band-blitz/">Rock Band Blitz</a><br />
<a href="http://blog.eu.playstation.com/2012/09/05/free-ps-vita-app-treasure-park-out-today/">Treasure Park</a><br />
<a href="http://blog.us.playstation.com/tag/pinball-arcade/">Pinball Arcade</a> &#8211; Monster Bash table<br />
<a href="http://blog.us.playstation.com/2012/08/14/psone-classics-coming-to-ps-vita-via-the-latest-system-software-update-v1-80/">PS Vita Cross Controller</a><br />
<a href="http://en.wikipedia.org/wiki/Hatsune_Miku">Hatsune Miku</a>
</p></blockquote>
<p class="center"><a href="http://blog.us.playstation.com/author/sshuman/" title="Official PlayStation.Blogcast - Sid Shuman"><img src="http://farm8.staticflickr.com/7131/7748803436_18b984e63b_m.jpg" width="180" height="180" alt="Official PlayStation.Blogcast - Sid Shuman"></a><a href="http://blog.us.playstation.com/author/jrubenstein/" title="Official PlayStation.Blogcast - Jeff Rubenstein"><img src="http://farm8.staticflickr.com/7230/6925687418_98fa66a505_m.jpg" width="180" height="180" alt="Official PlayStation.Blogcast - Jeff Rubenstein"></a><a href="http://blog.us.playstation.com/author/nsuttner/" title="Official PlayStation.Blogcast - Nick Suttner"><img src="http://farm8.staticflickr.com/7172/6391381039_445fb0f562_m.jpg" width="180" height="180" alt="Official PlayStation.Blogcast - Nick Suttner"></a></p>
<h4>The Cast</h4>
<ul>
<li><a href="http://blog.us.playstation.com/author/sshuman/">Sid Shuman</a> &#8211; PlayStation Social Media Manager</li>
<li><a href="http://blog.us.playstation.com/author/jrubenstein/">Jeff Rubenstein</a> &#8211; PlayStation Sr. Social Media Manager</li>
<li><a href="http://blog.us.playstation.com/author/nsuttner/">Nick Suttner</a> &#8211; PlayStation Sr. Product Evaluator</li>
</ul>
<p><em>[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]</em></p>
<ul>
<li>Thanks to <a href="http://www.coryschmitz.com">Cory Schmitz</a> for our beautiful logo and <a href="http://dormilon-music.com/">Dormilón</a> for our rad theme song and show music. Special thanks to <a href="http://www.astrogaming.com/">Astro Gaming headsets</a> for providing audio gear.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/09/06/playstation-blogcast-041-blood-sweat-and-code-a-pax-postmortem/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
<enclosure url="http://traffic.libsyn.com/playstation/41_Episode_041__Blood_Sweat_and_Cod.mp3" length="0" type="audio/mpeg" />
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2011/12/NEW_LOGO_2_lead.jpg</thumbnail_url>
<rating>3.75</rating><author_title>Social Media Manager</author_title>
<comment_count>23</comment_count>
<comment_replies_count>8</comment_replies_count>	</item>
		<item>
		<title>The Walking Dead: 9 Minutes With Robert Kirkman</title>
		<link>http://blog.us.playstation.com/2012/08/22/the-walking-dead-9-minutes-with-robert-kirkman/</link>
		<comments>http://blog.us.playstation.com/2012/08/22/the-walking-dead-9-minutes-with-robert-kirkman/#comments</comments>
		<pubDate>Wed, 22 Aug 2012 16:28:18 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[telltale games]]></post_tag>
		<post_tag><![CDATA[the walking dead]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=83127</guid>
		<description><![CDATA[Like many of you, I’m eagerly awaiting news on the release date of the third episode of <a href="http://blog.us.playstation.com/tag/telltale-games/">Telltale Games</a>’ superb <a href="http://blog.us.playstation.com/category/psn/">PSN</a> series <a href="http://blog.us.playstation.com/tag/the-walking-dead/">The Walking Dead</a>, a game that is intimately connected to the grim world of Robert Kirkman’s celebrated comic series.

I’ve long wondered just how involved Kirkman was with Telltale’s hit game series, so when I got a chance to interview him during Gamescom in Germany last week, I dropped my bratwurst and <a href="http://en.wikipedia.org/wiki/K%C3%B6lsch_(beer)">Kolsch</a> and picked up the phone. I first met Kirkman during <a href="http://www.pcworld.idg.com.au/article/272932/robert_kirkman_speaks_walking_dead_creator_talks_video_games_zombies/#closeme">an interview</a> for the late, great GamePro and, as always, the man is nothing if not humble about his considerable creative achievements. He modestly described The Walking Dead’s surge into mainstream pop culture as “a wild ride,” and expressed great satisfaction with Telltale’s work on the game.]]></description>
				<content:encoded><![CDATA[<div style=width:640px;margin:auto;>
<div style=width:450px;float:left;text-align:justify;>
Like many of you, I’m eagerly awaiting news on the release date of the third episode of <a href="http://blog.us.playstation.com/tag/telltale-games/">Telltale Games</a>’ superb <a href="http://blog.us.playstation.com/category/psn/">PSN</a> series <a href="http://blog.us.playstation.com/tag/the-walking-dead/">The Walking Dead</a>, a game that is intimately connected to the grim world of Robert Kirkman’s celebrated comic series.</p>
<p>I’ve long wondered just how involved Kirkman was with Telltale’s hit game series, so when I got a chance to interview him during Gamescom in Germany last week, I dropped my bratwurst and <a href="http://en.wikipedia.org/wiki/K%C3%B6lsch_(beer)">Kolsch</a> and picked up the phone. I first met Kirkman during <a href="http://www.pcworld.idg.com.au/article/272932/robert_kirkman_speaks_walking_dead_creator_talks_video_games_zombies/#closeme">an interview</a> for the late, great GamePro and, as always, the man is nothing if not humble about his considerable creative achievements. He modestly described The Walking Dead’s surge into mainstream pop culture as “a wild ride,” and expressed great satisfaction with Telltale’s work on the game.</p>
<p>My chat with Kirkman was short (he’s a busy man!) but it yielded some fascinating insights into the creative processes behind one of the biggest properties in comics, TV, and gaming.</p></div>
<div style=width:170px;height:240px;float:right;>
<a href="http://www.flickr.com/photos/playstationblog/7838830514/" title="Robert Kirkman"><img src="http://farm9.staticflickr.com/8435/7838830514_745a18a466_m.jpg" width="170" height="240" alt="Robert Kirkman"></a>
<div style=float:right;padding-top:5px><em>Photo by Megan Mack</em></div>
</div>
</div>
<div style="clear:both"></div>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6959107376/" title="The Walking Dead for PS3 (PSN) by Telltale Games by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8164/6959107376_eafb49ee28.jpg" width="310" height="174" alt="The Walking Dead for PS3 (PSN) by Telltale Games"></a><a href="http://www.flickr.com/photos/playstationblog/7449807592/" title="The Walking Dead: Episode Two - Starved for Help by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7268/7449807592_0fa5f097db.jpg" width="310" height="174" alt="The Walking Dead: Episode Two - Starved for Help"></a></p>
<blockquote><p>
<strong>PlayStation.Blog: Why did you choose Telltale Games to adapt the world of your comic to a video game series?</strong><br />
Robert Kirkman: The Walking Dead is a lot of things, but at its core it’s a dramatic human story that’s very emotional. Telltale came in with a proposal that involved doing a very different kind of video game. A video game that didn’t focus on shooting zombies or hiding from zombies or being chased by zombies&#8230;they focused on the emotional, dramatic component. It was a very keen focus on decision making and how that affects your characters, and also how those characters evolved over the course of a narrative. Telltale wanted to focus on the storytelling as opposed to the action, which I thought was really cool. They really got The Walking Dead, and they’ve done it justice.</p>
<p><strong>PSB: Did you intend The Walking Dead game to be serialized from the start? If so, why?</strong><br />
RK: The serialization model Telltale does they do very well. The comic book is a serialized story, and I think it’s a cool thing to transition into a game. Being able to play a two-hour chunk of game and end it on a cliffhanger, with a period of time between chapters that builds anticipation for the next story is a cool aspect for the comic. I don’t think there was any “plan” to be serialized, but I think it was a cool carryover to Telltale’s business model.</p>
<p><strong>PSB: So how much input did you provide into the type of game Telltale made? Did you have key creative mandates?</strong><br />
RK: We had a lot of macro meetings early on about what this game would be. In the very early stages, it was very important to me that this game would be something that mattered to the fans. So this game very much takes place in the world of The Walking Dead comic book, and it deals with things that exist there. And you can’t really tell a story like that if Rick Grimes is the main character. Because [the implication would be], “if this story is so important, how come we never saw it or talked about it in the comic? This is clearly a side thing!” </p>
<p>So very early on we decided to focus on a different character and a different story that would weave in and out of the comic book story in interesting and meaningful ways. But we also wanted it to be a standalone story so that the comic and game can complement each other without contradicting each other. We wanted you to experience them both and get a fuller, richer experience. So yeah, those meetings were something I was very involved with. </p>
<p>Talking with the guys at Telltale, I said, “The Walking Dead is <em>sad.</em> If you can make players <em>sad</em>, that’s really what we’re after here. You want to drive the emotional impact of what it would be like to live in this world, and if you can achieve that in a game, that would be amazing.” And that was something the Telltale team was already striving for &#8212; making this a really emotional experience, not just scary or exciting. Those were the kinds of decisions we made very early on. But the type of game it is, and the way the gameplay works, is all Telltale.
</p></blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7449805206/" title="The Walking Dead: Episode Two - Starved for Help by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7261/7449805206_3a5706185b.jpg" width="500" height="281" alt="The Walking Dead: Episode Two - Starved for Help"></a></p>
<blockquote><p>
<strong>PSB: Did you have a broad vision for this game, story-speaking? Did you help write any of it?</strong><br />
RK: A lot of it was stuff Telltale came to the table with. They had Lee Everett, they had the storylines and other things. They were working with Gary Whitta &#8212; who’s a friend of mine and wrote The Book of Eli, as well as being a huge The Walking Dead fan &#8212; to craft this story. One of the things I’m so proud of as The Walking Dead expands is that I’m able to say, “okay, the comic book is mine.” I can make a good comic book, I’m a comic book writer.</p>
<p>But when it comes to making a television show, I don’t know anything about television. So I’ll work with someone like Glen Mazzara, who is our showrunner and knows TV, to make the best the best show possible. I’m not a novelist, so if I want to work on a novel I’ll work with someone like Jay Bonansinga to write it so I know it’ll be good. I like to work with people who know what they’re doing.</p>
<p>So I’m able to step back and say, “Telltale knows how to make good video games.” I’m not going to come in and say, “we should do this and that” because I don’t make video games. Allowing an expert to come in and do what they do best, I think, is the secret to The Walking Dead becoming as big as it is.</p>
<p><strong>PSB: Speaking of the novels, I recently finished The Rise of the Governor. And I understand the next book Road to Woodbury will focus on Lili, an infamous character from the comics. Will there be any tie-in to the game? Is there any chance Lili appear in future episodes of the game, for example?</strong></p>
<p>RK: There will definitely be a character named Lili in the game. Whether or not that ends up being the same character we know and love from the comic and the upcoming novel remains to be seen. But yeah, the new novel comes out in October and I’m excited about it. The novel series, the comic series, and the video game all are intertwined in the same universe. Keeping that continuity straight is something that’s been very important to me, and yeah, we’ll definitely see them continue to connect in a lot of interesting ways moving forward.</p>
<p><strong>PSB: Here’s a question from <a href="https://twitter.com/iLLeGaL_sKiLLz">@iLLeGaL_sKiLLz</a>: on Twitter: <em>“I wish they would delve into the backstory of how the infection happened.”</em> What’s your take on that? Is that a good idea?</strong></p>
<p>RK: Well, I don’t ever really plan on doing that just because I feel like The Walking Dead is set in a very real, grounded world. Once you go past the fact that zombies are walking around trying to eat people, you’re gonna get more and more into the realm of science fiction. Any kind of explanation for why the zombies are walking around, to me, is just going to make it less grounded, less dramatic, and less real for the readers. I like keeping that as an unknown backstory that is really completely unimportant to our characters as the story moves forward. It’s not something that I definitively want to tackle.</strong></p>
<p><strong>PSB: Here’s a question from a Twitter user whose handle I misplaced: <em>“Why do you hate us so? Why must you build up our love only to tear it down? Did someone hurt you?”</em> I think he’s referring to the fact that you have not been shy about killing characters in this series.</strong></p>
<p>RK: [laughs] I don’t know, I’m really just trying to entertain! I understand that it can be frustrating at times. I love the readers and I love the fact that they’re as invested in the characters as they are. I’m just trying to write a compelling and interesting story. When people are upset that a fictional character dies, it’s just telling me that I’m doing my job.
</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/08/22/the-walking-dead-9-minutes-with-robert-kirkman/feed/</wfw:commentRss>
		<slash:comments>50</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/6959107376_eafb49ee28_b.jpg</thumbnail_url>
<rating>3.78</rating><author_title>Social Media Manager</author_title>
<comment_count>50</comment_count>
<comment_replies_count>14</comment_replies_count>	</item>
		<item>
		<title>Get The Walking Dead Episodes 1 and 2 Free With PlayStation Plus</title>
		<link>http://blog.us.playstation.com/2012/07/30/get-the-walking-dead-episodes-1-and-2-free-with-playstation-plus/</link>
		<comments>http://blog.us.playstation.com/2012/07/30/get-the-walking-dead-episodes-1-and-2-free-with-playstation-plus/#comments</comments>
		<pubDate>Mon, 30 Jul 2012 17:01:16 +0000</pubDate>
		<dc:creator>Morgan Haro</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[papo & yo]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation plus]]></post_tag>
		<post_tag><![CDATA[sound shapes]]></post_tag>
		<post_tag><![CDATA[telltale games]]></post_tag>
		<post_tag><![CDATA[the expendables 2]]></post_tag>
		<post_tag><![CDATA[the walking dead]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=80870</guid>
		<description><![CDATA[On August 7th, <a href="http://us.playstation.com/psn/playstation-plus/">PlayStation Plus</a> members will get Telltale Games’ The Walking Dead Episodes 1&#038; 2 added to their Instant Game Collection. That’s not all – in the next few weeks PlayStation Plus members will also receive significant discounts on the latest and best PSN games a part of PSN PLAY event, beginning tomorrow, July 31st.

<h4>The Expendables 2 Video game</h4>
<strong>20% off for PlayStation Plus Members (PSN Price: $14.99, PS+ Price: $11.99)</strong>
The 2012 PSN PLAY event kicks off with a first week discount on one of the most intense co-op shooters on PSN. Grab a friend (or three) and join four of the Expendables (Barney, Gunner, Caesar and Yin Yang) in a mission to rescue akidnapped billionaire.]]></description>
				<content:encoded><![CDATA[<p>On August 7th, <a href="http://us.playstation.com/psn/playstation-plus/">PlayStation Plus</a> members will get Telltale Games’ The Walking Dead Episodes 1&#038; 2 added to their Instant Game Collection. That’s not all – in the next few weeks PlayStation Plus members will also receive significant discounts on the latest and best PSN games a part of PSN PLAY event, beginning tomorrow, July 31st. </p>
<p class="center">
<h3>July 31st PlayStation Plus Update</h3>
</p>
<p class="center"><iframe width="640" height="360" src="http://www.youtube.com/embed/aihS6F7IDLE" frameborder="0" allowfullscreen></iframe></p>
<h4>The Expendables 2 Video game</h4>
<p><strong>20% off for PlayStation Plus Members (PSN Price: $14.99, PS+ Price: $11.99)</strong><br />
The 2012 PSN PLAY event kicks off with a first week discount on one of the most intense co-op shooters on PSN. Grab a friend (or three) and join four of the Expendables (Barney, Gunner, Caesar and Yin Yang) in a mission to rescue akidnapped billionaire. Featuring vehicular combat, four-player co-op story and challenge modes, and a wealth stages set in exotic locales, The Expendables 2 Videogame is a fantastic experience for gamers that dig hardcore shoot em up action. </p>
<p>Also, don’t forget that starting this week PlayStation Plus members can pre-order SoundShapes from the PlayStation Store and get 20% off boththe PS3 and PS Vita versions of the game (of which come bundled together for one price) as well as an exclusive PS3 theme. Note: Pre-orders for SoundShapes will only take place on the PS3 store as the gift with purchase theme is only useable for PS3 systems. Vita only owners don’t worry as you can still snag the 20% Plus discount on the store the 1st week the releases.  </p>
<p class="center">
<h3>August 7th PlayStation Plus Update</h3>
</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7659159972/" title="PS Plus update 7-30-2012 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7119/7659159972_8ccbe74a81_z.jpg" width="640" height="150" alt="PS Plus update 7-30-2012"></a></p>
<h4>The Walking Dead Episode 1: A New Day</h4>
<p><strong>Free for PlayStation Plus Members (PSN Price: $4.99)</strong><br />
The first episode from Telltale Games’ universally-acclaimed series The Walking Dead by will be available to all PlayStation Plus members as part of the Instant Game Collection! Follow a set of unique characters as they fight for survival amongst the ever-growing &#8220;walker&#8221; population, and encounter threats from both undead and human enemies.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7659160042/" title="PS Plus update 7-30-2012 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8167/7659160042_6cb254b2ac_z.jpg" width="640" height="150" alt="PS Plus update 7-30-2012"></a></p>
<h4>The Walking Dead Episode 2: Starved for Help</h4>
<p><strong>Free for PlayStation Plus Members (PSN Price: $4.99)</strong><br />
We’re also delivering PlayStation Plus members the second episode in The Walking Dead series as part of the Instant Game Collection! Following the decisions you made in A New Day, you’ll be confronted with even more gut-wrenching scenarios and thrilling action sequences with your fellow survivors. Like Episode 1, Starved for Help was adored by critics for its riveting gameplay and dramatic storyline, where players need to make harrowing decisions on the fly.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/tbr8hLmJezE" frameborder="0" allowfullscreen></iframe></p>
<h4>SoundShapes</h4>
<p><strong>20% off for PlayStation Plus Members (PSN Price: $14.99, PS+ Price: $11.99)</strong><br />
This week marks the release of the highly-anticipated PSN exclusive SoundShapes. Marrying brilliant side-scrolling 2D gameplay with unique musical compositions, you’ll be hooked by the incredible landscapes you’ll see and hear in SoundShapes. Available for both PS3 and PS Vita systems together for one special price, PlayStation Plus members will be getting the absolute best deal with a 20% discount. If you already had your pre-order locked in, you’re all set! Make sure to check out the trailer above, which introduces musicians Beck and Pyramid Attack into the lineup of amazing levels in SoundShapes.</p>
<p>With the August 7th update, you’ll also be able to pre-order the next PSN PLAY game <a href="http://blog.us.playstation.com/tag/papo-yo/">Papo &#038; Yo</a>, which will also have a 20% discount for all PlayStation Plus members. Everyone that pre-orders the game will get an exclusive Papo &#038; Yo theme, so don’t sleep on it!</p>
<p>We’ll be coming at you with another update on August 13th, with more additions to the Instant Game Collection and additional awesome sauce. Until then, watch the <a href="http://blog.us.playstation.com/">PS.Blog</a> for our weekly PlayStation Store Updates to see what additional content is added for PlayStation Plus members. Please leave us your feedback in the comments, and help us by rating the Instant Game Collection lineup on a scale from 1 – 10. If there was <em>one</em> thing you could change about <a href="http://us.playstation.com/psn/playstation-plus/">PlayStation Plus</a>, what would it be?</p>
<p><a href="http://us.playstation.com/psn/playstation-plus/" title="PS Plus update 7-30-2012"><img src="http://farm9.staticflickr.com/8141/7659159910_d7473c313a_z.jpg" width="640" height="450" alt="PS Plus update 7-30-2012"></a></p>
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