We’ve just returned today from an incredible weekend at Comic-Con, and if there’s one thing we’re sure of after our time in San Diego, it’s that fans of The Walking Dead are the best in the world! On Saturday afternoon, ‘Walking Fans’ lined up for hours to see a special panel we held with Telltale co-founders Dan Connors and Kevin Bruner, PlayStation’s Don Mesa, and The Walking Dead creator himself, Robert Kirkman!
It’s opening day at Comic-Con 2013 in San Diego, and we want to give you a glimpse of what we’ll be talking about at PlayStation’s upcoming panel: Behind the Scenes with Telltale Games’ The Walking Dead Game Series.
I’m Kirsten, Producer on The Walking Dead game series, and as you may have heard during PlayStation’s E3 press conference, we’re excited to confirm that a brand new episode of The Walking Dead game series is headed to PlayStation Vita!
With the June 14th release of The Last of Us rapidly approaching, we’re excited to announce that the first official television spot for the game will air on the season finale of AMC’s The Walking Dead this Sunday, March 31st at 9:00pm Pacific Time and Eastern Time.
When we became aware of The Walking Dead: Survival Instinct opportunity with Activision and AMC, we leapt on it. We devised a first-person survival-horror strategy approach and pitched it. Our game was planned as a labor of love: an endeavor to create a relatively intimate The Walking Dead game experience for fans like us… as well as players new to the series who were looking for a different type of zombie game. Our goal was to create an authentic and compelling experience worthy of the name.
Be warned, there are spoilers for seasons 1 and 2 of The Walking Dead TV show in this post, so if you haven’t watched them, steer clear!
When we first decided that The Walking Dead videogame would be built around a single-player action-adventure prequel to AMC’s insanely popular series, there’s only one character that checked every “must have” slot. We needed somebody who was rugged and capable of surviving alone in the ruins of civilization, but also sympathetic to the needs of others in a world where it only makes sense to help yourself. We needed a protagonist who is tough enough to take on a swarm of raging walkers, but smart enough to know that there are probably safer alternatives. Finally, we wanted a fan-favorite character who you can’t wait to learn more about.
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