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‘titan studios’ Posts

Fat Princess: All Hail the Fans with Patch 1.04

Deborah Mars's Avatar + Posted by Deborah Mars on Jan 20, 2010

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You know what? We love our fans. We love our fans so much, that we’d like to kick off the New Year with something special just for you. Tomorrow, January 21, we’ll be releasing Patch 1.04 which now includes a new, FREE city-themed map called Brownie Town. We’ve also fixed an issue with the online […]

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Fat Princess: Her Majesty Gifts Unto Thee …

Deborah Mars's Avatar + Posted by Deborah Mars on Oct 29, 2009

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Hear ye, hear ye … calling all Fat Princess fans! Last week the good people over at Titan Studios announced on this here blog the completion and imminent release of Patch 1.03 and the highly anticipated Demo. Alas, the time has come and we are pleased to announce that the patch and demo will be […]

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Fat Princess: Demo & Patch 1.03 & New Pork Map is FREE…Oh My!

Craig Leigh's Avatar + Posted by Craig Leigh on Oct 23, 2009

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Calling all Fat Princess fans! Today is a great day indeed. Your faithful developers at Titan Studios and team at Sony Santa Monica Studio are extremely happy to announce that after careful thought and great labor, Patch 1.03 is complete and ready for imminent release. Patch 1.03 contains the awesome New Pork city level, and […]

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Fat Princess: New Pork

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Sep 11, 2009

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You might’ve already read about the newly-announced Fat Princess DLC level and future updates on the way, but screenshots can only do so much for you, am I right? Last week at PAX, I ran into Chris Millar and Craig Leigh from Titan, who demoed the addition to this top-selling PSN game on camera. Unfortunately, […]

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Fat Princess: Her Majesty Awaits…

Deborah Mars's Avatar + Posted by Deborah Mars on Jul 17, 2009

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Hey Everyone, This is Deb Mars, Managing Producer at SCEA Santa Monica Studio. We know many of you are anxiously awaiting the sweet PlayStation Network arrival of none other than Her Royal Highness: Fat Princess. You have been very patient, and we really do appreciate all your support. Since E3 back in early June, we […]

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