If you’re not familiar with the game, Transistor is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Gameplay seamlessly integrates thoughtful strategic planning with fast-paced action and rich atmospheric storytelling. During the course of the adventure, you’ll piece together the Transistor’s mysteries as you pursue its former owners.
While being part of a small independent studio like Supergiant has its share of challenges, it’s got a lot of advantages going for it, too. For instance, one of the ironic differences I’ve experienced going from a very big game studio to a very small one is that things can often move a lot faster when there aren’t too many people around to say “no.”
One of the most striking trailers to come out of E3 this year was that of Transistor, Supergiant‘s upcoming PS4 action RPG. After watching it a few hundred times, I made it my personal mission to go hands-on with it at this year’s PAX Prime — and after waiting in one of the longest lines at the show, I did just that.
One of the stand-out moment at this year’s PlayStation press briefing at E3, for me at least, was when eight independent developers took to the stage to show off their PS4 titles. Leading them out were Greg Kasavin and Amir Rao of Supergiant Games, who announced that Transistor, their bewitchingly beautiful follow-up to smash hit action RPG Bastion, will be debuting on PS4 when development wraps up in 2014.
Now here I am trying to tell you about our next game, Transistor, and I wish I could just hand you a controller and let you try it for yourself. We revealed it earlier this year at PAX East, and today we’ve announced it will be making its console debut on the PlayStation 4 when we’re finished with it sometime early next year. If you check our reveal trailer, you’ll get a feel for what Transistor is like, though let me give you a little more background.