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	<title>PlayStation.Blog &#187; traveller&#8217;s tales</title>
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		<title>Lego Batman 2: DC Superheroes Assembles for PS Vita, PS3 today</title>
		<link>http://blog.us.playstation.com/2012/06/19/lego-batman-2-dc-superheroes-assembles-for-ps-vita-ps3-today/</link>
		<comments>http://blog.us.playstation.com/2012/06/19/lego-batman-2-dc-superheroes-assembles-for-ps-vita-ps3-today/#comments</comments>
		<pubDate>Tue, 19 Jun 2012 16:35:51 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[e312]]></post_tag>
		<post_tag><![CDATA[gdc12]]></post_tag>
		<post_tag><![CDATA[lego batman 2]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[traveller's tales]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=78014</guid>
		<description><![CDATA[After seeing Lego Batman 2: DC Superheroes at <a href="http://blog.us.playstation.com/tag/gdc12/">GDC</a> this year, then playing the PS Vita version at <a href="http://blog.us.playstation.com/tag/e312/">E3</a>, I’ve found myself anticipating its imminent release (it’s out today). With a huge Gotham City hub world and a cast that reaches far beyond the Caped Crusader, Lego Batman 2 appears to be the most ambitious entry in the venerable Lego series. A few days ago I caught up with Matthew Ellison, a producer at <a href="http://blog.us.playstation.com/tag/travellers-tales/">TT Games</a> via transatlantic cable, er, telephone. We talked at length about <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>, the plethora of playable DC heroes, and... bat nipples. 
]]></description>
				<content:encoded><![CDATA[<p>After seeing Lego Batman 2: DC Superheroes at <a href="http://blog.us.playstation.com/tag/gdc12/">GDC</a> this year, then playing the PS Vita version at <a href="http://blog.us.playstation.com/tag/e312/">E3</a>, I’ve found myself anticipating its imminent release (it’s out today). With a huge Gotham City hub world and a cast that reaches far beyond the Caped Crusader, Lego Batman 2 appears to be the most ambitious entry in the venerable Lego series. A few days ago I caught up with Matthew Ellison, a producer at <a href="http://blog.us.playstation.com/tag/travellers-tales/">TT Games</a> via transatlantic cable, er, telephone. We talked at length about <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>, the plethora of playable DC heroes, and&#8230; bat nipples. </p>
<p>Do read on:<br />
<br/><br />
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<blockquote><p><strong>Jeff Rubenstein, PlayStation.Blog:</strong> After seeing this game over the past few months, it seems that the title “Lego Batman 2” really sells the game short&#8230;</p>
<p><strong>Matthew Ellison, TT Games:</strong> This is a sequel to the first game (Lego Batman: The Videogame), and that’s a key point for us. We’ve learned lessons with the first game and when we wanted to make Lego Batman 2, the idea of bringing in Superman and other Justice League characters just seemed like a great way to improve what is an original story. The story basically has Batman, Superman, and Robin teaming up to take on Lex Luthor and the Joker, so we&#8217;re bringing all these characters together and the different relationships that they have is something that we’ve loved getting to work with. Batman and Superman are in the story throughout, but we have these other Justice League characters who play a part towards the end of the story.</p>
<p><strong>PSB:</strong> Beyond the breadth of characters, which is a common thread in Lego games, this seems to be the most ambitious Lego game from a design perspective.</p>
<p><strong>TTG:</strong>The Gotham City hub is on a different scale to anything we’ve ever done in the past. To be able to create a Lego version of Gotham City &#8212; which is still quite a dreary, dark place &#8212; we’ve been able to put a Lego spin on it that gives it a different feel to previous representations of Gotham City. Hopefully we’ll surprise people with that once they play it.
</p></blockquote>
<p><a href="http://www.flickr.com/photos/playstationblog/7398379094/" title="LB2Screen007 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7071/7398379094_02c36627eb_z.jpg" width="640" height="360" alt="LB2Screen007"></a></p>
<blockquote><p><strong>PSB:</strong> Of course people will be eager to try out Batman, with his plethora of tools, or Superman, who can fly. Who’s the sleeper character that people should be looking out for?</p>
<p><strong>TTG:</strong> The Flash is one that instantly jumps to mind. He’s got super speed, naturally, and it’s really, really cool to run around, especially in the hub where you realize how quickly he’s moving, jumping around and collecting studs at super speed. Green Lantern seems to be very popular among the people we’ve shown him so far. Any green Lego you find in the game, he’s the only character that can interact with that Lego, so that’s unique to him. And he can build objects that no other character can build thanks to his ring. Cyborg is another one that’s pretty cool. Much like Superman’s heat vision, he’s got laser eyes, and he can climb up magnetic walls. And there’s a number of flying characters as well. Flying’s quite cool in the game.</p></blockquote>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/7398380014/" title="10.135.54.11-image7 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8151/7398380014_8bc230066f_z.jpg" width="310" height="174" alt="10.135.54.11-image7"></a><a href="http://www.flickr.com/photos/playstationblog/7398379928/" title="LB2 Cyborg 6 by PlayStation.Blog, on Flickr"><img src="http://farm6.staticflickr.com/5156/7398379928_f07a6ee85d_z.jpg" width="310" height="174" alt="LB2 Cyborg 6"></a></p>
<blockquote><p><strong>PSB:</strong> This is your second PS Vita game, with a third in development (Lego The Lord of the Rings). What have you learned from Lego Harry Potter Years 5-7 that you’re applying in these next two announced PS Vita titles?</p>
<p><strong>TTG:</strong> We have been learning very quickly on Vita. Harry Potter was a very good learning experience, because whenever a new platform comes out it takes some time to get the grips on how to get the most out of it. Just simply from a development point of view, learning all the tricks and how to optimize things and get the best results does take a little bit of time and can’t be, or is rarely, done the first time. The guys at TT Fusion make our handheld games, so all the tips and tricks to get the graphics looking sharper and so on have been learned from previous titles so we’re able to put together a higher quality game, and enhance it further as we move forward working with the platform.</p>
<p>The other thing with Vita is it has a few extra features. We’re using &#8220;near&#8221; functionality, we also have front touchscreen and rear touchscreen for targeting, like Batman’s Batarang, for example.</p>
<p><strong>PSB:</strong> How are you using &#8220;near&#8221;? Do you mind elaborating?</p>
<p><strong>TTG:</strong> The way the feature works is that when in game you can go up to the Batcomputer in the Batcave and choose an item or character that you have unlocked and set it as a gift. Anyone that then goes to that geographical location can obtain the gift.</p>
<p><strong>PSB:</strong> We put a note out on Twitter asking for some questions, and we had a couple of funny ones &#8212; one reader thanked you for not including “Bat nipples” on the costume &#8211; not a fan of the Joel Schumacher movie, I guess.</p>
<p><strong>TTG:</strong> To that point, with the character designs, we do work closely with DC. The character outfits, a lot of those decisions will come from talking to DC and how they want characters to appear. We also obviously work very closely with Lego, so where there’s a Lego toy available, we’ll use their design for the toy wherever possible. The idea behind that is simply when kids have the mini-figs in the toy set, they like to see the toys come to life in the video games.</p>
<p><strong>PSB:</strong> The other question that came through on Twitter &#8212; by about 90% of the respondents &#8212; is how similar is the PS Vita version to the PS3 version? </p>
<p><strong>TTG:</strong> There are quite a few differences between the PS3 and the PS Vita version. The things that are the same are the story, which is told through cutscenes primarily, and those cutscenes are shared between the versions. The other things that are the same, more or less, are the levels. There is one level in the console game which doesn’t appear on the handheld due to technical limitations. The console game does have the big Gotham City hub, while the handheld has the Batcave hub, but the thing that the handheld game does have is the JLA mode, which is basically bonus missions. There are five bonus missions, and each one is divided into eight different rounds where you take control of a different Justice League character. You’ll either have to have a big fight with a series of enemies, or have to cross some platforms or just get into a different mode. So there’ll be sort of challenges that make up this Justice League mode, and that seems to be something that’ll be very popular.</p></blockquote>
<p><a href="http://www.flickr.com/photos/playstationblog/7398379774/" title="LB2Screen001 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7240/7398379774_c9b658243c_z.jpg" width="640" height="360" alt="LB2Screen001"></a></p>
<blockquote><p><strong>PSB:</strong>You’ve done quite a few of these games &#8211; what have you found that people want in a Lego game?</p>
<p><strong>TTG:</strong> I think the thing that people want most is, working with the different IPs people love to see how the stories are told through Lego. Our games are very much character driven, I think, and the personalities of those characters and how they interact with each other. For example, the relationship between Superman and Batman in the game. Superman is quite brash and arrogant and Batman doesn’t want any of Superman’s help, and a lot of the humor comes from that relationship and how they interact with each other. I think people like seeing that in our games.
</p></blockquote>
<p>Lego Batman 2: DC Superheroes ships for <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> and <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> today. The Vita version will be available for download later today on the <a href="http://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a>. Of note, the Vita version of the game will feature ad hoc multiplayer support for the campaign, and couch co-op on PS3.</p>
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		<slash:comments>78</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/06/LEAD_B.jpg</thumbnail_url>
<rating>3.46</rating><author_title>Sr. Social Media Manager</author_title>
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		<title>UK Q&amp;A: LEGO Harry Potter: Years 1-4</title>
		<link>http://blog.us.playstation.com/2010/04/06/uk-qa-lego-harry-potter-years-1-4/</link>
		<comments>http://blog.us.playstation.com/2010/04/06/uk-qa-lego-harry-potter-years-1-4/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 12:10:47 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[lego harry potter]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[traveller's tales]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=27170</guid>
		<description><![CDATA[I didn&#8217;t think it was possible to make a game as collaboratively geektastic as LEGO Star Wars. But when it comes to the Reese&#8217;s Peanut Butter Cup-style &#8220;two great things that taste great together,&#8221; I think that LEGO + Harry Potter is right up there. With LEGO Harry Potter: Years 1-4 casting a spell on [...]]]></description>
				<content:encoded><![CDATA[<p>I didn&#8217;t think it was possible to make a game as collaboratively geektastic as <a href="http://starwars.lego.com/en-us/VideoGame/Default.aspx">LEGO Star Wars</a>. But when it comes to the Reese&#8217;s Peanut Butter Cup-style &#8220;two great things that taste great together,&#8221; I think that LEGO + Harry Potter is right up there. With <a href="http://games.kidswb.com/official-site/lego-harry-potter/">LEGO Harry Potter: Years 1-4</a> casting a spell on PS3 and PSP this Spring, <a href="http://blog.eu.playstation.com/">PlayStation.Blog EU</a>&#8216;s Jem Alexander met up with <a href="http://www.ttgames.com/">Traveller&#8217;s Tales</a>&#8216; Jonathan Smith to find out more about the games. Y&#8217;know, cos SCEE offices are pretty close by the Ministry of Magic. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblogeurope/4478873931/" title="LEGO Harry Potter by PlayStation.Blog.Europe, on Flickr"><img src="http://farm3.static.flickr.com/2757/4478873931_67b1f48ff9.jpg" width="500" height="281" alt="LEGO Harry Potter" /></a></p>
<blockquote><p><a href="http://blog.eu.playstation.com/author/jalexander/">Jem Alexander</a>: <strong>How does Lego Harry Potter differ from previous Lego games?</strong></p>
<p><strong>Jonathan Smith:</strong> With every new game we make we try to raise the bar and there are lots of technical innovations in Lego Harry Potter. The new layer of physics makes the world more realistic and enable us to build with Lego using magic in a way you&#8217;ve never been able to do before. And taking advantage of this wonderful setting of Hogwarts and the magical characters within it, we can use magic to create a new kind of lego gameplay as well, with characters that learn new spells over a long period of time, so that they&#8217;re always progressing over what is a very sizeable adventure and learning new things every step of the way.</p>
<p><strong>Jem: How has game progression in particular changed in this Lego game?</strong></p>
<p><strong>Jonathan:</strong> So what&#8217;s radically and completely new in Lego Harry Potter from what we&#8217;ve done before is the effect that having Hogwarts as a massive explorable environment has on the game progression and the game structure. When you first start as a new student in Hogwarts, finding your way to your first lesson you&#8217;ll be pretty well directed by the teaches and the design of the environment to find your way, but as you play and progress further through the story, with each new spell you&#8217;ll gain access to new areas and trigger new story events that move on through the plot. So you&#8217;ll find more and more of Hogwarts accessible to you as a player, switching between different characters, until it becomes a really huge, immersive, explorable, open environment &#8212; to which you&#8217;ll return between story events to discover more secrets and learn more things.</p>
<p><strong>Jem: So why did you choose to focus on the first four books?</strong></p>
<p><strong>Jonathan: </strong>We wanted to start at the beginning of the Harry Potter story with year 1 and we wanted to create a game that was a really substantial adventure. The end of the Triwizard Tournament at the end of The Goblet Of Fire is a really nice climax. Over those four years you get a real sense of development from a novice to becoming a very powerful wizard. It&#8217;s a period of time that&#8217;s rewarding to play through and get to the end of.</p>
<p><strong>Jem: Would you say the game is based more on the books or the films, or a mixture of both?</strong></p>
<p><strong>Jonathan: </strong>Everything in the world of Harry Potter comes from the books. That&#8217;s where it was invented and where it has the greatest detail. We draw, where we can, upon the wonderfully vivid evocation of the story as represented by the film makers and you&#8217;ll see that in the representation of the characters and some of the action scenes.</p>
<p><strong>Jem: How much creative freedom were you given when creating objects, characters or environments for the Harry Potter Universe?</strong></p>
<p><strong>Jonathan:</strong> Everything that&#8217;s in Lego Harry Potter has to be fitting for the world of Harry Potter and the world of Lego Harry Potter is very accommodating of surprising objects. So, you&#8217;ll find tractors and washing machines and trampolines and all the surprising, fun, Lego things you&#8217;d expect to find in a Lego game &#8212; and yet at the same time it will still be perfectly fitting for the world of Harry Potter.
</p></blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblogeurope/4479500602/" title="LEGO Harry Potter by PlayStation.Blog.Europe, on Flickr"><img src="http://farm5.static.flickr.com/4011/4479500602_5cefce3a83_m.jpg" width="240" height="135" alt="LEGO Harry Potter" /></a>  <a href="http://www.flickr.com/photos/playstationblogeurope/4478874009/" title="LEGO Harry Potter by PlayStation.Blog.Europe, on Flickr"><img src="http://farm5.static.flickr.com/4017/4478874009_050e5bb472_m.jpg" width="240" height="135" alt="LEGO Harry Potter" /></a></p>
<p><span id="more-27170"></span></p>
<blockquote><p><strong>Jem: How have you dealt with character progression in the game? Do they get older and more powerful?</strong></p>
<p><strong>Jonathan: </strong>All the students, as you progress through the game, will learn new, more powerful spells.</p>
<p><strong>Jem: Are there any plans to incorporate <a href="http://blog.us.playstation.com/tag/playstation-move/">Move</a> functionality?</strong></p>
<p><strong>Jonathan:</strong> No. Because we&#8217;re coming out before the Move is releasing.</p>
<p><strong>Jem: How much support have you had from JK Rowling and the people behind the films?</strong></p>
<p><strong>Jonathan: </strong>We&#8217;ve had tremendous support from JK Rowling and all the team at Warner Bros who are responsible for the upkeep of the world of Harry Potter. Everyone appreciates that what Lego brings to Harry Potter is unique and I think everyone has come to trust the respect and love that everyone on the team has for the source material and that wonderful world that was created.</p>
<p><strong>Jem: How much sidequest / secret content will there be in the game?</strong></p>
<p><strong>Jonathan:</strong> It&#8217;s a big game compared to other Lego games. The balance of directed, plot-orientated level action to fool-around bonus stuff is not dissimilar to previous games, but there is probably more of it because it&#8217;s a bigger game.</p>
<p><strong>Jem: How do the <a href="http://us.playstation.com/psp/index.htm">PSP</a> and <a href="http://us.playstation.com/ps3/index.htm">PS3</a> games differ?</strong></p>
<p><strong>Jonathan: </strong>The PSP version of the game has a greater focus on adventure and questing. The PS3 version has a greater focus on action.</p>
<p><strong>Jem: How do you feel about the idea that Lego Harry Potter will be the first exposure to the series for some people?</strong></p>
<p><strong>Jonathan: </strong>We aspire to be the perfect introduction for new gamers and people who may not be intimately knowledgable about Harry Potter already. Lego always gives people a way into new worlds of imagination and we feel very proud to be able to do that.</p></blockquote>
<p>Thanks, Jem! Little known fact: on the way to SCEE HQ, you walk right past what I&#8217;m convinced is the basis for <a href="http://en.wikipedia.org/wiki/Places_in_Harry_Potter#Diagon_Alley">Diagon Alley</a>. Someplace called &#8220;Carnaby Street.&#8221; Check it out if you&#8217;re ever round that way.</p>
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<rating>3.63</rating><author_title>Sr. Social Media Manager</author_title>
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