Since our first Assassin’s Creed IV: Black Flag multiplayer event, Under Control, we’ve seen the AC4 community continue to grow. So we’ve got a new one: The Flying Dutchman!
Starting this Friday and through the entire weekend, join the Assassin’s Creed multiplayer community in “Under Control”, the first of a series of Assassin’s Creed IV Black Flag multiplayer events where you will work together with your fellow Assassins and Templars to get everyone special in-game prizes!
When we set out to do Liberation HD, our objective was simple: improve upon what worked on the Vita and adapt the gameplay and missions to be the most fun and enjoyable they could be. As a result, each mission has been reworked in order to improve its pacing, and the challenge it poses to the player.
Assassin’s Creed IV Black Flag is gearing up for launch on PS3 and PS4. In anticipation of this momentous event, we’ve created a brand new trailer to deliver all the details you’ll need in order to stride confidently in the daunting shoes of Captain Edward Kenway. With compelling characters, an expansive world, and a near-infinite amount of pirate activities to engage in, Assassin’s Creed IV Black Flag is the largest and most immersive game in the Assassin’s series.
Even though the game was announced in June, our Development team at Studio SF in Ubisoft’s San Francisco office has been hard at work on Rocksmith 2014 Edition for two years. The process was long, but ultimately worth it as the team took a hard look at the original Rocksmith and decidedly improved on every existing feature while dreaming up innovative new ones. In the words of Paul Cross, our Creative Director, “We set out immediately to do something different.”
We’ve got a bunch of Assassin’s Creed IV Black Flag announcements for you this week, PlayStation Assassins! Let’s get right to it with the announcement of our single-player DLC: Assassin’s Creed IV Black Flag: Freedom Cry.
When the Ubisoft team at Studio San Francisco set out to completely revamp Rocksmith, that was our goal – to make Rocksmith the unquestionable fastest and best way to learn to play guitar or bass. It was, with no exaggeration, a massive undertaking that took years to complete despite the product’s core engine already existing from the original iteration.