At PlayStation Experience 2015, we invite you to join Naughty Dog Creative Director Neil Druckmann and members of the cast as they discuss the process of bringing the characters of Uncharted 4 to life – and give you a peek of what it’s like to be on the performance capture set.
The brutal pace and ferocious gunplay in the Uncharted 4: A Thief’s End multiplayer suite was recently detailed by one of Naughty Dog’s Lead Game Designers Robert Cogburn here on PlayStation.Blog. But his team’s work was perhaps best showcased by that debuted during the PlayStation press conference at Paris Games Week. Uncharted 4 drew long lines on the show floor as players sampled the competitive component for the first time, and I was happily among them.
So it finally happened! The Uncharted 4: A Thief’s End Multiplayer was revealed to the world. The trailer shown earlier today at the PlayStation press conference for Paris Games Week gave people a glimpse of all the hard work the Naughty Dog multiplayer team has put into it.
Earlier this week we gave everyone a first look at a section of the remastered Uncharted: Drake’s Fortune on our Twitch stream. We played it live from our pre-release copy of the Uncharted: The Nathan Drake Collection. But no, we’re not going to stop there. Just about every week up until launch on October 9th, we will pull back the curtain bit by bit on all the new features and upgraded visuals to be found across the three games in the Collection.
Naughty Dog is an incredible place to create. Since our inception, embedded in the DNA of our studio culture is a desire to create character-driven games, combining story with ground-breaking mechanics to evoke emotional connections with complex characters and captivate the player with powerful gameplay.
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