There are literally hundreds of treasures and artifacts in UNCHARTED: Golden Abyss that help tell the backstories of the game’s locations and characters, and all are tied to Trophies. To provide some extra incentive to explore every nook and cranny in the game, we added hidden paths throughout every level — finding everything will be a challenge! But we also decided to create Treasure Maps for those who want all the game’s Trophies but who aren’t keen on exploration, or just want a hint now and then.
Since UNCHARTED: Golden Abyss is a portable game, it’s not always easy to hop online and look up an FAQ. For that reason, we decided to offer DLC that integrates the Treasure Maps directly into Drake’s Journal.
+ Posted by Sid Shuman
With all eyes on the PS Vita’s US launch date of February 22nd, we wanted to begin providing definitive answers to your many questions about PS Vita. Behold: The PS Vita Ultimate FAQ! Of course, this list of Frequently Asked Questions is only a start and certain details are still being finalized. Rest assured that we’ll continue to update this FAQ leading up to launch, integrating new answers to your questions and additional details as they are verified and confirmed.
Read on to get answers to your questions regarding PS Vita, covering everything from the specs of the state-of-the-art OLED screen to support of Bluetooth peripherals and more. And remember: Please leave your burning questions in the comments and we’ll address them in a future update.
As we get closer to the launch of PS Vita and UNCHARTED: Golden Abyss, the team at Bend Studios is getting amped! We’ve been working on this game for a long, long time, from early brainstorming sessions on the PS Vita beginning in 2008, through the production phase that wrapped up at the end of 2011. When given the opportunity to create a launch title for PlayStation’s new next-gen handheld, we jumped at the chance. When asked what game we’d like to make, we said UNCHARTED! Here’s why.
From the beginning, our goal was to create a great UNCHARTED game. We wanted to give players, including ourselves, more of what they love, but with the PS Vita’s unique spin. The cinematic experience, the gunplay and weapons, the compelling story and characters, the mystery and treasure hunting based on real history, the puzzles, the platforming, and of course, the colorful and detailed imagery… it’s all there. But it’s on a gorgeous five-inch screen that you can take with you.
Like UNCHARTED
Learning how to bring characters to life with all the nuances of personality, habits, quirks and mannerisms was really Sony Bend’s first and most important job when we started to work on Uncharted: Golden Abyss. We have an awesome example in the Uncharted series, and we wanted to give the characters a level of depth that transcends the screen. These videos shows just a glimpse of our process and how we worked with our eclectic cast of characters.
I’m no stranger to writing, having written all the Syphon Filter games, but this title taught me some new tricks. By the time we started shooting in February 2011, I had gone through over 40 revisions, changing everything from setting, characters, names, dialogue and action. If we count all the in-game VO dialogue, we ended up with over 400 pages of script for Uncharted: Golden Abyss.
Last month, we threw open the doors to a San Francisco location where gamers could just walk right in and go hands on with PlayStation Vita. The reaction was rapturous, but why should California get all the love? Frankly, I think the Golden State is starting to get a little spoiled.
Starting next week, Vita Hill Social Clubs are opening in five of America’s great cities, and we’ll be holding grand opening meetups in all of them:
Tuesday, January 17th
Chicago (click here to RSVP)
1444 N. Milwaukee Ave
Your host: Jeff Rubenstein from PlayStation.Blog
As you may have seen from the photo gallery I posted, I spent last week in Tokyo, Japan covering the first launch of PS Vita and finally getting to see this stunning new hardware in gamers’ hands. While I was there, I met up with Shuhei Yoshida, Vice President of Sony Computer Entertainment and President of Worldwide Studios, to talk about what PS Vita is set to deliver in spades: great games.
PlayStation.Blog: Many view the PlayStation Vita launch line-up as the best in our company’s history. How long have you been planning it for?
Shuhei Yoshida, President, Worldwide Studios: Full development of PS Vita hardware started in Spring, 2008 when the semiconductor was complete.