The polls are closed and the votes have been tallied. Read on for the full list of PlayStation.Blog Game of the Year Awards winners as chosen by you, plus a few Editors’ Choice picks from the extended PlayStation.Blog team.
I want to thank each and every one of you for voting, debating, and commenting on our first annual awards! As predicted, the process wasn’t entirely without its hiccups, but in general I think it was a pretty good first attempt. That said, we absolutely want your feedback on next year’s awards, which will be bigger and better in many ways. Please provide your feedback in the comments – we’ll be referring to it in preparation for next year!
Also, be sure to listen to our new episode of PlayStation Blogcast, where GamesBeat Editor in Chief Dan Hsu joins us for a discussion of our favorite games of the year.
During Tokyo Game Show we announced that PlayStation Plus would be coming to PlayStation Vita in November. We are excited to reveal that PS Plus will be available on November 19th as part of the next PS Vita System Software Update (v2.00).
I teamed up with Ray Bautista, Product Manager of Digital Platforms Strategic Planning to give you a sneak peek at the Instant Game Collection for PS Vita and all of the benefits and features that PS Plus has to offer. Today I’ll walk you through some of the other new features you can look forward to with the system software update, including an email app, the ability to transfer content wirelessly between your PS Vita and PC, and enhancements to the web browser.
With the addition of PS Plus, and such a great lineup of exclusive games launching by this holiday, now is the perfect time to purchase a PS Vita.
+ Posted by Kevin Furuichi
Last week on The Tester 3, we saw the gamers endure a rigorous challenge inspired by UNCHARTED: Golden Abyss. Their ability to overcome a demanding obstacle course and quickly adapt was tested. Nolan North also came by the PlayStation Loft to show off his new PS Vita title, and an unexpected double elimination caught everybody by surprise. If you missed it, watch it right here.
This week, the fight literally begins with Street Fighter X Tekken. Not only will we see head-to-head competition in the upcoming new game, but each gamer’s creativity will be tested when they must create new game characters and choreograph fight scenes for guest panelist, Capcom Special Combat Advisor, Seth Killian.
There are literally hundreds of treasures and artifacts in UNCHARTED: Golden Abyss that help tell the backstories of the game’s locations and characters, and all are tied to Trophies. To provide some extra incentive to explore every nook and cranny in the game, we added hidden paths throughout every level — finding everything will be a challenge! But we also decided to create Treasure Maps for those who want all the game’s Trophies but who aren’t keen on exploration, or just want a hint now and then.
Since UNCHARTED: Golden Abyss is a portable game, it’s not always easy to hop online and look up an FAQ. For that reason, we decided to offer DLC that integrates the Treasure Maps directly into Drake’s Journal.
+ Posted by Sid Shuman
With all eyes on the PS Vita’s US launch date of February 22nd, we wanted to begin providing definitive answers to your many questions about PS Vita. Behold: The PS Vita Ultimate FAQ! Of course, this list of Frequently Asked Questions is only a start and certain details are still being finalized. Rest assured that we’ll continue to update this FAQ leading up to launch, integrating new answers to your questions and additional details as they are verified and confirmed.
Read on to get answers to your questions regarding PS Vita, covering everything from the specs of the state-of-the-art OLED screen to support of Bluetooth peripherals and more. And remember: Please leave your burning questions in the comments and we’ll address them in a future update.
As we get closer to the launch of PS Vita and UNCHARTED: Golden Abyss, the team at Bend Studios is getting amped! We’ve been working on this game for a long, long time, from early brainstorming sessions on the PS Vita beginning in 2008, through the production phase that wrapped up at the end of 2011. When given the opportunity to create a launch title for PlayStation’s new next-gen handheld, we jumped at the chance. When asked what game we’d like to make, we said UNCHARTED! Here’s why.
From the beginning, our goal was to create a great UNCHARTED game. We wanted to give players, including ourselves, more of what they love, but with the PS Vita’s unique spin. The cinematic experience, the gunplay and weapons, the compelling story and characters, the mystery and treasure hunting based on real history, the puzzles, the platforming, and of course, the colorful and detailed imagery… it’s all there. But it’s on a gorgeous five-inch screen that you can take with you.