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Learning how to bring characters to life with all the nuances of personality, habits, quirks and mannerisms was really Sony Bend’s first and most important job when we started to work on Uncharted: Golden Abyss. We have an awesome example in the Uncharted series, and we wanted to give the characters a level of depth that transcends the screen. These videos shows just a glimpse of our process and how we worked with our eclectic cast of characters.
I’m no stranger to writing, having written all the Syphon Filter games, but this title taught me some new tricks. By the time we started shooting in February 2011, I had gone through over 40 revisions, changing everything from setting, characters, names, dialogue and action. If we count all the in-game VO dialogue, we ended up with over 400 pages of script for Uncharted: Golden Abyss.
Last month, we threw open the doors to a San Francisco location where gamers could just walk right in and go hands on with PlayStation Vita. The reaction was rapturous, but why should California get all the love? Frankly, I think the Golden State is starting to get a little spoiled.
Starting next week, Vita Hill Social Clubs are opening in five of America’s great cities, and we’ll be holding grand opening meetups in all of them:
Tuesday, January 17th
As you may have seen from the photo gallery I posted, I spent last week in Tokyo, Japan covering the first launch of PS Vita and finally getting to see this stunning new hardware in gamers’ hands. While I was there, I met up with Shuhei Yoshida, Vice President of Sony Computer Entertainment and President of Worldwide Studios, to talk about what PS Vita is set to deliver in spades: great games.
PlayStation.Blog: Many view the PlayStation Vita launch line-up as the best in our company’s history. How long have you been planning it for?
Shuhei Yoshida, President, Worldwide Studios: Full development of PS Vita hardware started in Spring, 2008 when the semiconductor was complete.
Earlier this week we held a massive PlayStation Vita event in San Francisco, rife with new games, first hands-on time, and newly-debuted features. The Sony Bend Studios team working on Uncharted: Golden Abyss rolled into town touting something in that last category – the Vita-specific Intu-Aim feature. This “aiming modifier” allows gamers to combine the six-axis gyro features of the Vita to fine tune the shots you line up with the right analog stick for greater precision.
In this exclusive new video, producer Darren Yager shows Drake’s Intu-Aim aided gunning efficiency in action:
Yesterday, more than 60 members of the gaming press piled into our Vita Hill social club in San Francisco to go hands-on with a slew of updated PS Vita games. The event showcased everything from Escape Plan, MotorStorm RC, Super Stardust Delta, and UNCHARTED: Golden Abyss to Ultimate Marvel vs. Capcom 3, Army Corps of Hell, FIFA Soccer… even Plants vs. Zombies (now confirmed!) joined in on the fun.
It was a memorable night, and one you can recreate right now if you happen to live near the San Francisco Bay Area — just visit the Vita Hill social club and bring some friends (the club is free and open to the public through mid-February). Expect to see these PS Vita social clubs expanding to new cities in the coming weeks.
If you’re eagerly anticipating picking up a PlayStation Vita at launch, February 22nd probably feels distressingly far away. “But I want to play NOW,” you may be thinking, feeling, and/or shouting. We understand.
That’s why we’re going to be fanning out across the country to give loyal PlayStation fans the the opportunity to go hands on with the PS Vita months before launch, through a series of Vita Social Clubs. And for people in the San Francisco Bay Area, that opportunity comes knocking this Thursday with the grand opening of the Vita Hill Social Club. We’ll be bringing the food and the beverages, but most importantly, we’ll be bringing the Vitas. Dozens and dozens of them. Bring extra hands!
The Vita Hill Social Club will give you the opportunity to play tons of PS Vita games, including UNCHARTED: Golden Abyss, LittleBigPlanet, Little Deviants, WipEout 2048, ModNation Racers, Reality Fighters, and Hot Shots Golf in a relaxing setting. We’ll also be raffling off a few things… maybe even a PS Vita (correction: yes, we will).
This afternoon on stage at the Web 2.0 Summit in San Francisco, I shared some very exciting news that I know the PlayStation Nation has been anticipating since we unveiled PlayStation Vita back in January. For those looking to get their hands on the ultimate in handheld entertainment, I’m thrilled to let you know that starting on February 22, 2012, PS Vita will be available at major retailers in the United States, Canada, Latin America, and Europe.
Our first-party studios and an army of publishing partners have been extremely hard at work to ensure that PS Vita launches with a vast library of titles that deliver unique gameplay experiences that go beyond any handheld or mobile device on the market.
Hey everyone, this is John Garvin, writer and director of UNCHARTED: Golden Abyss. Today I’m here to run you through some of the highlights of the two levels we’re showcasing this week at the Tokyo Game Show. Watch the video and let us know what you think!
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