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Hi everyone! I’m the the writer and director of UNCHARTED: Golden Abyss. We’ve just released a trailer that introduces a new and important character from our story. You met Jason Dante in our E3 demo and learned a little bit about him: that he and Drake have known each other a long time, that they each know Sully, that Drake taught Dante a lot about treasure hunting, that Dante can be a little, well, greedy.
This time we’re introducing Marisa Chase. But as she tells Drake at one point, call her “Chase,” only her grandfather calls her “Marisa.” I don’t want to give too much away at this point, but I can say this: once again Nathan Drake finds himself on a quest to solve a historical mystery which he hopes will lead to a fantastic treasure. The trick is staying alive long enough to get there. No easy task. And when Drake gets between Dante and Chase, events quickly spiral out of control.
Over the years on the E3 stage, we’ve talked about the “PlayStation family” – our enthusiastic fans and loyal supporters around the world. This year, “PlayStation family” has taken on an increasingly important meaning. I personally want to thank each and every one of you for your patience during the recent PlayStation Network outage. We are extremely grateful for your passion and loyalty. The PlayStation community is stronger and more vibrant than ever and, as detailed a few minutes ago during the E3 press conference, we’re going to thank you for your loyalty with new gaming and entertainment experiences on PlayStation and PSN that will continue to affirm our leadership.
Until very recently, only a handful of people outside of Sony had ever laid their hands on an NGP unit. People would ask me what I thought about the upcoming handheld, and I’d have to reply with: “It looks really good.” I hadn’t had the chance to play it either.
That’s why we invited the cream of the gaming press crop onto a Sony Pictures soundstage in LA, where they (and we) could finally spend hours experiencing some of the titles that will comprise the NGP’s diverse launch lineup. Straight off, Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios, made it clear what the day was all about:
“We’ll talk more about social connectivity features down the line – today is about showing off the core games and getting you hands-on time. I’m sure you have burning questions on launch date, pricing, 3G data plans, and we’ll be very happy to share all those with you moving forward.”
Would you be willing to answer a few brief questions about PlayStation.Blog?