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	<title>PlayStation.Blog &#187; until dawn</title>
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		<title>Until Dawn: Halloween Teaser Trailer</title>
		<link>http://blog.us.playstation.com/2012/10/31/until-dawn-halloween-teaser-trailer/</link>
		<comments>http://blog.us.playstation.com/2012/10/31/until-dawn-halloween-teaser-trailer/#comments</comments>
		<pubDate>Wed, 31 Oct 2012 18:02:21 +0000</pubDate>
		<dc:creator>David Bull</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[supermassive games]]></post_tag>
		<post_tag><![CDATA[until dawn]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89356</guid>
		<description><![CDATA[Happy Halloween, everyone! This is an exciting day for all of us on the <a href="http://us.playstation.com/games-and-media/games/until-dawn-ps3.html?CMP=soc_us__ac_sm_05_21_12">Until Dawn</a> team with our minds occupied by ghouls, beasts, and other things that go bump in the night. We love teen-horror movies (“DON’T OPEN THAT DOOR," we cry... but alas, they always do). That’s why we’re so excited about Until Dawn: this game provides a truly interactive teen-horror experience!

Until Dawn puts you in control of eight teenagers, stranded in a remote location, under threat and trying with all their might to survive 'til sunrise. Since today is Halloween, we have a special treat from Supermassive Games hinting at some of the scariest moments in the game. Don’t worry: no spoilers here. ]]></description>
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<p>Happy Halloween, everyone! This is an exciting day for all of us on the <a href="http://us.playstation.com/games-and-media/games/until-dawn-ps3.html?CMP=soc_us__ac_sm_05_21_12">Until Dawn</a> team with our minds occupied by ghouls, beasts, and other things that go bump in the night. We love teen-horror movies (“DON’T OPEN THAT DOOR,&#8221; we cry&#8230; but alas, they always do). That’s why we’re so excited about Until Dawn: this game provides a truly interactive teen-horror experience!</p>
<p>Until Dawn puts you in control of eight teenagers, stranded in a remote location, under threat and trying with all their might to survive &#8217;til sunrise. Since today is Halloween, we have a special treat from Supermassive Games hinting at some of the scariest moments in the game. Don’t worry: no spoilers here. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7782009356/" title="Until Dawn for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8298/7782009356_bbd8c7b8a7.jpg" width="310" height="174" alt="Until Dawn for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/8048068456/" title="Until Dawn for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8175/8048068456_ab9a14e629.jpg" width="310" height="174" alt="Until Dawn for PS3"></a></p>
<p>Even though you won’t see any spoilers, eagle-eyed viewers may spot some details that spark lingering questions. Who owns the items on the wall? Are the pictures portraying past victims or those who remain? You’ll have to wait for Until Dawn to arrive on PS3 in 2013 to find out!</p>
<p>Stay safe tonight and have a Happy Halloween!</p>
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		<slash:comments>28</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/10/LEAD_UntilDawn1.jpg</thumbnail_url>
<rating>4.41</rating><author_title>Associate Product Manager, SCEA</author_title>
<comment_count>28</comment_count>
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		<title>Until Dawn Q&amp;A: Teen Horror Goes SuperMassive</title>
		<link>http://blog.us.playstation.com/2012/10/02/until-dawn-qa-teen-horror-goes-supermassive/</link>
		<comments>http://blog.us.playstation.com/2012/10/02/until-dawn-qa-teen-horror-goes-supermassive/#comments</comments>
		<pubDate>Tue, 02 Oct 2012 19:15:37 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[until dawn]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=86439</guid>
		<description><![CDATA[Last month’s debut of PlayStation Move-based horror game <a href="http://us.playstation.com/games-and-media/games/until-dawn-ps3.html?CMP=soc_us__ac_sm_05_21_12">Until Dawn</a> generated enough intrigue to propel the game onto at least one news site’s <a href="http://www.t3.com/features/best-of-gamescom">best of gamescom list</a>. And after watching a 30-minute gameplay demonstration of this cheeky horror game at <a href="http://blog.us.playstation.com/tag/gamescom12/">gamescom</a>, it wasn’t hard to see why. The game oozes confidence and style: its immersive use of the PlayStation Move motion controller (from flipping levers to tugging zippers), rapid-fire banter, and unabashed reliance on genre tropes all point to a game that’s determined to push horror gaming into uncharted territory.

It’s important to note that Until Dawn is firmly a <em>teen</em> horror game, trading in the healing herbs and bullet counting of the survival-horror genre for quips, jump scares, and salacious scenarios that wouldn’t seem out of place in Friday the 13th or I Know What You Did Last Summer.]]></description>
				<content:encoded><![CDATA[<p>Last month’s debut of PlayStation Move-based horror game <a href="http://us.playstation.com/games-and-media/games/until-dawn-ps3.html?CMP=soc_us__ac_sm_05_21_12">Until Dawn</a> generated enough intrigue to propel the game onto at least one news site’s <a href="http://www.t3.com/features/best-of-gamescom">best of gamescom list</a>. And after watching a 30-minute gameplay demonstration of this cheeky horror game at <a href="http://blog.us.playstation.com/tag/gamescom12/">gamescom</a>, it wasn’t hard to see why. The game oozes confidence and style: its immersive use of the PlayStation Move motion controller (from flipping levers to tugging zippers), rapid-fire banter, and unabashed reliance on genre tropes all point to a game that’s determined to push horror gaming into uncharted territory.</p>
<p>It’s important to note that Until Dawn is firmly a <em>teen</em> horror game, trading in the healing herbs and bullet counting of the survival-horror genre for quips, jump scares, and salacious scenarios that wouldn’t seem out of place in Friday the 13th or I Know What You Did Last Summer.</p>
<p>After Until Dawn’s gamescom debut, I had a chance to speak with <a href="http://www.supermassivegames.com/index.php?option=com_content&#038;view=article&#038;id=73&#038;Itemid=22">SuperMassive</a>’s executive creative director Will Byles, who discussed the game’s genesis, HUD-free presentation, and adaptive storyline.<br/><br/> </p>
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<blockquote><p>
<strong>PlayStation.Blog: Until Dawn got a great response at gamescom. What do you mean when you say it’s “unashamedly a teen horror”?</strong><br />
Will Byles, Executive Creative Director: Teen horror is where we started. It’s where you have a group of teenagers disappear off to some remote location. The power is usually out; the phone is <em>always</em> out. And then, one by one, they get killed off. And they’re always trying to get it on with each other, often at inappropriate times.</p>
<p><strong>PSB: Until Dawn has no HUD at all &#8211; no onscreen button icons, no text. Why is that important?</strong><br />
WB: We think it’s massively important for two reasons. We wanted to make sure this game was fun to play, but also watchable &#8212; we wanted a couple or group of friends to sit down and those that weren’t playing would be really happy to watch the whole thing. It just seemed like a much better way of doing it.</p>
<p>Every time we put something on screen, it breaks your suspension of disbelief just a little bit. So we try to keep it to a minimum. We wanted to try and keep all the shocks and scares first-person, so they’re happening to the player, with as few abstract elements as possible.</p>
<p><strong>PSB: Until Dawn’s use of PlayStation Move is fascinating and helps make it a very tactile game. When did you settle on Move, and why?</strong><br />
WB: The game was designed from the ground up for PS Move. We started off making a first-person teen horror game that was flashlight-based &#8212; everything you needed to do or navigate used the flashlight. And PS Move is perfect for that; it looks like a flashlight, it feels like a flashlight. The T button underneath it handles your walking speed. Then, when you’re interacting without the flashlight, we map the PS Move controller to what your hand would do.
</p></blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8048068456/" title="Until Dawn for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8175/8048068456_ab9a14e629.jpg" width="310" height="174" alt="Until Dawn for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/8048062861/" title="Until Dawn for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8311/8048062861_471c3aa3dc.jpg" width="310" height="174" alt="Until Dawn for PS3"></a></p>
<blockquote><p>
<strong>PSB: Until Dawn’s story adapts to your play decisions, so this isn’t a linear game in the traditional sense. How many variations are possible?</strong><br />
WB: I don’t want to give <em>too</em> much away about the story, but we’ve got two things going on. The story adapts to what’s happening. A massive part of teen horror movies is people getting killed one by one; with our game, we want the fate of the character you’re playing is in your hands. Another thing: If you die in this game, you die. The story will change, adapt. There’s no reset or respawning &#8212; that’s it. You’re onto the next character.</p>
<p>During development, we did a lot of testing to make sure that there was a pacing to the fear. We did galvanic skin response (GSR) tests, which sounds quite technical, but it measures the conductivity of people’s skin &#8212; like a lie detector. Then the person would play the game, we would film them and see what’s onscreen, and we’d get this graph showing how frightened or relaxed they were. It’s quite interesting: The scene when Michael and Jessica are in the lodge and it starts to get amorous, we saw some interesting skin galavanic responses when some of the younger men were playing it. [laughter]</p>
<p><strong>PSB: Heavy Rain is the last time we’ve seen this kind of branching story. Was Heavy Rain an influence for you at all?</strong><br />
WB: I think Heavy Rain is a great innovator in interactive narrative, [the team] is phenomenally good. David Cage is a great leader in that, so yeah, we definitely took some inspiration there.</p>
<p><strong>PSB: The game seems to have a good sense of humor, such as that scene where you use PlayStation Move to begin disrobing your girlfriend.</strong><br />
WB: We keep coming back to the game being unashamedly a teen horror. If we didn’t do that stuff, I think that people would feel cheated. We’ve got to go there, we’ve got to do it. People see teen horror movies as date movies, and we’re trying to do the same thing here&#8230;.To us, the three words of teen horror are scary-sexy-funny. Things like I Know What You Did Last Summer, Scream&#8230;on TV, Buffy or Supernatural. All of those have the same sort of feel &#8212; they’re teen horror.</p></blockquote>
]]></content:encoded>
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		<slash:comments>34</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/10/LEAD_UntilDawn.jpg</thumbnail_url>
<rating>4.05</rating><author_title>Social Media Manager</author_title>
<comment_count>34</comment_count>
<comment_replies_count>13</comment_replies_count>	</item>
		<item>
		<title>PlayStation Blogcast 039: Ratchet Until Dawn</title>
		<link>http://blog.us.playstation.com/2012/08/23/playstation-blogcast-039-ratchet-until-dawn/</link>
		<comments>http://blog.us.playstation.com/2012/08/23/playstation-blogcast-039-ratchet-until-dawn/#comments</comments>
		<pubDate>Fri, 24 Aug 2012 05:40:35 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<post_tag><![CDATA[need for speed most wanted]]></post_tag>
		<post_tag><![CDATA[playstation blogcast]]></post_tag>
		<post_tag><![CDATA[ratchet & clank full frontal assault]]></post_tag>
		<post_tag><![CDATA[until dawn]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=83270</guid>
		<description><![CDATA[<blockquote>
<ul><li>Subscribe via <a href="http://itunes.apple.com/podcast/the-official-playstation-blogcast/id483223024">iTunes</a>
</li>
<li>Subscribe via <a href="http://feeds.feedburner.com/TheOfficialPlaystationBlogcast">RSS here</a></li>
<li>Download the MP3 <a href="http://traffic.libsyn.com/playstation/39_Episode_039__Ratchet_Until_Dawn.mp3">here</a> on PS3, PS Vita or PC (Right-Click->Save As)</li></ul></blockquote>

We wrap up our <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom 2012</a> coverage this week with a trio of scintillating new interviews with some of the the stars of the show. Self-proclaimed "teen horror" adventure <a href="http://blog.us.playstation.com/tag/until-dawn/">Until Dawn</a> brought the house down in Cologne, fusing immersive PlayStation Move-based exploration and immersive puzzle-solving.]]></description>
				<content:encoded><![CDATA[<blockquote><p><strong>Subscription Links:</strong></p>
<ul>
<li>Subscribe via <a href="http://itunes.apple.com/podcast/the-official-playstation-blogcast/id483223024">iTunes</a>
</li>
<li>Subscribe via <a href="http://feeds.feedburner.com/TheOfficialPlaystationBlogcast">RSS here</a></li>
<li>Download the MP3 <a href="http://traffic.libsyn.com/playstation/39_Episode_039__Ratchet_Until_Dawn.mp3">here</a> on PS3, PS Vita or PC (Right-Click->Save As)</li>
</ul>
</blockquote>
<p class="center"><iframe src="http://html5-player.libsyn.com/embed/episode/id/2043512/height/250/width/500/autoplay/no/autonext/no/direction/forward/thumbnail/yes" height="250" width="500" scrolling="no"></iframe></p>
<p>We wrap up our <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom 2012</a> coverage this week with a trio of scintillating new interviews with some of the the stars of the show. Self-proclaimed &#8220;teen horror&#8221; adventure <a href="http://blog.us.playstation.com/tag/until-dawn/">Until Dawn</a> brought the house down in Cologne, fusing immersive PlayStation Move-based exploration and immersive puzzle-solving. Executive Creative Director Will Byles joins us to share details on this thriller where the fate of the main cast lies entirely in your hands. </p>
<p>Then, Insomniac&#8217;s Shaun McCabe drills into the competitive multiplayer of <a href="http://blog.us.playstation.com/tag/ratchet-clank-full-frontal-assault/">Ratchet &#038; Clank: Full Frontal Assault</a>, complete with new details on the game&#8217;s PS Vita version and cross-play functionality. Finally, Criterion&#8217;s Executive Producer Matt Webster runs through the finer points of <a href="http://us.playstation.com/psvita/games-and-media/psv-need-for-speed-most-wanted.html">Need for Speed: Most Wanted</a> and why the PS Vita version is the spitting image of its PS3 big brother.</p>
<p>Of course, that&#8217;s all in addition to the normal volley of weekly info: Next week&#8217;s North American PlayStation Store releases, new &#8220;player queries&#8221; and tips, a hand-plucked PSN Gem of the Week &#8212; Nick even busts out a tough new Mystery Theme. Listen in and let us know what you think!</p>
<blockquote>
<h4>Stuff We Talked About</h4>
<li><a href="http://blog.us.playstation.com/tag/until-dawn/">Until Dawn</a></li>
<li><a href="http://blog.us.playstation.com/tag/ratchet-clank-full-frontal-assault/">Ratchet &#038; Clank: Full Frontal Assault</a></li>
<li><a href="http://us.playstation.com/psvita/games-and-media/psv-need-for-speed-most-wanted.html">Need for Speed: Most Wanted for PS Vita</a></li>
<li><a href="http://blog.us.playstation.com/2012/08/14/youtube-app-for-ps3-lands-today/">YouTube for PS3</a></li>
<li><a href="http://blog.us.playstation.com/tag/sound-shapes/">Sound Shapes</a></li>
<li>Voice chat</li>
<li><a href="http://blog.us.playstation.com/tag/dishonored/">Dishonored</a></li>
<li><a href="http://blog.us.playstation.com/tag/datura/">Datura</a></li>
</blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7748803436/" title="Official PlayStation.Blogcast - Sid Shuman by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7131/7748803436_18b984e63b_m.jpg" width="150" height="150" alt="Official PlayStation.Blogcast - Sid Shuman"></a><a href="http://www.flickr.com/photos/playstationblog/6925687418/" title="Jeff for Blogcast by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7230/6925687418_98fa66a505_m.jpg" width="150" height="150" alt="Jeff for Blogcast"><a href="http://www.flickr.com/photos/playstationblog/6391381039/" title="Official PlayStation.Blogcast: Nick Suttner by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7172/6391381039_445fb0f562_q.jpg" width="150" height="150" alt="Official PlayStation.Blogcast: Nick Suttner"></a><a href="http://www.flickr.com/photos/playstationblog/6391381173/" title="Official PlayStation.Blogcast: Rey Gutierrez by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7154/6391381173_84006ff689_q.jpg" width="150" height="150" alt="Official PlayStation.Blogcast: Rey Gutierrez"></a></p>
<h4>The Cast</h4>
<li><a href="http://blog.us.playstation.com/author/sshuman/">Sid Shuman</a> &#8211; PlayStation Social Media Manager</li>
<li><a href="http://blog.us.playstation.com/author/jrubenstein/">Jeff Rubenstein</a> &#8211; PlayStation Sr. Social Media Manager</li>
<li><a href="http://blog.us.playstation.com/author/nsuttner/">Nick Suttner</a> &#8211; PlayStation Sr. Product Evaluator</li>
<li><a href="http://blog.us.playstation.com/author/rgutierrez/">Rey Gutierrez</a> &#8211; PlayStation &#8220;Creator of Awesome&#8221;</li>
<p><em>[Editor’s note: PSN game release dates are subject to change without notice. Game<br />
details are gathered from press releases from their individual publishers and/or ESRB rating<br />
descriptions.]</em></p>
<ul>
<li>Thanks to <a href="http://www.coryschmitz.com">Cory Schmitz</a> for our beautiful logo and <a href="http://dormilon-music.com/">Dormilón</a> for our rad theme song and show music. Special thanks to <a href="http://www.astrogaming.com/">Astro Gaming headsets</a> for providing audio gear.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/08/23/playstation-blogcast-039-ratchet-until-dawn/feed/</wfw:commentRss>
		<slash:comments>40</slash:comments>
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<rating>4.09</rating><author_title>Social Media Manager</author_title>
<comment_count>40</comment_count>
<comment_replies_count>15</comment_replies_count>	</item>
		<item>
		<title>Until Dawn: New PS Move Horror Game Announced for PS3</title>
		<link>http://blog.us.playstation.com/2012/08/14/until-dawn-new-ps-move-horror-game-announced-for-ps3/</link>
		<comments>http://blog.us.playstation.com/2012/08/14/until-dawn-new-ps-move-horror-game-announced-for-ps3/#comments</comments>
		<pubDate>Tue, 14 Aug 2012 18:34:13 +0000</pubDate>
		<dc:creator>Will Byles</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[supermassive games]]></post_tag>
		<post_tag><![CDATA[until dawn]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82328</guid>
		<description><![CDATA[Hi, my name is Will Byles and I'm the Executive Creative Director for Until Dawn over at Supermassive Games. We're very excited to finally lift the lid on Until Dawn, our new <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> title, developed exclusively for <a href="http://us.playstation.com/ps3/playstation-move/?CMP=soc_us__ac_sm_05_21_12">PlayStation Move</a>!

To give you a sneak peek at what's in store, check out our announcement trailer...

So, what did you think? We've been churning away on this game for a while now, working with Hollywood writers and US TV talent, doing our best to bring the Teen Horror experience to PlayStation. Inspired by classic movies in the genre, we expect that Until Dawn will draw you in with its characters, killer dialogue and shocking, twisted story.
]]></description>
				<content:encoded><![CDATA[<p>Hi, my name is Will Byles and I&#8217;m the Executive Creative Director for Until Dawn over at Supermassive Games. We&#8217;re very excited to finally lift the lid on Until Dawn, our new <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> title, developed exclusively for <a href="http://us.playstation.com/ps3/playstation-move/?CMP=soc_us__ac_sm_05_21_12">PlayStation Move</a>!</p>
<p>To give you a sneak peek at what&#8217;s in store, check out our announcement trailer&#8230;<br />
</br><br />
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<p>So, what did you think? We&#8217;ve been working on this game for a while now, working with Hollywood writers and US TV talent, doing our best to bring the a new horror experience to the PlayStation Move. Inspired by classic movies like Friday the 13th, Halloween, and SCREAM, we expect that Until Dawn will draw you in with its characters, chilling setting and shocking, twisted story.</p>
<p>On the anniversary of their friends&#8217; disappearance, a group of classmates visit the site of the mystery to bury their ghosts and get some closure. Little do they know, they&#8217;ll end up burying each other instead&#8230;</p>
<p>Just like in classic horror films it&#8217;s isolated, the power&#8217;s out and the phones don&#8217;t work! You&#8217;ll play through the story as multiple characters, sometimes with a friend and sometimes on your own to discover who it is that’s intent on killing off you and your friends. It’s up to you how you play, so we don&#8217;t know how your story will go or who&#8217;ll be there with you at the end.</p>
<p class="aligncenter"><a title="Until Dawn for PS3 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/7782009356/"><img src="http://farm9.staticflickr.com/8298/7782009356_bbd8c7b8a7_z.jpg" alt="Until Dawn for PS3" width="310" height="170" /></a><a title="Until Dawn for PS3 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/7782009988/"><img src="http://farm9.staticflickr.com/8426/7782009988_54eb07f798_z.jpg" alt="Until Dawn for PS3" width="310" height="170" /></a></p>
<p>To play the game you&#8217;ll use the PS Move controller in a totally natural way. It&#8217;ll act as your flashlight, guiding your way through the darkness, or when you want to use something the controller will intuitively map your actions in the real world to those of your character’s hand in the game world.</p>
<p>We really hope you&#8217;re as psyched about Until Dawn as we are, coming next year exclusively to PlayStation 3. Get ready to be scared.</p>
<blockquote><p class="center"><strong>Check out all the news coming out of Gamescom 2012 on PlayStation.Blog</strong></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/">Media Molecule’s New Project Revealed: Tearaway for PS Vita</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/see-the-first-trailer-for-call-of-duty-black-ops-declassified-on-ps-vita">See the First Trailer for Call of Duty: Black Ops Declassified on PS Vita</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/playstation-all-stars-gamescom-reveal-dante-sackboy-spike-ratchet-and-clank">PlayStation All-Stars Gamescom Reveal: Dante, Sackboy, Spike, Ratchet and Clank</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/the-last-of-us-a-new-perspective-from-naughty-dog/">Gamescom: New The Last of Us Trailer</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/watch-the-gamescom-trailer-for-killzone-mercenary">Watch the GamesCom Trailer for Killzone: Mercenary</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/psone-classics-coming-to-ps-vita-via-the-latest-system-software-update-v1-80">PSone Classics Coming to PS Vita via the latest System Software Update (v1.80)</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/the-curtain-is-raised-on-puppeteer-a-new-ps3-adventure">The Curtain is Raised on Puppeteer, a New PS3 Adventure</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/playstation-plus-coming-to-ps-vita-online-game-save-storage-getting-upgraded/">PlayStation Plus Coming to PS Vita, Online Game Save Storage Getting Upgraded</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/are-you-ready-for-the-god-of-war-ascension-multiplayer-beta">Are You Ready for the God of War: Ascension Multiplayer Beta?</a></p>
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