It is with excitement that we announce the Battlefield Hardline beta will continue for an additional week, ending on Thursday, June 26th at 12:00PM PST. Registration for PlayStation 4 players is still open at battlefield.com/beta until Sunday, June 22nd at 12:00PM PST. Be sure to sign up in order to claim your beta rewards.
In a bold move, Visceral Games and EA have made the newly unveiled Battlefield Hardline playable now for the public in a closed multiplayer beta, available on PlayStation 4. This will be a unique chance for players to live out their cops and criminals fantasies – months before the official release on October 21st.
A couple weeks ago, we asked you for Dead Space 3 questions, which we’d forward along to Visceral Games for a future Q&A. Starting at 12:01AM Pacific time tonight, you’ll be able to download the game on PSN in North America, and it will be available at retail tomorrow, so we think now’s a good time to revisit that.
You mobilized and responded to our request in full force, so we had plenty to ask about when we tracked down John Calhoun, Associate Producer of Dead Space 3. When we finally caught up with him, we
threatened dismemberment politely asked him a few of the questions you had, and he was happy to oblige. Read on to find out how Visceral kept co-op scary, what Isaac’s new locomotive abilities mean for the game, and what kinds of new horrors you’ll face when Dead Space 3 launches tomorrow.
Next February sees the release of the third main entry in EA’s critically lauded sci-fi survival horror series, Dead Space. While the first two games followed very similar templates, the latest installment really mixes things up by introducing full co-op play to the main campaign.
The optional drop-in, drop-out multiplayer lets a second player join in the story as new character Sergeant John Carver. While the game is fully playable as a solo experience, if you play with friend you’ll have an expanded story and get to experience a number of extra sequences and set-pieces.
We sat down with the game’s producer Steve Papoutsis to find out how – and why – developer Visceral Games has implemented this new system and what fans of the series can expect from reluctant hero Isaac Clarke’s latest adventure.
Hiding in the deepest corner of the galaxy — and in the vast recesses of your Dead Space 2: Limited Edition Blu-ray next Tuesday — you can find Dead Space 2’s maniacal cousin Dead Space: Extraction. Decked out in luscious HD graphics, this PS3-exclusive edition of Dead Space: Extraction harnesses the precision of PlayStation Move […]
EA’s Tokyo Game Show event was stuffed with more games than we could count, but when we saw the first playable build of Dead Space: Extraction running on the PS3 with PlayStation Move, Rey and I made a beeline for Visceral Games’ upcoming horror shooter. Dead Space: Extraction is a prequel to the original Dead […]
Hello PlayStation community! The Dead Space 2 team is excited to bring you something for the first time in the history of the franchise — the ability to strategically dismember your friends in our all new multiplayer feature! That’s right, Dead Space 2 will offer its own unique take on multiplayer, which is intensely gruesome […]
It’s been a busy few days for Dead Space fans; a lot of news has come to light over the last week. While Dead Space 2 is still on track for early 2011, the world of Isaac Clarke is spreading like necromorphs through a ventilation system. In this interview from last week’s EA Showcase, Dead […]