As detailed in our coverage last week, the game’s core conceit – that its central hero, hacker Aiden Pearce’s primary weapon is not a gun, but an entire city – is one of the boldest, most ambitious ideas to come along in some time. To find out more about the game’s attempts to re-write the action rulebook, PlayStation.Blog sat down with the game’s creative director Jonathan Morin.
Watch_Dogs’s dark vision of technological totalitarianism is heading to PS3 and PS4, and we were lucky enough to see the first live gameplay demo in San Francisco earlier this week (played on a DualShock 4, no less!). We’ve carefully studied the footage, asked pressing questions, and present you with this breakdown.
Today we’re pleased to debut a Watch_Dogs developer diary as part of PlayStation’s “Conversations With Creators,” an ongoing series that focuses on PS4 game development with some of the most accomplished game studios in the world.
Nik here, it’s nice to get another opportunity to chat with you guys. Today we’re digging a bit deeper into the human puzzle that is Aiden Pearce by launching our World Premiere Gameplay Trailer. Here you’ll get to know Aiden a bit better, and most importantly, you’ll discover what drives him to do the things he does.
Watch_Dogs is back. In reality it never really went away, but it has been a while since E3 2012. A lot of development has been done on our side. We know you have many questions. Believe this: we’ll do our best in the upcoming months to answer all of them… well, most of them.
For now, though, the whole development team is very proud to show you this new gameplay demo where you’ll get to see yet another facet of Watch_Dogs in action. In it, you can see that Watch_Dogs will be a game of opportunities and choices; of connections and consequences.
As we continue our march towards launch you’ll get to know Aiden Pearce, our mysterious protagonist. Learn what drives him and what makes him tick.