In the latest Watch_Dogs video below, we get a first look at some of the experiences you’ll encounter when free-roaming through Chicago. While the main storyline is packed with great missions and intriguing characters, there are plenty of unique scenarios you’ll encounter while simply exploring the world. Let’s have a look at some of them.
As you’ve probably noticed, the buzz around Watch_Dogs has been awesome, and we’ve gotten some great responses from the press. In fact, we recently received more than 90 awards and nominations at this year’s E3. This trailer showcases a few of the amazing things people have said, paired with gameplay footage — some of it brand new.
As detailed in our coverage last week, the game’s core conceit – that its central hero, hacker Aiden Pearce’s primary weapon is not a gun, but an entire city – is one of the boldest, most ambitious ideas to come along in some time. To find out more about the game’s attempts to re-write the action rulebook, PlayStation.Blog sat down with the game’s creative director Jonathan Morin.
Watch_Dogs’s dark vision of technological totalitarianism is heading to PS3 and PS4, and we were lucky enough to see the first live gameplay demo in San Francisco earlier this week (played on a DualShock 4, no less!). We’ve carefully studied the footage, asked pressing questions, and present you with this breakdown.