+ Posted by Wilson Cheng
Hello everybody! What you’ll find below is a specially narrated cut of the cinematic intro to WipEout 2048 on PlayStation Vita. Essentially, the movie’s goal is to take you on a journey through the evolution of motorsport in Studio Liverpool’s vision of the world, up until the point where Anti-Gravity technology has replaced modern day automotive technology and the first season of the Anti-Gravity Racing Championships has kicked off on the streets of Nova State City. So, without further ado, sit back, press play and let Game Director Graeme Ankers, and Art Director Lee Carus, take you on a trip through time to the year 2048.
What’s really interesting about WipEout 2048 and the direction the team at Studio Liverpool took with it, is that it takes place in the not too distant future and serves as a precursor to the events that take place in the original WipEout on PS one. And because of that it differs from WipEout experiences in the past.
Last month, we threw open the doors to a San Francisco location where gamers could just walk right in and go hands on with PlayStation Vita. The reaction was rapturous, but why should California get all the love? Frankly, I think the Golden State is starting to get a little spoiled.
Starting next week, Vita Hill Social Clubs are opening in five of America’s great cities, and we’ll be holding grand opening meetups in all of them:
Tuesday, January 17th
Chicago (click here to RSVP)
1444 N. Milwaukee Ave
Your host: Jeff Rubenstein from PlayStation.Blog
If you’re eagerly anticipating picking up a PlayStation Vita at launch, February 22nd probably feels distressingly far away. “But I want to play NOW,” you may be thinking, feeling, and/or shouting. We understand.
That’s why we’re going to be fanning out across the country to give loyal PlayStation fans the the opportunity to go hands on with the PS Vita months before launch, through a series of Vita Social Clubs. And for people in the San Francisco Bay Area, that opportunity comes knocking this Thursday with the grand opening of the Vita Hill Social Club. We’ll be bringing the food and the beverages, but most importantly, we’ll be bringing the Vitas. Dozens and dozens of them. Bring extra hands!
The Vita Hill Social Club will give you the opportunity to play tons of PS Vita games, including UNCHARTED: Golden Abyss, LittleBigPlanet, Little Deviants, WipEout 2048, ModNation Racers, Reality Fighters, and Hot Shots Golf in a relaxing setting. We’ll also be raffling off a few things… maybe even a PS Vita (correction: yes, we will).
+ Posted by Sid Shuman
If there’s any game series that’s synonymous with PlayStation, it’s Wipeout. This fast-paced combat racer has appeared on every single PlayStation console, and now it’s preparing to make the jump to PS Vita with Wipeout 2048. We recently interviewed producer Michael Pulst, who gave us a tour of the new control options (front and rear touchscreen as well as motion controls), gameplay refinements, and multiplayer support between PS Vita and PS3. Read on for highlights from our interview.
PlayStation.Blog: What are longtime fans likely to notice first about Wipeout 2048 on PS Vita?
Michael Pulst, Assistant Producer: We’ve made the tracks a little bit wider. Wipeout has always been known for its intense, hardcore racing; in the past games, you were not only fighting the other players but you’re also fighting the track. It was so hardcore that it actually turned some people off; it was a barrier to entry, and the team recognized this. By making the tracks a bit wider, you’re able to concentrate more on the race and fighting off the other players.
The WipEout series is synonymous with PlayStation hardware launches and so there’s a warm feeling of familiarity to knowing that WipEout 2048 is coming to PlayStation Vita during the launch window.
The game focuses on the birth of Anti-grav racing and the Liverpool Studio team is keen to focus on how the architecture of the futuristic city shapes both look and gameplay. I caught up with Graeme Ankers and Stuart Tilley out in the sunshine between presentations.
It’s fantastic to see a new WipEout game on its way, particularly one that is looking to take the series in a new direction. We already know that it will support cross platform play allowing Vita and PS3 players to go head-to-head online and I’ve just learned that the soundtrack – a vital ingredient in the WipEout DNA – features new remixes of Underworld and Leftfield tracks from the original game, as well as a new track from Deadmau5.
+ Posted by Rey Gutierrez
As a fan of arcade racers and an evangelist for all things fast, my face melted off with a recent build of Wipeout (working title) specifically built from the ground up for NGP.
Game director, Stu Tilley promises the biggest Wipeout experience to date; with ten brand new tracks, 20 brand new ships, new game modes and weapons. My favorite feature and new to PlayStation, is cross-platform-gaming. Load up your copy of Wipeout HD on your PS3 and you’ll be able to race up against seven NGP opponents in online multiplayer sessions. Mix and match the variety of PS3s and NGPs racers however you like, bringing the world of Wipeout seamlessly together with the power PSN.
Learn more details in the video above, which also showcases how Tilley and his team took advantage of NGP’s touch technology, dual cameras and built-in gyros.
Attention Speed Demons: WipEout – one of PlayStation’s most celebrated and longest-running franchises – turns 15 this year. To celebrate this momentous occasion, we’re launching the WipEout Museum – a brand new space stuffed to the brim with games based upon this critically-acclaimed series of hypersonic, futuristic racers. From the Team Logo Hunt questing game [...]
+ Posted by Paul Tweedle
Hello people of America, I’m Paul Tweedle, the Producer of wipEout Pulse, blogging at you from Liverpool in the UK. You have probably heard of Liverpool as the home of The Beatles, but we like to think of it as the home of anti-gravity racing. We’ve been knocking out wipEout games for years now and [...]