A full UGC suite in a game like I2 is a new experience on PS3, so what can you do with it? And how difficult is it to put something together? Sucker Punch Senior Game Designer Karl Deckard sat down with us to demonstrate how to remix something fun.
As a huge devotee of the first inFAMOUS, I was eager to get my hands on the DualShock 3 to try out the new single player levels. Here are my impressions to go along with the video:
Just a few days ago we hosted a large press event with editors from the US and Europe where we gave everyone a first taste of our expansive multiplayer mode in Uncharted 3: Drake’s Deception.
Uncharted 3 multiplayer is a complete evolution from the initial foray we made into multiplayer with Uncharted 2. The leap forward in gameplay, technology — not the least of which is 3D stereoscopic support — and depth is nothing short of astounding, no joke. Our goal has always been to take the signature Uncharted gameplay and our penchant for awesome set-piece moments to serve as the key building blocks for creating a multiplayer experience like no other. We dipped our toe in with Uncharted 2. Now, with Uncharted 3, we’re diving in headfirst.
As you know from our Ratchet & Clank: All 4 One blog post, we spent yesterday with a large group of North American and European press here in Los Angeles. They didn’t just see North Carolina’s new Ratchet & Clank game though – the Burbank-based Resistance 3 team was on hand to present a new single-player area, multiplayer map, and weapon.
Our new single-player area finds hero Joseph Capelli and Dr. Malikov in the dark woods of Pennsylvania, hunted by Chimeran snipers and dropships. In this section of the game, players must sneak through the forest, avoiding the spotlights of the dropships while dispatching the sniper hybrids. They also run into Hybrids that are shielded by drones – requiring Capelli to destroy the drones first before attacking the Hybrids.
Yesterday in Los Angeles, we presented a new demo of Ratchet & Clank: All 4 One to an audience of US and European journalists. While we presented some new levels and weapons/gadgets, we also wanted to show once again that All 4 One is a sprawling new Ratchet & Clank adventure, with a full story, big arsenal, and tons of co-op mayhem. Further, in All 4 One, we like to say there’s an “I” in team: work together, but reward yourself. You all have to help each other out, but at the same time, the winner will earn the best rewards and get the first chance to buy the newest weapons in the game.
Have you ever put on a wedding or a huge party? A bunch of us are in working this weekend, but it’s not just the normal bug fixing, polishing, and optimizing. Today we’re hanging art, arranging some furniture, and (shudder) cleaning up our offices. All of this is being done in preparation for the 60+ media members who will be flying up to Seattle on Monday for our “Media Day” event for inFAMOUS 2. So you can think of this as our once-every-two-years chance to spruce up the place, and put on a little bit of a show.
It’s been a busy 2011 already for us here at Sony Computer Entertainment! We’ve seen the launch of LittleBigPlanet 2, MLB 11 The Show, Killzone 3, PlayStation Move Heroes, and many more—and we’re just getting started. Tomorrow sees the release of Patapon 3 and April 19th marks the North American launch of SOCOM 4: U.S. Navy SEALs. We have more heavy hitters coming throughout the year and I’m excited to announce that this week you’ll be seeing new information popping up on the PlayStation.Blog and through the gaming media offering sneak peeks at some of our biggest titles launching in 2011.
Would you be willing to answer a few brief questions about PlayStation.Blog?