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	<title>PlayStation.Blog &#187; x-men arcade</title>
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		<title>Marvel’s Top 5 ‘What the–?!’ Things About X-Men Arcade, Coming Tomorrow to PSN</title>
		<link>http://blog.us.playstation.com/2010/12/13/marvels-top-5-what-the-things-about-x-men-arcade-coming-tomorrow-to-psn/</link>
		<comments>http://blog.us.playstation.com/2010/12/13/marvels-top-5-what-the-things-about-x-men-arcade-coming-tomorrow-to-psn/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 00:43:20 +0000</pubDate>
		<dc:creator>Chris Baker</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[marvel studios]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[x-men arcade]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41780</guid>
		<description><![CDATA[Joining Marvel Pinball on the PlayStation Network this Tuesday, X-Men Arcade holds a special place in my Marvel-loving heart and even helped shape my knowledge of the Marvel Universe at a fairly young age. OK, so maybe it was off in a few ways – and that’s what I’m counting down here today. X-Men Arcade [...]]]></description>
				<content:encoded><![CDATA[<p>Joining <a href="http://blog.us.playstation.com/2010/11/15/make-mine-marvel-pinball/">Marvel Pinball</a> on the <a href="http://us.playstation.com/psn/">PlayStation Network</a> this Tuesday, <a href="http://marvel.com/news/story/14823/get_ready_for_x-men_arcade">X-Men Arcade</a> holds a special place in my Marvel-loving heart and even helped <a href="http://fans.marvel.com/marvel_interactive/blog/2007/04/27/all_i_need_to_know_about_marvel...">shape my knowledge of the Marvel Universe</a> at a fairly young age. OK, so maybe it was off in a few ways – and that’s what I’m counting down here today.</p>
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<p>X-Men Arcade holds up as one of the greatest beat-‘em-up games of its era, and if you were a fan of it when it came out, I think you’ll agree that the 18-year wait for a console version was definitely worth it&#8230; but not only for gameplay fun and nostalgia. A big part of the game’s charm playing it now is something we didn’t really think twice about back in 1992 – powers that went beyond characters’ capabilities, laughable in-game dialogue, and other oddities, for example. In other words, the kinds of things that the person with my job at Marvel would strike down in a game design document the moment we see them crop up in a current game. But for this one, we&#8217;re letting it all slide.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5259266766/" title="X-Men Arcade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5048/5259266766_b4435c9a94.jpg" width="500" height="281" alt="X-Men Arcade for PS3 (PSN)" /></a></p>
<p>If you know your Marvel, you might remember a comics series called <a href="http://en.wikipedia.org/wiki/What_the">WHAT THE&#8211;?!</a> from the ‘80s (you may have even seen a<a href="http://www.youtube.com/user/MARVEL#g/c/72362A49FB745604"> series of hilarious videos</a> thanks to <a href="http://marvel.com/">Marvel.com</a>). So, with that in mind, here are what I would consider the top five “What the&#8211;?!” things about X-Men Arcade…</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5258900573/" title="X-Men The Arcade Game for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5044/5258900573_70bf99bcbe_m.jpg" width="240" height="125" alt="X-Men The Arcade Game for PS3 (PSN)" /></a><a href="http://www.flickr.com/photos/playstationblog/5258900619/" title="X-Men The Arcade Game for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5086/5258900619_77dc604140_m.jpg" width="240" height="125" alt="X-Men The Arcade Game for PS3 (PSN)" /></a></p>
<p><span id="more-41780"></span><br />
<strong>5. The Juggernaut&#8217;s self-esteem boost.</strong> It&#8217;s been well established in the comics that &#8220;<a href="http://en.wikipedia.org/wiki/Nothing_Can_Stop_the_Juggernaut!">nothing can stop the Juggernaut</a>,&#8221; so the dude normally just pretty much rampages through anything in his way, and that&#8217;s that. But in X-Men Arcade, he must have been feeling a little less unstoppable – so he started packin&#8217; a bazooka. I suppose there&#8217;s a more logical explanation, though. Maybe he just thinks bazookas are awesome, so decided now was the time to try one out. After all, he can easily carry one like a piece of paper given his strength, and at the end of the day he’s just a dude. And part of being a dude is inherently knowing that bazookas are awesome.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5259266742/" title="X-Men Arcade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5009/5259266742_18590e8006_m.jpg" width="240" height="131" alt="X-Men Arcade for PS3 (PSN)" /></a></p>
<p><strong>4. Who am I fighting?</strong> We all know the bosses in X-Men Arcade pretty well: In their own words, Pyro will burn you to toast, nothing moves the Blob, and the White Queen welcomes you to die, to name a few. But who are these shlubs I&#8217;m clobbering the rest of the time? Lizard dudes? Little mini-<a href="http://en.wikipedia.org/wiki/Krakoa">Krakoa</a>s? Some kinds of Sentinels I&#8217;ve never seen? None of these guys look quite like anything I&#8217;ve ever seen in the comics, nor the “<a href="http://en.wikipedia.org/wiki/Pryde_of_the_x-men">Pryde of the X-Men</a>” cartoon on which the game is actually based. But let&#8217;s just assume those last foes I mentioned are indeed Sentinels&#8230;</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5258832539/" title="X-Men Arcade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5128/5258832539_1a94a48b29.jpg" width="500" height="190" alt="X-Men Arcade for PS3 (PSN)" /></a></p>
<p><strong>3. Why is Magneto working with Sentinels?!</strong> Even if the common enemies you&#8217;re taking on all the time are just some sort of Sentinel-type robot, Magneto&#8217;s still working with the nastiest Sentinel of them all, in <a href="http://marvel.com/universe/Nimrod_(Sentinel)">Nimrod</a>, plus the huge one above that shows up out of nowhere <a href="http://www.youtube.com/watch?v=-R4t4X1SB5Y">delivering “mini-Krakoas” and Reavers from his mouth</a>. Ehh, who cares about the “why”? Let&#8217;s just say Magneto&#8217;s controlling them all with his magnetism powers and call it a day.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5258660483/" title="X-Men Arcade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5082/5258660483_7d658d2f71.jpg" width="500" height="221" alt="X-Men Arcade for PS3 (PSN)" /></a></p>
<p><strong>2. Can he really do that?</strong> Quick answer: No. Nightcrawler can&#8217;t zap you when he teleports (pictured above). Wolverine can&#8217;t shoot lasers from his claws your way. <a href="http://www.youtube.com/watch?v=en1eYsNb_Is">Nor can Colossus flex and go “RAWWWAAAARRRRR!!!”</a> to send you to kingdom come. It&#8217;s all kinds of fun to do all those things in the game, though!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5259266818/" title="X-Men Arcade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5085/5259266818_f8c98b1a63.jpg" width="500" height="264" alt="X-Men Arcade for PS3 (PSN)" /></a></p>
<p><strong>1. What did you just say, Magneto?&#8230;</strong> For being one of the most brilliant super villains in the history of comics, Magneto sure says some silly things. My favorites: “X-chickens!” he taunts during the final battle. <a href="ttp://www.youtube.com/watch?v=gjuWKAMAlQU">“I am Magneto! Master of Magnet!”</a> he proclaims with the audacity to make master of unlocking Jill Valentine jealous. And, finally, one of the greatest pieces of videogame dialogue of all time: <a href="http://www.youtube.com/watch?v=IdAmkx8eAos">“X-Men&#8230; Welcome to die!”</a>, which we made sure could be heard at the end of the game’s trailer…</p>
<p>So, yeah&#8230; None of those things would be presented the same way if this were a new game going through today&#8217;s typical Marvel approval process for games. But it&#8217;s not, and all of this ridiculousness is still 100 percent completely in tact. I wouldn&#8217;t have it any other way&#8230;.</p>
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<rating>4.37</rating><author_title>Manager, Licensed Games, Marvel Studios</author_title>
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