It’s here! Ys: Memories of Celceta, the latest installment in Nihon Falcom’s storied Ys series, is out today for PS Vita. It’s $39.99 for the digital or physical standard edition, and $59.99 for the swanky Silver Anniversary Edition. The Silver Edition comes with a 130-page “Travel Journal” full of art, maps, and strategies, a cloth map depicting the lands of Celceta, a three CD compilation of original and arranged music, and a logo-emblazoned compass.
The latest installment in Nihon Falcom’s 25 year-old RPG franchise, Ys: Memories of Celceta, is a complete reimagining of the series’ legendary fourth installment. To make a long story short(ish), Ys IV is a game that’s been published in Japan three times previously — and all were completely different games that were developed independently by different companies.
Since we first announced our action RPG Ragnarok Odyssey ACE back in May, we’ve gotten all kinds of questions, the most popular among them being, “What exactly is Ragnarok Odyssey ACE?” Fans want to know if it’s a DLC expansion for the original Ragnarok Odyssey, if it’s a whole new game, whether your character and/or story progress carries over, and so on. Because I’ve got a minute, in between proofreading ACE’s script and heading out to the voiceover studio, I wanted to answer some of those questions now.
Well, the time is almost upon us. A week from today – Tuesday, January 15th, 2013 – Corpse Party: Book of Shadows will be available for purchase on the North American PlayStation Store for $19.99, with a European release to follow shortly thereafter. It’s been a long journey getting this game to you guys, so it seemed prudent to give you all a bit more information about it. After all, an appetite for blood and dismay is at its best when thoroughly whetted…
And since each chapter in Corpse Party: Book of Shadows tells its own standalone story, I thought the best way to make you salivate even more would be to give a brief, spoiler-free introduction to each one. So without further ado, here’s a taste of what’s in store for you when you fire up your PSP (or PS Vita) next week.
Are you ready, guys? Because right now it’s Ragnarok Odyssey happy hour! Or more like Happy Day, since today we celebrate the release of our precious PS Vita title. It’s been a lengthy localization journey, but we’re proud to bring out the Ragnarok Odyssey Standard Edition for $39.99, as well as the Mercenary Edition, which includes a meaty monster guide with artwork, a full soundtrack, and 10 randomized collectable monster cards out of over 50 for $49.99.
The game itself is the real star of the show, though. Think of it kind of like Monster Hunter or Gods Eater, but with more of a Norse mythology twist and a battle system that’s all about knocking your enemies high into the air, then flying up after them and flinging them all over creation before slamming them back down into the hard dirt below.
Orgarhythm drops today! Don those headphones because you’re going to want to turn up the volume on this one. To make this easy for the uninitiated, the curious, or those of you scratching their heads, here’s the bottom line on XSEED’s latest PS Vita offering.
Music! Strategy! The unholy union of rhythm and little tribal guys that you can send into battle! Orgarhythm is a hybrid rhythm/real-time strategy game where you direct your own personal army by using the touchscreen to keep the beat. Destruction and creation vie for dominance on this fledgling world. You play as the God of Light, boogieing through each level in your quest to take down your brother, the God of Darkness, and you do it with style.
Orgarhythm is a game that’s going to puzzle a lot of people. It’s certainly not a premise that I’ve ever seen before, much less played. In short, Orgarhythm is the marriage of music and strategy — and some very nice touch controls. It’s a game where you march to the beat, literally.
The premise is simple: There are two brothers, one that embodies creation, the other destruction. Together they settle on a planet and set about pumping out hordes of mini-tribal dudes who seem to really enjoy dancing. The God of Light (the brother who thinks growing stuff is neat and probably listens to Jack Johnson) is making great progress spawning kittens, erecting maypoles or whatever kind of idyllic stuff you might imagine a sparkling deity likes. Meanwhile, the other God (of Darkness) would rather just break all of his brother’s toys. Understandably vexed, the God of Light decides it’s time for a dance off and begins his slow-mo march to battle.