Are you ready, guys? Because right now it’s Ragnarok Odyssey happy hour! Or more like Happy Day, since today we celebrate the release of our precious PS Vita title. It’s been a lengthy localization journey, but we’re proud to bring out the Ragnarok Odyssey Standard Edition for $39.99, as well as the Mercenary Edition, which includes a meaty monster guide with artwork, a full soundtrack, and 10 randomized collectable monster cards out of over 50 for $49.99.
The game itself is the real star of the show, though. Think of it kind of like Monster Hunter or Gods Eater, but with more of a Norse mythology twist and a battle system that’s all about knocking your enemies high into the air, then flying up after them and flinging them all over creation before slamming them back down into the hard dirt below.
Orgarhythm drops today! Don those headphones because you’re going to want to turn up the volume on this one. To make this easy for the uninitiated, the curious, or those of you scratching their heads, here’s the bottom line on XSEED’s latest PS Vita offering.
Music! Strategy! The unholy union of rhythm and little tribal guys that you can send into battle! Orgarhythm is a hybrid rhythm/real-time strategy game where you direct your own personal army by using the touchscreen to keep the beat. Destruction and creation vie for dominance on this fledgling world. You play as the God of Light, boogieing through each level in your quest to take down your brother, the God of Darkness, and you do it with style.
Orgarhythm is a game that’s going to puzzle a lot of people. It’s certainly not a premise that I’ve ever seen before, much less played. In short, Orgarhythm is the marriage of music and strategy — and some very nice touch controls. It’s a game where you march to the beat, literally.
The premise is simple: There are two brothers, one that embodies creation, the other destruction. Together they settle on a planet and set about pumping out hordes of mini-tribal dudes who seem to really enjoy dancing. The God of Light (the brother who thinks growing stuff is neat and probably listens to Jack Johnson) is making great progress spawning kittens, erecting maypoles or whatever kind of idyllic stuff you might imagine a sparkling deity likes. Meanwhile, the other God (of Darkness) would rather just break all of his brother’s toys. Understandably vexed, the God of Light decides it’s time for a dance off and begins his slow-mo march to battle.
Hey guys! How are you? You’re doing awesome, you say? That’s pretty awesome, I’m doing awesome myself. And you know why? Because I’ve been playing Ragnarok Odyssey for PS Vita. In English.
[Insert gasps of excitement here]
Are you ready to stand taller than giants? You should be, because that’s what this game is all about. One day, a passage along the Millennium Peaks gives humans access to the long-sealed off Sundered Land, and because they’re really lucky, it’s filled to the brim with mighty beasts that seem to want nothing more than to destroy mankind’s territory — Trogdor-style. Only they’re not dragons with handsomely chiseled arms, they’re ugly Giants. Giants who like to smash things.
That’s where you come in. You’re a mercenary on the front lines, and once you choose your sex, job class, and how cute you are (by way of hair style/color, skin color and voice type), you’re ready to drop in on Fort Farthest like a bat out of hell.
It’s a bird! It’s a plane! It’s… a guy with unusually long hair falling out of the sky and crashing head-first into a temple. Oops. This is how you’ll be introduced to everyone’s favorite Dragon. In short, Emperor Fang is an arrogant jerk who goes to a heavenly temple in the skies and demands that the creator of the world, Goddess Clunea, find him the strongest guy in the world so he can kick more ass and take more names. She basically laughs in his face and smacks him down to earth in a weakened state. Now that he’s a ‘fledgling’, a child-beast in the form of a humanoid teen, he’s forced to go through living temples called Titans to find the Goddess again and get his revenge.
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