Before you stands a tower, and upon that tower stands an angry bowman, shooting wave upon wave of arrows in your direction. He’s far out of reach, and the tower completely blocks your path, so you’re forced to deal with this situation in order to proceed – but how do you go about it?
You could always hack at the tower’s support structure with your sword, wearing it away bit by bit until the whole thing comes tumbling to the ground…but that might take a while, and the bowman would be shooting you in the head repeatedly the whole time. Maybe you’d be better off taking out your paintbrush and drawing a sloped platform up, over and around the tower, creating a bridge to guide you past it safely. Or perhaps you could set the tower (and its occupant) ablaze, or spawn a lightning-spewing thundercloud above it and let Mother Nature handle the rest.
We love to be scared. There’s something so primal and universal about fear, and a good horror story can really bring out the best of it, making our hearts race and our minds veer toward the darkest recesses of the human psyche. And we just keep going back for more!
Yet by the same token, horror has become so passe that we barely even react when we encounter imagery of skeletons, zombies, witches, bats, vampires and ghouls. True primal fear is hard to come by in the modern world, and this applies to video games as well. When you hear the term “horror game,” what’s the first thing that pops into your mind? Probably “zombies” since that seems to characterize much of the horror genre nowadays. Most modern horror games assault you with wave after wave of zombies, and you can typically one-shot them back to their graves. They may look scary, but when’s the last time you were actually frightened in a zombie shooter game? Maybe you had an exciting time playing one, and jumped at a handful of startling moments, but the mere fact that you’re able to defend yourself – that you have a means of fighting back – makes just about every entry in the genre less horror than action.
So you’ve taken an interest in Corpse Party, have you? Perhaps you were intrigued by the launch trailer, or laughed at the name when you saw it mentioned on your favorite gaming news site (or hilarious webcomic?). Perhaps you’re a fan of survival horror games, or visual novels, or point-and-click adventures… or perhaps you simply enjoy Japanese horror movies like The Ring and The Grudge, and are always looking for your next fix.
Regardless of why you’ve taken an interest or how you got to this blog, there’s one thing that most likely holds true: You have very little idea what Corpse Party actually is.
Man, what can you say about Wizardry? I’m not even sure where to start. Few game series have as long and storied a history as Wizardry, which is the same age as Mario and helped inspire entire gaming genres. Much has changed in this series over the years, but the base formula has remained the same: create your avatar, hire some help at the local guild, accept a quest or two, then crawl through a seemingly endless maze of corridors, traps, treasure chests and secret passageways… all in glorious first-person 3D!
But do mind the monsters. Everything from adorable Vorpal Bunnies to giant dragons, to a demonic face made out of corpses is traipsing through these same cavernous depths, always just around the next corner. Once you’re spotted, it’s time to fight – and if you’re not strong, clever or fast enough to take them down, you’re going to wind up as a spot on the wall – like all the others.
Last time I outlined all the reasons you should be getting The Legend of Heroes: Trails in the Sky, but I really want to illustrate A) just how much this game has to offer, B) why it’s right for you (assuming you haven’t stumbled onto this blog from a chain-letter or suspicious link) and C) what happens when you cross that 4-coffee-a-day threshold. I therefore present to you a decision-making aid/hopefully agreeable distraction from your work day. Enjoy.
Trails in the Sky will release on both PSN and UMD on March 29th for $29.99. The UMD version of the game comes in both a Standard and Limited Edition package. The LE will contain a soundtrack CD, a 13-inch by 19.5-inch poster and a Bracer Guild replica metal badge for the suggested retail price of $39.99.
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Salutations, readers. My name is Jessica Chavez, and I have worked on such delights as Half-Minute Hero and Rune Factory: Frontier, and inserted something salacious about Pikkards into Ys I&II. I also toiled for months on the enormity that is The Legend of Heroes: Trails in the Sky, which hits the PSP on March 29, and I shall tell you about it today.
The Legend of Heroes: Trails in the Sky (also known affectionately as “TitS” thanks to the tender caress of the internet) is an RPG that was first released in 2004 for the PC. It gained fame and notoriety on the computer circuit by virtue of being both massive and the first 3D iteration of its kind within the Legend of Heroes series. Fast-forward to 2011 and you now have a PSP version crammed with all the original goodness, polished to a blinding sheen and accented with newly added battle voices. There’s also one crucial addition that is very relevant for you, the reader: those ~1.5 million characters of Japanese have since been put through the translation grinder. Trails in the Sky is ready for its Western debut.
Greetings once again, dear readers! This is Tom from XSEED comin’ at ya’ with some Ys I & II Chronicles info. Have you all preordered your copies? There’s only one short month left until release, so you’d best get those preorders in quick – supplies will surely be limited! You can tell when developers had [...]
Hello again, discerning PlayStation Blog readers! Localization specialist Tom here from XSEED Games, to talk to you a bit about Ys: The Oath in Felghana – sure to be the greatest portable gaming experience of 2010! Ys: The Oath in Felghana will arrive on UMD and PSN for the PSP this November. Some of you [...]