Last time on PS.Blog, my colleague Tom introduced you guys to our upcoming release (out today!), Way of the Samurai 4. He expounded on the back story, the sandbox nature of its gameplay, and a bit of the silliness you will encounter if you take up arms in Amihama. He tried to warn you. I’m just going to tell you. This game is crazy. Like, if you punch people, eggs fall out crazy.
Way of the Samurai 4 drops players into a period drama populated by Edo-era Japanese citizens, trade-hungry foreigners and hundreds of crates flaunting their breakability. As a masterless samurai, you’re free to aid whichever faction vying for dominance in Amihama that you like. You can choose to support the local government (the Shogunate forces), the isolationists movement (the Prajna), or the diminutive, sweets-obsessed diplomatic envoy from the British. Or you can do what I did and just run around killing everybody.
Say WotS?! You heard me right! Spike and Acquire’s Way of the Samurai 4 is confirmed for release in North America on the PS3, and we at XSEED Games are pleased to be bringing it to you fully uncut and uncensored. Torture chambers, naughty midnight missions in the dark and all the brutal slaughtering you can handle await in this riveting and 100% historically accurate (shhhh!) sandbox-style samurai period drama.
Admiral Perry has just opened Japan’s borders to the British, allowing for a long-overdue globalization process to begin. Unfortunately, one of the open ports happens to be a modest Japanese burg called Amihama, where a resistance group known as the “Disciples of Prajna” have taken up arms against the arriving foreigners and all who support them.
Well, the day has finally come. We’ve talked about the many ways to play Sumioni: Demon Arts and gone into great detail on how the game perfectly complements the PS Vita’s many unique features, but now it’s time to see for yourself just how addictive it truly is.
Sumioni: Demon Arts is an exclusive PS Vita action platformer from Acquire and XSEED Games that taps into PS Vita’s powerful touchscreen. Using your finger, you’ll be able to draw bridges to cross dangerous obstacles, summon thunderclouds or sacred lions to attack enemies, and much, much more.
So PS Vita is officially out! Many of you are probably holding it in your hands right now, basking in that “new system smell” and lovingly polishing that beautiful screen to a glossy sheen. I know I am!
Still, PS Vita is dauntingly new and different from what I’m used to as a gamer. The touchscreen and the rear touch pad are like strange creatures to one such as I, having played mostly PSP titles since 2006. Even brief stints with other touchscreen devices couldn’t have hoped to prepare me for the subtle sensitivities and nuances of PS Vita – to say nothing of the way it harmoniously mixes its multi-touch functionality with traditional analog stick and button controls.
As more and more PS Vita games utilize these unique features (and game designs get more and more complex and challenging in the process), learning to switch between analog controls and touchscreen actions on the fly, or learning when and how to get the most out of the rear touch pad, will become absolutely essential to your gaming survival.
Before you stands a tower, and upon that tower stands an angry bowman, shooting wave upon wave of arrows in your direction. He’s far out of reach, and the tower completely blocks your path, so you’re forced to deal with this situation in order to proceed – but how do you go about it?
You could always hack at the tower’s support structure with your sword, wearing it away bit by bit until the whole thing comes tumbling to the ground…but that might take a while, and the bowman would be shooting you in the head repeatedly the whole time. Maybe you’d be better off taking out your paintbrush and drawing a sloped platform up, over and around the tower, creating a bridge to guide you past it safely. Or perhaps you could set the tower (and its occupant) ablaze, or spawn a lightning-spewing thundercloud above it and let Mother Nature handle the rest.
We love to be scared. There’s something so primal and universal about fear, and a good horror story can really bring out the best of it, making our hearts race and our minds veer toward the darkest recesses of the human psyche. And we just keep going back for more!
Yet by the same token, horror has become so passe that we barely even react when we encounter imagery of skeletons, zombies, witches, bats, vampires and ghouls. True primal fear is hard to come by in the modern world, and this applies to video games as well. When you hear the term “horror game,” what’s the first thing that pops into your mind? Probably “zombies” since that seems to characterize much of the horror genre nowadays. Most modern horror games assault you with wave after wave of zombies, and you can typically one-shot them back to their graves. They may look scary, but when’s the last time you were actually frightened in a zombie shooter game? Maybe you had an exciting time playing one, and jumped at a handful of startling moments, but the mere fact that you’re able to defend yourself – that you have a means of fighting back – makes just about every entry in the genre less horror than action.
So you’ve taken an interest in Corpse Party, have you? Perhaps you were intrigued by the launch trailer, or laughed at the name when you saw it mentioned on your favorite gaming news site (or hilarious webcomic?). Perhaps you’re a fan of survival horror games, or visual novels, or point-and-click adventures… or perhaps you simply enjoy Japanese horror movies like The Ring and The Grudge, and are always looking for your next fix.
Regardless of why you’ve taken an interest or how you got to this blog, there’s one thing that most likely holds true: You have very little idea what Corpse Party actually is.
Man, what can you say about Wizardry? I’m not even sure where to start. Few game series have as long and storied a history as Wizardry, which is the same age as Mario and helped inspire entire gaming genres. Much has changed in this series over the years, but the base formula has remained the same: create your avatar, hire some help at the local guild, accept a quest or two, then crawl through a seemingly endless maze of corridors, traps, treasure chests and secret passageways… all in glorious first-person 3D!
But do mind the monsters. Everything from adorable Vorpal Bunnies to giant dragons, to a demonic face made out of corpses is traipsing through these same cavernous depths, always just around the next corner. Once you’re spotted, it’s time to fight – and if you’re not strong, clever or fast enough to take them down, you’re going to wind up as a spot on the wall – like all the others.