Today is the third and final day of our in-depth training series for Unit 13, the PlayStation Vita exclusive released earlier this week. This three-part in-depth video series teaches you everything from the core fundamentals of how to play the game to tips on how to tackle each mission type and even how to fully take advantage of Unit 13’s networking features.
Today’s video, “Sharing and Competing”, covers Unit 13’s robust networking capabilities. Able to utilize PlayStation Vita’s 3G capabilities, Unit 13 features always-on leaderboards, Daily Challenges, High Value Target sharing via Near, and much more. We’re also going to give you a look at Unit 13’s new two-player cooperative multiplayer over WiFi. Two players can take on any of the game’s 36 main missions, mixing and matching operatives and arsenals any way you see fit.
We recently kicked off our in-depth training series for Unit 13, the PS Vita exclusive shooter that puts you in the middle of some of the world’s deadliest covert missions. This three-part in-depth video series aims to teach you everything from the core fundamentals of how to play the game to tips on how to tackle each mission type and even how to fully take advantage of Unit 13‘s networking features.
Today we’re unveiling the second installment, which introduces you to the various mission types in Unit 13 and gives you advice on how to best approach them. It goes over basic mission rules, tactical strategies for how to take on each objective and things to look out for along the way.
Are you ready to prove that you have what it takes to run with the best of the best? Everyone here at Zipper Interactive is happy to announce that Unit 13 is now available in North America, exclusively for PS Vita! Designed specifically for Vita, Unit 13 puts a console-quality shooter experience in the palm of your hands by offering true dual analog stick controls, detailed graphics and always-on network connectivity.
Giving you a selection of six elite operatives, it’s your job to quickly and efficiently infiltrate enemy strongholds and complete any objective thrown your way. You’ll have to employ every trick in the book to make it out alive, but you’ll need to rewrite the rules if you want to come out on top of the leaderboards.
If you’re going to go up against the world’s deadliest foes you’re going to need every advantage that you can get. Fortunately for you we’ve got inside tips on how to best tackle Unit 13’s numerous missions, game types, connectivity features and more straight from developer Zipper Interactive. Over the next week, we’ll be rolling out a three-part in-depth video series to teach you everything from the core fundamentals of how to play the game to tips on how to tackle each mission type and even how to fully take advantage of Unit 13’s networking features.
Part 1, “How to Play”, shows you what it will take to run with the best-of-the-best. It covers everything from a complete control breakdown to tactical combat strategies to Unit 13’s in-depth scoring system. This is as close to a Unit 13 boot camp as you’ll get.
The next two videos in the series, “Game Types” and “Sharing and Competing”, will be released in the near future right here on the PlayStation.Blog, so check back then for more insider tips on Unit 13.
First, in case you missed the announcement from the PS Vita CES keynote yesterday afternoon, Unit 13 is scheduled for release on Tuesday, March 6th. We are quite excited to bring this new title to PS Vita. Thanks to the excellent dual analogs sticks on the Vita, Unit 13 represents the first full shooter experience on a portable gaming device. But don’t take our word for it: the press have been playing it and really like what they see. Check out the recent coverage from Kotaku, Destructoid, and IGN.
There’s no sense mincing words: The next game from SOCOM creator Zipper Interactive represents a fairly radical rethinking of the competitive shooter genre. The game doesn’t include a traditional single-player story or a conventional multiplayer battleground, instead focusing squarely on bite-sized, highly replayable scenarios that can be played alone or with a friend. In dropping the well-worn ways of the past, Unit 13 is positioning itself to be on the forefront of an entirely new way to think about multiplayer. The game will track and report your virtual exploits and broadcast them to friends both far (via PSN) and near (via…Near).
To get a handle on this brazen new approach to shooter design, we asked Creative Director Seth Luisi to outline Unit 13’s feature set and functionality in a video tour. Afterwards, we looped in with SCEA Producer Ara Demirjian to get answers to our burning questions. If you have any burning questions of your own, be sure to leave them in the comments!
On behalf of the entire team at Zipper Interactive, I am proud to announce a new shooter, Unit 13, designed from the ground up for the new PlayStation Vita. It’s been very exciting developing a game for the first portable console with precision dual analog sticks, the perfect platform for a fast action, hard-hitting, third-person shooter like Unit 13. In addition, Vita’s front and back touch interface provided a unique and fun way to interact quickly with in-the-world elements of the game.
Fast action, on-the-go gameplay was a key goal for the Unit 13 team. The game is designed for players to move quickly into the action, choosing from one of six Operatives with unique abilities to tackle 36 action-packed missions across nine unique locales. Missions come in a variety of sizes and difficulty. Some are smaller bite-sized battles; others are longer, more challenging, multi-objective missions that are a good test for any skilled shooter fan. As you make your way through the variety of missions, you unlock the right to take on the tougher High Value Target (HVT) enemy battles. After completing an HVT mission, you can share them with friends and nearby players through PlayStation Vita’s “NEAR” feature.
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