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‘zipper’ Posts

Jan 12 2012 Seth Luisi's Avatar

Unit 13 Infiltrates PS Vita March 6th, Covert Mission Video Walkthrough

+ Posted by Seth Luisi

We are at CES this week showing off the latest, near-final build of Unit 13 and we have something special in store for the PlayStation.Blog community.

First, in case you missed the announcement from the PS Vita CES keynote yesterday afternoon, Unit 13 is scheduled for release on Tuesday, March 6th. We are quite excited to bring this new title to PS Vita. Thanks to the excellent dual analogs sticks on the Vita, Unit 13 represents the first full shooter experience on a portable gaming device. But don’t take our word for it: the press have been playing it and really like what they see. Check out the recent coverage from Kotaku, Destructoid, and IGN.

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Dec 19 2011 Sid Shuman's Avatar

Video Tour: Unit 13 Takes Shooters Social on PS Vita

+ Posted by Sid Shuman

There’s no sense mincing words: The next game from SOCOM creator Zipper Interactive represents a fairly radical rethinking of the competitive shooter genre. The game doesn’t include a traditional single-player story or a conventional multiplayer battleground, instead focusing squarely on bite-sized, highly replayable scenarios that can be played alone or with a friend. In dropping the well-worn ways of the past, Unit 13 is positioning itself to be on the forefront of an entirely new way to think about multiplayer. The game will track and report your virtual exploits and broadcast them to friends both far (via PSN) and near (via…Near).

To get a handle on this brazen new approach to shooter design, we asked Creative Director Seth Luisi to outline Unit 13’s feature set and functionality in a video tour. Afterwards, we looped in with SCEA Producer Ara Demirjian to get answers to our burning questions. If you have any burning questions of your own, be sure to leave them in the comments!

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Nov 22 2011 Brian Soderberg's Avatar

Deploying at Vita Launch: Zipper’s Unit 13

+ Posted by Brian Soderberg

unit 13

On behalf of the entire team at Zipper Interactive, I am proud to announce a new shooter, Unit 13, designed from the ground up for the new PlayStation Vita. It’s been very exciting developing a game for the first portable console with precision dual analog sticks, the perfect platform for a fast action, hard-hitting, third-person shooter like Unit 13. In addition, Vita’s front and back touch interface provided a unique and fun way to interact quickly with in-the-world elements of the game.

Fast action, on-the-go gameplay was a key goal for the Unit 13 team. The game is designed for players to move quickly into the action, choosing from one of six Operatives with unique abilities to tackle 36 action-packed missions across nine unique locales. Missions come in a variety of sizes and difficulty. Some are smaller bite-sized battles; others are longer, more challenging, multi-objective missions that are a good test for any skilled shooter fan. As you make your way through the variety of missions, you unlock the right to take on the tougher High Value Target (HVT) enemy battles. After completing an HVT mission, you can share them with friends and nearby players through PlayStation Vita’s “NEAR” feature.

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Jun 24 2011 Brian Gauld's Avatar

SOCOM 4 MLG Boot Camp, Official $20k Ladder Announced

+ Posted by Brian Gauld

socom4 boot camp

PlayStation and Major League Gaming are giving you two chances to show everyone what you’ve got in SOCOM 4—and win big in the process.

MLG Boot Camp

Boot Camp gives anyone who registers and completes a match the chance to win awesome prizes regardless of skill. Registration is open now, and Boot Camp ladder play is currently running through July 13th. Registering your 6-man team on MLG’s Gamebattles.com and playing at least one match will put you in the running for both Boot Camp prizing and the Official $20,000 Ladder Tournament. If you’re a lone soldier, check out the MLG forums where you can team up with other players of your skill level.

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Jun 02 2011 Chris Roper's Avatar

Welcome Back to SOCOM 4–With Free Maps and Weapons!

+ Posted by Chris Roper

socom 4 welcome back

We’re very happy today to announce that SOCOM 4: U.S. Navy SEALs is now offering free maps and weapons to all PS Plus users! You might remember that we gave away the classic SOCOM map “Abandoned” and a couple of exclusive shotguns as an incentive to pre-order the game through GameStop. All PlayStation Plus users can now download “Abandoned” and the shotguns free for the next month! For those of you without Plus yet, don’t worry–your time will come shortly. Recall the blog announcement a couple weeks back announcing that, as a token of appreciation, the PlayStation Network will be giving all users 30 days free PlayStation Plus membership, coming soon. After a month of PlayStation Plus availability, “Abandoned” and the shotguns will continue to be available for SOCOM Pro members.

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Apr 19 2011 Jeremy Dunham's Avatar

SOCOM 4 Deploys This Week

+ Posted by Jeremy Dunham

SOCOM 4

On behalf of everyone at Zipper Interactive, we’re pleased to announce that SOCOM 4: U.S. Navy SEALs is available for purchase in North America starting today! Expect to see it released in other territories all over the world throughout the remainder of the week.

In the SOCOM 4 solo campaign, players will guide the Operations Commander and his combined squad of U.S. Navy SEALs and Korean Special Forces across 14 missions set in war-torn Southeast Asia and a country on the verge of civil war. But SOCOM 4 doesn’t stop there – fans can also expect exciting competitive multiplayer with all-new maps, original gametypes and numerous modes of play in addition to user-defined custom cooperative campaigns that change every time you play them! Check out our launch trailer above to see what we’re talking about.

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Apr 15 2011 Jeremy Dunham's Avatar

Introducing SOCOM Pro: Special Game Types, New Weapons Included

+ Posted by Jeremy Dunham

socomlead

We’ve been keeping a secret here at Zipper Interactive – a hush-hush special bonus that players who purchase new copies of SOCOM 4: U.S. Navy SEALs are entitled to the moment they first play the game.

We call it “SOCOM Pro,” and you’ll first see mention of it when you open a brand new copy of SOCOM 4 on the back of the instruction manual. On that SOCOM Pro call-out, you’ll find a redemption code for use on the PlayStation Network that gets you… well, it gets you a whole bunch of super-cool things, really.

SOCOM Pro shows its benefits immediately on launch day, April 19, as any player who purchases a new copy of SOCOM 4 receives exclusive access to all “Pro” Custom Game queues. Not only will these queues be ranked, but they’ll also be updated regularly over the entire lifespan of SOCOM 4 – so it’ll be the gift that keeps on giving for quite some time.

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Apr 15 2011 Scott Steinberg's Avatar

It Only Does Tactical Strategy—with a Twist

+ Posted by Scott Steinberg

butler lead

The first half of 2011 is proving to be an exciting one for PlayStation fans in North America. We’re only half-way through April and already we’ve launched blockbuster titles including Killzone 3 and MLB 11 The Show. These games give gamers the chance to experience gaming at its best, utilizing both stereoscopic 3D and PlayStation Move, while also proving that it is possible to create motion-control games for core gamers to enjoy. Next Tuesday we go one step further when SOCOM 4: US NAVY SEALs hits store shelves. To kick off this exciting launch we’ve brought together Kevin Butler and some real US Navy SEALs, to give us a few pointers on what it takes to succeed under fire in SOCOM 4.

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