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Considering today is Halloween, the dev team and I wanted to share with you a story about what inspired Daylight’s location, the fictional Mid Island. It’s an abandoned, desolate place with the façade of any other island in the New England area, but bears deep scars in terms of unspeakable events that took place there and at its most infamous location, the Mid Island Bay Hospital.
In an age of horror games with carefully crafted scares and achingly detailed environments, Zombie Studios is trying something new with its upcoming horror game, Daylight. Players awake inside an abandoned hospital, with only the light of their cellphone to guide them through the thick black. But unlike other horror games, Daylight changes every time you play.
Greetings PlayStation Blog. The last couple months have been amazing for Zombie Studios, and bringing Blacklight: Retribution to the PlayStation 4 makes it even more exciting. Before E3 we were contacted by Sony representatives who wanted to come to our offices and interview us for Conversations with Creators. After getting answers to a few questions and learning about the other groups involved, we were thrilled and humbled to be included.
Summer is upon us and another E3 is here! Even with the unusually sunny skies here in Seattle the last couple months, we here at Zombie Studios have been hard at work on getting Blacklight: Retribution ready to be playable on the show floor at E3 2013.
One year and over two million players since its launch, Blacklight: Retribution has been available on PC, but from the start of development Zombie Studios has always wanted Blacklight: Retribution to be available on PlayStation. Today, we can officially say it is coming to PS4!
Hey everyone, in honor of Blacklight: Tango Down’s launch on the PlayStation Network tomorrow (10/26), we’re pumped to share with you a brand-new, exclusive gameplay video and a piece of never-before seen concept art. Blacklight is a fast-paced, action-oriented, first-person shooter that takes place in 25 years in the future. In the game, players take […]
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