Things are about to get weird. Accounting+ launches next week on PS VR. Read More
It’s been a fairly long flight (see what I did there?) getting Ultrawings ready for PS VR, but that day is finally here.
The most wonderful time of the year in FIFA Ultimate Team (FUT) is back! Whether you have been naughty or nice, enjoy FUTmas this holiday season with a variety of SBCs, themed Weekly Objectives, special holiday offers, and much more.
Starting on Friday, December 15, log in to FIFA 18 Ultimate Team on PlayStation 4 to discover new FUT content, available for a limited time.
New and fan favorite Squad Building Challenges (SBCs) will be released throughout the event, including FUTmas Countdown SBCs. As part of the Countdown, three player challenges will be released every day from December 15 until December 24, only available for 24 hours.
I made my first Star Wars drawing – in ballpoint pen on the back of an envelope – immediately after seeing Star Wars: A New Hope. It was a portrait of Luke Skywalker. Or it may have been Han Solo. Some areas around the chin looked sort of like Greedo. Honestly, it wasn’t very good, but that didn’t matter, because for the few minutes I was drawing, I was off-world, on the Death Star, shooting at stormtroopers and saving a princess. In the years since that first drawing, I’ve been creating work based on science-fiction and pop-culture for some of the most well-known companies in the world. I’ve probably drawn Luke Skywalker about a thousand times. And still, every single time the pencil hits the paper and another Star Wars drawing begins, the same sense of wonder and magic come back to me.
I was incredibly excited when the opportunity of creating a Star Wars Battlefront II inspired PlayStation theme was presented to me and had all sorts of ideas as to what could be done. In my mind I was looking for color, for action, and for a sort of “retro/propaganda” feeling, and I believe that comes across nicely in the work.
We are happy to announce that InnerSpace is coming to PS4 on January 16! To commemorate our first game, we’re debuting our launch trailer, “Into the Inverse.” Enjoy the flight!
What is InnerSpace? On the surface, it’s an exploration flying game set in the Inverse, a universe of inside-out planets. Thematically, much of InnerSpace’s story is about cause and effect. You come into the world at the tail end of civilization, and the ruins here tell an ancient story. Why is the world this way? How did it get this way? As the Cartographer, it’s your job to find out.
As a kid, I couldn’t walk past a line of railings without running my fingers along them. It’s a tendency I still lean towards today an adult, grazing my hand along walls, fences; coarse or smooth, touch reinforces my awareness of the world. Sometimes I feel more than any other of the five senses, somatosensation ties me most strongly to my surroundings.
Smell and taste can transport me elsewhere, my vision can trick me into seeing things that don’t exist. Sounds are open to interpretation. Touch, though? That’s my link to here and now. To what’s real.
“Why make a JRPG? You’re not Japanese!”
Well, truthfully, our driving goal behind Regalia has always been to create a game in the vein of all the JRPGs we have loved throughout the years, from the Final Fantasy games of our childhood to modern day Persona titles.
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