Jun 25

Astro Bot Rescue Mission: The Dos and Don’ts of PS VR Platformers

How the developers behind the adorable new PS VR platformer got a fresh perspective on a classic genre. Read More

Jun 25

Jun 22

Astro Bot Rescue Mission: The Dos and Don’ts of Building a Platformer in PS VR

Posted by on Jun 25, 2018

Astro Bot Rescue Mission lifts those cute robotic mascots from The Playroom VR and transplants them into a charming and immersive platform adventure, launching soon for PS VR.

As we’re quick to find out when we sat down with Creative Director Nic Doucet at E3 last week, creating a platformer in VR isn’t as simple as switching camera controls from right stick to headset. You need to build an experience that’s tailored specifically to the platform and utilises its strengths.

Japan Studio has worked tirelessly not only to reimagine those genre essentials – tight controls, challenging platforming, big bosses, ‘secret’ areas – but also to bring something unique to the table.

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Tetris Effect Adds A New Strategic Layer to the Decades-Old Game… And it Works

Posted by on Jun 25, 2018

Tetris Effect is, obviously, a Tetris game. What it less obviously is, though, is a culmination of Tetsuya Mizuguchi’s entire body of work.

In a turn of events that makes more and more sense the more I think about it, the man who launched Rez in 2001 and Lumines in 2004 — as well as multiple sequels and re-releases of each — has ended up in charge of a new Tetris game coming to PS4 and PS VR this fall. Tetris Effect blends the time-tested gameplay of Tetris with Lumines-style level themes and progression, wrapped in the Rez-like audiovisual bliss that can only come with a Mizuguchi-directed experience. Especially in VR with a nice set of headphones on, Tetris Effect is a perfect, inspiring fusion of the best parts of these three classic experiences.

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PlayStation Blogcast Episode 298: An E3 Retreat

Posted by on Jun 22, 2018

Hello friends, and welcome! E3 2018 has come to a close. Now that the team is rested and refreshed, we look back at some final highlights. Then, we speak to Dan Smith, principal creator of The Spectrum Retreat on PS4 – a gorgeous, story-driven puzzle game. Enjoy the show!

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Flash Sale! Save Big on Out of This World Games

Posted by on Jun 22, 2018

Immerse yourself in these supernatural, unearthly, and even paranormal thrillers all while saving up to 70 percent at PlayStation Store!

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The Drop: New PlayStation Games for 6/26/2018

Posted by on Jun 22, 2018

The vast United States is your playground in the open-world racer The Crew 2, launching June 29 on PS4.

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Share of the Week: Midair Shots

Posted by on Jun 22, 2018

Two weeks back we asked you to jump, dive and soar through your favorite games to send us shots taken midair using #PS4share and #PSBlog. You all leapt to the challenge, and we chose four stand outs to highlight.

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Celebrating the Art of God of War

Posted by on Jun 22, 2018

This week we have been celebrating the incredible artwork of God of War. Making games is a creative journey, from writing to design… from production to QA, and we at Santa Monica Studio are excited to celebrate the art department and to share a glimpse of this process with all of you. Our artists have posted hundreds of images that showcase the immense talent and imagination put into the project, so we hope you enjoy!

With all that said, be aware: spoilers ahead!

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Detroit: Become Human Soundtrack Now Available to Stream

Posted by on Jun 22, 2018

If you’re anything like me, you’ll be on your second or third playthrough of Detroit: Become Human by now, and some of its musical themes will have well and truly lodged themselves in your brain.

Good news: starting today, you can stream the game’s phenomenal score via Spotify and Apple Music.

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