The final DLC for Nioh launches today, and it's a big one. Here's what you can expect. Read More
Hi folks, it’s Tom with Team Ninja again. As we celebrate the release of our final DLC today, I just wanted to provide some insight and inspiration into why we chose to finish our campaign with Bloodshed’s End.
As our dedicated players have come to experience the bloody Sengoku period through the eyes and heart of William, we wanted to conclude his adventure with an ending that is deserving of this incredibly awe-inspiring time in history. We chose the Osaka summer battle as the most fitting stage to close out our campaign and lead us to the end of the Sengoku era.
News incoming, pilots! The time has come for even more of you to gear up, lock on and join in our ultimate first-person spaceship shooter. We here at the CCP Newcastle studio are thrilled to announce that EVE: Valkyrie – Warzone is available today, meaning that intense cross-reality space dogfighting is happening right now! Fearsome and distinctive spaceships, fresh and fearless new pilots — we reckon that’s going to be an amazing combo and we can’t wait to see you in action.
By now you’ve probably seen quite a bit of Star Wars Battlefront II’s exciting class-based multiplayer and heard about the recently-revealed Starfighter Assault mode. Both of those will be available in the upcoming Beta, but that’s not all that’ll be included. Beta will also be your first chance to experience the fast, adaptable new mode, Arcade.
Arcade is a new mode allowing you to take on AI enemies and hone your skills across a variety of scenarios. In the Beta, you’ll have two options: a 10-on-10 team battle with AI allies and enemies, and a Hero vs. many scenario where you’ll take control of Darth Maul and fight against legions of foes on Naboo.
The Beta will provide a small taste of Arcade on the Theed map, but the full version will have you test your wits and reflexes in all three eras of Star Wars. Teamed up with AI-controlled allies, you’ll arm yourself with your favorite assortment of weapons and abilities, carefully tailoring your loadout for the battle ahead. In the full release, you’ll be able to bring the Star Cards, weapons, and unlocked abilities from multiplayer with you into Arcade. Apply your favorite fine-tuned hero and class builds against AI opponents and test out new strategies before trying them online. On consoles, you’ll also be able to team up with a friend or battle against one another in split screen versus.
Since revealing The Last of Us Part II, we’ve been overwhelmed by the response from the community. In no time at all, you were sharing your covers of “Through the Valley,” photos of your picture-perfect cosplay, your beautiful fan art submissions, and even your real-life tattoos inspired by Ellie’s. Your passion humbles and inspires us and every year we celebrate The Last of Us community with Outbreak Day on September 26—the date the infection hit critical mass in The Last of Us.
This year marks our fourth Outbreak Day and we’re kicking things off with a brand-new The Last of Us Part II poster, PS4 system theme and T-shirt, as well as hosting a week of sales on select The Last of Us content on the PlayStation Store.
All of us at Sucker Punch are looking forward to a big anniversary—we’re about to turn 20 years old! Unfortunately, we didn’t have enough room to invite all of you to our anniversary party, so we did the next best thing—we added Infamous: Second Son to your Instant Game Collection this month! Have fun!
Long ago, in October of 1997, five friends and I left cushy jobs at Microsoft, sublet some crappy office space down the street, and got to work on our first game.
We’ve been on Team Sony for a long time, but our first game was actually for the Nintendo 64—Rocket: Robot on Wheels, a light-hearted physics-based platformer starring a plucky maintenance robot who has to rescue a theme park from the dastardly clutches of a criminally-minded raccoon. After two years of hard work, a smattering of critical success, and a somewhat tepid response from the game-buying public, we took one important thing away from the project: “criminally-minded raccoon”.
Last year, PlayStation Store turned 10! We celebrated with a video that introduced an iconic Merchant, the embodiment of the magic and mystery of PlayStation Store. I know that the Merchant has become a bit of a fan favorite among the PlayStation community, so today, I’m delighted to announce that our friend returns in a powerful new chapter that you can watch at the top of this post.
Watch our new spot as the Merchant descends deeper into the Store, passing through different worlds within some of PS4’s biggest upcoming games: Call of Duty WWII, God of War, and Star Wars Battlefront II, just to name a few.
A little over two years have gone by since we announced Hob, and now we’re crossing the finish line: Hob launches tomorrow!
Many of your questions about Hob have been along the lines of “What is this world?” We’re dying to hear your own theories as you play, but we also created a webcomic (illustrated and inked by our concept artist Kristina Ness), to reveal backstory you won’t find in the game. The comic features our construct, who we affectionately nicknamed Jeeves, through the many years he has waited for you.
Would you be willing to answer a few brief questions about PlayStation.Blog?