The top five reader-voted picks will get the full wallpaper treatment starting next week. Read More
With the impending release of Shadow of the Colossus on PS4, we’re working with Bluepoint Games to create some new high-res desktop and mobile wallpapers. There’s just one problem: there are lots of colossi to choose from!
So, we’re leaving it to you. Vote below for the colossus you’d most like to see a wallpaper for. We’ll tally the votes on January 29, and Bluepoint will get to work. Then, starting January 31, we’ll release the top five reader-voted wallpapers as we count down the days until the ground-up rebuild launches on PS4.
Supermassive Games is really excited to open the doors to the Blackwood Pine Sanatorium today, and I want tell you a bit more about how we built the dark and mysterious world of The Inpatient.
The branching storyline is one of the game’s stand-out elements, and it’s something we are proud of. We tested different outcomes to make sure it was truly effective on every branch and felt seamless regardless of what decisions a player makes. The team invested a significant amount of our initial development time looking at the different ways it could work, so even the simplest of decisions can have profound effects on the story. It was important to us that even the smallest detail was considered — something as small as turning left or right down a corridor can have dramatic consequences on your experience.
Hi PS Blog! I’m Rhod from Dakko Dakko, and I’m very proud to show you our newest game, coming exclusively to PlayStation VR. It’s called Pop-Up Pilgrims.
We’ve long been all about 2D gaming at Dakko Dakko, and at first it seemed like the recent arrival of VR gaming wasn’t likely to affect our development plans. Fortunately, I had the chance to try a friend’s VR kit quite early, and the moment I put the headset on my mind started racing with ideas for what our games might be like in VR.
Lost Sphear, the second title from Tokyo RPG Factory, will be released on January 23rd, and I am very excited to deliver this new RPG for fans to play.
Many people played our first title, I am Setsuna, and we received a lot of feedback. We thoroughly reviewed that feedback during the development process for Lost Sphear and used it to examine how to improve various elements of the game. Some of these improvements include the freedom of movement in battle, a Spiritnite customization system, the ability to converse with your party at any time, a diverse variety of locales to explore, over 40 hours of gameplay, and the fact that we now have inns (lol)!
If you know me, you know my game never stops. Whether I’m at home or on the road, I’m always playing on my PS4, which is why I’m excited to announce my official collaboration between Nike Basketball and PlayStation with the PG-2 “PlayStation” colorway.
Switchblade is an intense high octane action combat game with an ever shifting array of strategic choices as the battle unfolds. Switch seamlessly between different heavily armed vehicles on the battlefield to create endless tactical choices.
The closed beta opens to players on January 22nd and will only be available for a short period of time, so make sure to sign up here.
For those of you who are unfamiliar with the game, we have a short Q&A below with Switchblade’s Project Director (Jeff Lewis) and the Creative Director (Craig Howard).
Would you be willing to answer a few brief questions about PlayStation.Blog?