Play six new maps in EA DICE’s most extensive Battlefield expansion yet. Read More
Hey everyone, we’re so excited to share the next chapter of the Battlefield 1 journey through the Great War. Coming this September, Battlefield 1 In the Name of the Tsar adds our most extensive Battlefield expansion yet. With the massive Russian Army joining the fight, including the amazing Women’s Battalion of Death represented by the Scout class, you’ll get to experience some of the most dramatic battles involving the Russian Empire during World War I.
We’ve also got six new maps coming as the fight moves to the Eastern Front and the ensuing Russian Revolution. Set against the harsh winter, these were some of the most brutal conflicts of the war. And these maps will prove it!
Cool music, brutal and dynamic gameplay, shady back alleys and equally suspicious hi-tech suburban works of the Rengkok metropolis, all soaking in the atmosphere of a cyberpunk anime. Ruiner is a dark adventure set in an anti-utopian future where not much has changed and even the most sophisticated technologies haven’t solved human problems.
You’re a perfect example: hacked into killing the boss of Heaven, the leading virtual reality corporation. Your brother was kidnapped to make sure you did the job. You’d be over with if it wasn’t for HER. Now you can finally take the matters in your own hands. As you tear through the underground gang lairs and inhumane, industrial complexes, entranced in the cyber-disco slaughter-party, remember that everything out there wants to kill you. So be prepared.
While development on the Horizon Zero Dawn expansion The Frozen Wilds is in full swing, we’re still finding time to add improvements to the main game. Last month’s Patch 1.30 added a new difficulty setting called ‘Ultra Hard’ which, as the name suggests, provides a greater challenge for hardcore Horizon Zero Dawn players. Today’s patch adds a difficulty level that does quite the opposite: ‘Story’ difficulty allows you to immerse yourself in the narrative of Horizon Zero Dawn and the exploration of Aloy’s world without having to worry too much about combat.
Among the most noticeable changes, ‘Story’ difficulty boosts the player-inflicted damage and reduces the player-received damage considerably, making the combat encounters manageable for less experienced players. It is our hope that the new difficulty setting will help us welcome more players into Aloy’s quest to discover her identity and the mysteries of the world she inhabits. In addition to the ‘Story’ difficulty, Patch 1.32 includes several fixes as outlined in the patch notes.
Hey there, PlayStation fans! This is Adam Volker from Flight School Studio, and I’m happy to let you know that we are bringing our first title to PlayStation VR next month. Manifest 99 is a story-driven, interactive narrative VR experience set in the afterlife and you’ll be able to explore its dark and beautiful world on September 12, 2017.
Our team has created a rich, immersive world with Manifest 99 and we are excited to have y’all play it on PS VR. It’s been a journey creating an experience that straddles the line between dream and nightmare. We hope you’ll join us on our winding train trek through the great beyond.
With Uncharted: The Lost Legacy out Tuesday on PS4, we’ve curated a collection of wallpapers optimized for your desktop (oooh, 4K!), tablet, or phone. Click the corresponding link under each image to download the full-resolution image.
If you haven’t pre-ordered The Lost Legacy yet, you still have a few days to do so and snag a download of Jak and Daxter: The Precursor Legacy for PS4!
So adorn your devices with a new wallpaper or two, watch the launch trailer above, and don’t miss Naughty Dog’s latest adventure when it launches next week.
I’m really excited to announce that we have developed an all-new mode called Archmage Mode for Mages of Mystralia in anticipation of our launch on August 22! It’s designed for hardcore gamers (The type of person who might be reading PlayStation.Blog!) to make sure that you’re challenged throughout the campaign.
In general, one of the hardest aspects of game design is nailing the difficulty curve. Ideally, you always want the game to be challenging but not too difficult. At the beginning, the game should be easy enough while the player develops the skills that are unique to the game. Over time, as the player has mastered those skills, the game should test them more and more. If the game is too difficult, it produces anxiety and frustration. Too easy, and the game is boring. Jesse Schell has a great diagram of this concept in his book The Art of Game Design.
PAX West returns to Seattle September 1! If you’re making the trip, I’ve got good news — PlayStation is bringing a small mountain of playable VR and PS4 games! You’ll find them in booths 100, 103, 109, 203, and 209.
On the PS VR side, standouts will include cover-based shooter Bravo Team from Supermassive Games; thriller The Inpatient from Supermassive Games; and adorable adventure Moss from Polyarc, among others. You can try out GT Sport in VR, too.
PS4 headliners include Detroit: Become Human from Quantic Dream; GT Sport from Polyphony Digital; Knack 2 from SCE Japan Studio; Marvel vs Capcom: Infinite from Capcom and Marvel Entertainment; and Uncharted: The Lost Legacy from Naughty Dog. Expect to see a number of these games playable on PS4 Pro, too.
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