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Jul 27

Jul 27

Syphon Filter: Logan’s Shadow Taps into All 333MHz on PSP

Chris Reese's Avatar Posted by Co-Studio Director, SCEA Bend Studio

Syphon Filter: Logan's Shadow

Hey everyone, I’m the technical director for SCEA’s Bend studio in Oregon, the developer of the Syphon Filter franchise. We’re working hard on the next chapter in the series, Syphon Filter: Logan’s Shadow for PSP, but I wanted to take some time to give a glimpse into how the PSP’s recently expanded processor speed (333MHz) will help us deliver a look and feel that wasn’t possible under the previous 266MHz limit.

For Syphon Filter: Dark Mirror, our concentration was developing an engine that could produce stunning PSP visuals, allowing for significant detail in the environments. For Logan’s Shadow, we naturally wanted to push the detail even further with our focus turning towards interactivity within those environments.

Now we have the ability to introduce Havok physics, water rendering/gameplay (as seen in the screenshot above), larger environments with significantly more interactive elements, and faster AI response times. In short, tapping into the full processor speed of PSP offers increased gameplay opportunities, while still providing the high production qualities you would expect after playing Dark Mirror.

I can’t wait until you see for yourself the difference that 333MHz makes when you get your hands on Logan’s Shadow this fall.

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Jeigh said:

July 27th, 11:18 pm


[…] Filter: Logan’s Shadow technical director Chris Reese has announced on the official PlayStation blog that the PSP title will utilize the handheld’s recent firmware update that pushes the clock […]

Kaze88 said:

July 28th, 12:56 am

Syphon filters were the best 3rd person shooters on the ps1, would it be possible that you guys would do a new syphon filter for the ps3 aswell? =D

DevilWillcry said:

July 28th, 1:43 am

AWESOME, I got the demo of this game in the mail, and I totally love it. It actually looks BETTER than most PS2 games. I simply cannot imagine how good this game is going to look when it taps into the full 333Mhz of the PSP. Keep up the good work guys!

BTW, after you guys finish this PSP game, you should consider doing a next gen Syphon Filter for the Playstation 3. Seeing what you guys have done on the PSP makes me really excited for any PS3 game you guys may do. I would really enjoy playing Syphon Filters awesome new tacitcal gameplay in beautiful 1080p with ultra realistc Physics, HDR lighting, amazing Textures, and next generation animation. Good work guys and I look forward to seeing what you guys are going to do next.

thereapersson said:

July 28th, 3:07 am

It’s not the processor issue that leaves me impressed, it’s the fact that you guys have the HavOk physics engine up and running on the handheld, AND are able to render water with the game engine like that.

As a certain game once quoted as saying: IMPRESSIVE!

zapruder said:

July 28th, 3:37 am

this sure looks good on a big screen can’t wait till the new psp hits the store so i can also play it on my 1080 :-p have you tested that too?

Logan roulera au 333Mhz » PSP Blog said:

July 28th, 4:00 am

[…] Reese, directeur technique du SCEA’s Bend studio annonce fièrement sur le Playstation Blog que Syphon Filter : Logan’s Shadow vient gonfler les rangs des jeux utilisant les 333Mhz de […]

TheApprentice said:

July 28th, 8:53 am

That screenshot looks amazing…

Can;t wait…and super happy that sony allowed for the 333mhz to be used :D

[…] director técnico del estudio de desarrollo responsable de la saga Syphon Filter, comenta en el blog oficial de Playstation que el nuevo capítulo de la saga Logan´s Shadow usará el procesador de PSP a 33Mhz, algo que ha […]

Socom 2 Clan - Seite 2 - PSP Forum said:

July 28th, 9:15 am

[…] fr die PSP raus.. ja richtig gehrt Das is net schlecht die Grafik.. Hier die ganzen News: KliCk __________________ FW: 3.52 M33 Momentan zogge ich: Pro Evolution Soccer 6 + FIFA 07 + […]

darktorns said:

July 28th, 11:30 am

its too late isnt it too unlock full processor sony?

the past games have suffered bcuz of this… but i guess better late than never.

Naroon-X said:

July 28th, 1:11 pm

Hell yeah.

cmdjunkie said:

July 28th, 2:01 pm

let me tell you, this game is AWESOME!!! sony sent me a demo and man o man…

if only they would have never limited the processor all games might look and perform this good!!


Globox82 said:

July 28th, 2:54 pm

Strange that 77mhz make so much difference

wolverine81 said:

July 28th, 5:50 pm

Game looks good! I do wonder thought if we will ever be able to play games, through remote play, off of the PS3? Is it even possible?

raideb-snake said:

July 28th, 6:28 pm


jgeezy said:

July 28th, 6:44 pm

i think u guys should put a section for firmware request. with that said i would like to see video backgrounds put in. so when i turn on my precious i can have a video playn. also set it up to cycle at most 3 videos so it will be refreshing. each video u can set to run a certain amount of time until next video plays

raideb-snake said:

July 28th, 7:43 pm


Garinol said:

July 29th, 6:32 am

Amazing stuff. Can’t wait to get my hands on Logan’s Shadow! Just curious if it will drain the battery life faster?

greenfire said:

July 29th, 5:17 pm

I was asked to post my calendar feature idea on this blog to let sony know. please check it out. if you like it, it is also posted in the official ps3 update thread.

[…] but that will all change once Siphon Filter: Dark Mirror drops on us this fall.  Chris Reese, of Playstationblog has recently released this statement. For Syphon Filter: Dark Mirror, our concentration was […]

cool776 said:

July 29th, 11:55 pm

I love that Sony unlocked the 333MHz!!! One thing though: a while ago after updating to fw v.2.8 or something, some of my old PSP games (atv, gripshift) wouldn’t load saves properly. It would save the game, i would quit out, and the save was still in the memory card. If you boot up the game again, it says the file is corrupt (while trying to load it) and makes me start all over again. now fw v. 3.50 and still no fix. I am dissapointed becasue a can’t realy enjoy these games anymore!!!

Scarecrow said:

July 30th, 8:32 am

Looks like a solid 3rd person shooter!

Been longing for great 3rd person shooters aside from Metal Gear Solid, so this is great =).

Looks amazing too…

Lp47 said:

July 30th, 10:48 am

Im going to pick this up on release day. ive been waiting for a good PSP game. The last one was R&C and before that MGS:PO. This game also looks in some ways better than PS2, and for a handheld thats amazing. Why dont more devs make more sweet looking games like this? My name is Logan, hahah.

[…] Syphon Filter: Logan’s Shadow Taps into All 333MHz on PSP [] […]

Marconelly said:

July 31st, 11:09 am

I loved SF: DM on PSP, it’s one of my favorite games on the platform for sure. I played the new SF demo, and while I liked it, I wish it had let me reconfigure some of the buttons to my liking.

I liked in SF: DM that when I played with the “Classic” control mode, I could use Square and Circle buttons for strafing. That made the Classic mode the best control option in the game for me. Now, in the new SF, I can’t do that anymore – I have to press L1 to strafe and it feels much clunkier than before. I never particularly liked the other two control modes, but I feel you screwed up the Classic mode as well now.

Just make the option to remap some of the buttons, so that strafe is available on Square and Circle.

40cal said:

August 1st, 2:00 pm

Report: Xbox 360 in danger of becoming distant third

Chimuel said:

August 1st, 7:15 pm

Finally! A game that actually uses all of the PSP’s resources. Looks amazing! Maybe we can get Gran Turismo Mobile soon?

omegasyde said:

August 2nd, 12:02 am

Please Make a PS3 syphon filter since splinter cell isn’t coming out for a while.

steven777123 said:

August 3rd, 6:37 pm

i downloaded the demo and man are games like this hard without a second analog stick. the hardest is fire team bravo . [] triangle x o were not meant to be use to move the camera around!

[…] Grace Chen wrote an interesting post today onHere’s a quick excerptHey everyone, I’m the technical director for SCEA’s Bend studio in Oregon, the developer of the Syphon Filter franchise. We’re working hard on the next chapter in the series, Syphon Filter: Logan’s Shadow for PSP, but I wanted to take … […]

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