The LAIR Score: Part One

136 0

My name is John Debney and I’m a music composer working in Hollywood, scoring films such as “Passion of the Christ” and “Sin City.” I also composed the soundtrack for LAIR, and wanted to share a bit about that experience with you guys, as well as offer you a sample of the game’s music.

Composing the music for LAIR has been an incredible creative experience. The teams at Factor 5 and SCEA, gave me great freedom and latitude to develop something unique and perhaps unprecedented. Creating new, original themes for this primal world has been one of the most stimulating experiences of my career, something I will look back on and cherish. The overall tone of the work can best be described as operatic, ethnically rich, lyrical, elegant and, at the same time, tragic. From the heroic strains of Rohn’s theme, to the darkly powerful sister themes, Prophet/Diviner theme, we have a musical landscape both unique and glorious. Some of the finest vocalists and instrumentalists in the world are prominently featured in the score. It was a treat to be able to work with these great talents, and I’m sure you’ll appreciate the scope and the power of what we were trying to accomplish. It is ambitious to say the least, and we are so fortunate to have had the London and Royal symphony orchestras with their virtuosic and impassioned performance.

The score for this game is unique also in that it truly presents a large scale symphony in three acts. Quite simply, to give you a sense of the scale of what we did, the music alone in this game would fill three complete movies! Thus was the task; to create a work richly melodic, deeply passionate and savagely primal, all to fit right in with the theme, tone and dramatic elements of LAIR. With that said, I hope this audio clip gives you a taste of what’s to come in LAIR. I’ll be back later this week with another sample, but click below to hear “Diviner’s Theme,” which describes the treacherous, evil villain in the game. If Darth Vader had an evil cousin, this would truly be him. Enjoy!

[audio:2007/08/diviner_battle.mp3]

Comments are closed.

136 Comments

  • Hey the music is great, I hope the game works as well with no performance issues.

  • @boneyardweller89

    Yes, that’s one of the beauties of the Sony’s choice to go with Blu-ray. Factor 5 is able not to compress the audio to deliver the fullest of audio quality to your ears in 7.1, something no other console can deliver. Not to mention Lair also runs in 1808p, and all the textures need to stored, AI code to stored and all of this for a full length game.

    As far as the native resolution for the 360, it would be the same as the ps3, just the 360 upscales to 1080i.

  • Just Lovely….
    I’ma fan of Movie Scores…And in some cases the score can make or kill a film…

    The score for Passion of the Christ was incredible and really conveyed the emotions felt in the theatre…
    I have high hopes for this game now…

    As mentioned earlier by someone, a game that I might have gotten has gone to a must get title! :)

  • Will the soundtrack come out on CD can you please tell me.

  • but! where is the demo.

  • @axtenren,
    Let me give up a hint, its somewhere that the sun doesn’t shine.

  • Put the soundtrack on the ps store or something. Just give us a release date for the soundtrack. Give us something. Please!

  • oh my, this music is amazing, no more midis please after this

  • Please tell me there will be a CD for the soundtrack?

    This is a cd, if it existed, that I’d buy on day 1. Great work here, love it.

  • @14

    W/o 99 Red Balloons, no one could have made the 360 song… and that is very important to show how badly the 360 is produced…

    @60

    Couldn’t agree more w/ you on your equation… especially w/ crappy High School Musical *screw Disney (except for their support of Blu-ray)*

  • Sounds epic, great job! I love it.

  • can we get a demo or a video of the game up?

  • i like the ball peen hammer, so leave it in :)

    good music, will definitely add to the game.

  • wOOOw THIS SOUNDS GREAT!!
    NICE! THE END IS GREAT TO

  • Thank you so much for these posts! I love them! Do you know if, or where they sell the score? This would be great to have.

  • @ Dubbedinenglish

    Thanks. very helpful.

  • It’s nice, but I agree with the anvil being a distraction…

    And anyone saying it’s a star wars ripoff… Please… Any large, epic, fully orchestrated music will sound like a “star wars” ripoff to the untrained ear. Also, this is one one part of the music…

  • I AM GOING TO KILL SOME DRAGONS THIS MUSIC ROCKS!

  • Am I missing something here? I dont see any play button, or link to the music. Please tell me your site supports more than just windows.

  • At silzilla…you don’t use windows to view websites. You use internet explorer or Firefox or things like that. And I think it works on both. The play button is that white button right under the end of the post. You HAVE to find it.

  • Off topic.

    You guys and gals at Sony should buy the rights to M.U.G.E.N.

    If you don’t know what that is, it’s a 2D fighting game engine in which people get to create their own fighters, and download sprites of characters from other games like Dragon Ball Z, Street Figther, ad infinitum. There are no limits to the amounts of characters you can have, and it’s a global phenomenon.

    Its perfect for the PS3 because characters can be saved on the HDD and you can make a mint off of downloads.

    You should REALLY consider it. I know tons of people who LOVE the game, and it would bring a lot of sales to the PS3. Even if you just put the Engine itself on the PSN for download, you can still make a lot of money because it would be great using a console controller and possibly other features that you can’t get on a PC in that game.

    Think about it.

    It’s perfect for your user centric business model.

  • PS3Information.net » Blog Archive » The LAIR Score: Part Two

    […] up on my entry earlier this week, without walking you through the whole score, I wanted to call out a few tracks that stand out as […]

  • PS3ScreenShot.com » Blog Archive » The LAIR Score: Part Two

    […] up on my entry earlier this week, without walking you through the whole score, I wanted to call out a few tracks that stand out as […]

  • PreOrderPlayStation3.net » Blog Archive » The LAIR Score: Part Two

    […] up on my entry earlier this week, without walking you through the whole score, I wanted to call out a few tracks that stand out as […]

  • PlayStationVideoGames.net » Blog Archive » The LAIR Score: Part Two

    […] up on my entry earlier this week, without walking you through the whole score, I wanted to call out a few tracks that stand out as […]

  • PlayStation3Trailers.com » Blog Archive » The LAIR Score: Part Two

    […] up on my entry earlier this week, without walking you through the whole score, I wanted to call out a few tracks that stand out as […]

  • PS3Graphic.com » Blog Archive » The LAIR Score: Part Two

    […] up on my entry earlier this week, without walking you through the whole score, I wanted to call out a few tracks that stand out as […]

  • It would be great if there was a soundtrack only released with the game with 5.1 SACD format or even 7.1 Dolby TrueHD, or just MLP 5.1 DVD-Audio!

  • Sony, what the heck! Why won’t you release these demos! First Lair, now Ratchet! Why wait?! And what’s with not giving us 3rd party game demos, Xbox Live get’s them! I thought you were listening!

  • Sony, what the heck! Why won’t you release these demos! First Lair, now Ratchet! Why wait?! And what’s with not giving us 3rd party game demos, Xbox Live get’s them! I thought you were listening!!

  • Joey stop trolling. And in case you didn’t notice we got 2 demos this week. :/

  • Lair reviews!! « Brain Hash

    […] times and everything you hear it about it is so confusing. The music is awesome (check the music here and here). The story line has all the success factors needed. Everyone who played the game says […]

  • Find PS3 Information » Blog Archive » Moving from Christ to Lair: creating the music

    […] was given almost unprecedented musical freedom when he was asked to score Lair. In a recent PlayStation.blog entry, he notes: “Creating new, original themes for this primal world has been one of the […]

  • consoleer » Blog Archive » Soundtrack: From Passion of the Christ to Lair

    […] The LAIR Score: Part One [Playstation Blog] […]

  • PlayStation.Blog - A Closer Look at the WordPress Customizations » cnp_studio_Blog

    […] Audio Player – Enjoy those soundtrack posts […]

Please enter your date of birth.

Date of birth fields