Following the delay of the Metal Gear Online Beta test this past Monday, 04/21/2008, the MGO development team in Japan has done substantial work throughout the week to analyze the issues that occurred, and remedy them to make gameplay available as soon as possible. As some of you may have already noticed, we are pleased to inform you of the following…
The MGO development team has created a patch for the MGO Beta client, bringing it to version 1.02. This patch is intended to resolve and improve any connectivity issues on the client side. The patch is now available through the MGO Beta client. You will additionally need to download and install the 1.01 patch, if you have not already done so, also available through the MGO Beta client.
Additionally, the MGO development team has made significant improvements on the server side, adding more gameplay servers, and also improving the code running on the servers to optimize performance.
With these solutions in place, gameplay of the MGO Beta test has now been made available. Please remember, to compensate for the delay, the Metal Gear Online Beta test gameplay period has been extended a week, now ending on 05/11/2008.
IMPORTANT NOTICE: Please note that your Metal Gear Online Beta Unique Product Voucher Codes (UPVCs), used to redeem the download of the Metal Gear Online Beta client, will only be valid up until 05/05/2008, so please make sure to redeem them by then.
We would also like to point out that we have created a “simplified” Konami ID “quick registration” form, available at [LINK: http://id.konami.net ], which is required to access and play the MGO Beta. Not only has it been designed to ease any connection issues, but to ease the registration process as well.
Here are the direct notes from the MGO team in Japan:
“We would first like to offer our most sincere apologies to all participants of the METAL GEAR ONLINE PREMIERE BETA test for all inconveniences caused thus far. At the same time, we would like to inform you details of the possible causes of the problem along with the actions we have taken in order to resolve them.
Konami ID
Initial problems were caused by the extraordinary numbers of customers trying to login to the site in order to create a KONAMI ID in order to take part in the beta test. In response, we have increased server capacity as well as creating a separate KONAMI ID registration site specifically for customer wanting to take part in the METAL GEAR ONLINE PREMIERE BETA test.
METAL GEAR ONLINE PREMIERE BETA test
In order to reduce the load on our server, we have implemented a queuing system where the number of players that can login to the server is kept at a certain level over a period of time. Added to this, the client has been updated so that the time out settings when logging in have been relaxed. This may though, lead to a longer wait when trying to login.
At peak times, you may be placed in a queue for places in our server. In such a case, we would like to recommend that you try to login after a period of time.
It was also discovered that connecting to the server on creating and registering your character was very difficult. This again, was due to very high levels of traffic. We have increased server capacity and have also improved both the system performance and the server program in response .
We will be carrying out further improvements between 00:00 on 04/26/2008 with the resumption of the beta test as the game is scheduled to enter full service on 06/12/2008. We would like to apologize once again for all inconveniences caused.”
Once again, Konami would like to apologize for any difficulties experienced, and we offer our deepest thanks for your patience. Your participation in the MGO Beta test, and excitement for the game, is very meaningful to us!
Please stay tuned to konami.com, the PS Blog, the Konami ID site, and Konami Japan’s MGO teaser site for all the latest MGO Beta test status updates.
If you need assistance, please contact Konami support via http://www.konami-data.com/support/ and you can email via mgobetasupport@konami.com
Thank you!
@Big Boss
You are a delight. I can’t remember the last time I laughed out loud so hard and for so long.
Translation: An acquired taste is always good, unless it is not. Overly Simplified: Good is always good unless it is not good.
You make my point for me. A dog rocket, is after all, a dog rocket and all the mustard in the world will not change that fact.
If; by your statement you mean to say that you have acquired a taste for dog rockets, i.e., second rate, poorly executed software, then you have my pity.
I work too hard for my money and have the strength of character not to settle for “good enough”. Homiletic as it may be “good enough”, seldom is.
Incorrect. Your feeble attempt to twist the phrase not withstanding; the statement is ironic and sarcastic and stands alone.
Your hypocrisy argument is merely a poorly executed “takes one to know one”.
<Sarcasm> I’m crushed. </Sarcasm> (emphasis added)
True.
Clearly. If one sees the “little value something has”, it must be because one has observed something that they perceive to have little intrinsic value.
You’re presuming that I’m presume that your dislike of cod4-esque games is a sour grapes argument.
You suck, therefore you hate. How presumptuous. However, you presume correctly.
5 out of 4 snobs dislike things they are not adept at and your previous “people with more refined tastes” statement snobbishly screams I suck, therefore I hate.
Presumptuous, perhaps, but certainly not irrational.
And why not? Both are games of skill and strategy.
Who is making irrational arguments? Is this not the pot calling the kettle black?
Once again you statements just snobbishly scream I suck, therefore I hate.
I disagree. I don’t see how anyone can feel any sense of cooperation without voice communication. Any sense of strategy and/or cooperation is achieved in a vacuum and completely imagined by the player.
…oh please. spare me your infantile evasions.
Live in game player voice communication for developing and implementing real time strategy, cooperation and comradery.
Right back at’cha, Sparky.
Yes. Yes you are. Seriously man, be ashamed.
You’re right about arguing with dullards. My daughter says “never argue with idiots, Dad. They’ll only drag you down to their level and beat you with experience”. So, before you do, I propose we end this thread.
Nice