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May 16

May 16

Resistance 2 at E3 judges’ day

James Stevenson's Avatar Posted by Community Lead, Insomniac Games

Hey everyone,

Greetings from E3 Judges Day! We’re here at the Roosevelt Hotel right in the center of Hollywood showing the press the biggest PlayStation titles for the year. I’ve had a chance to hang out and play some Killzone 2, Pixeljunk Eden, SOCOM: Confrontation, Little Big Planet and even Buzz PS3, so there are plenty of games for the press to check out. Now, of course, I’m here with Insomniac President and R2 Creative Director Ted Price as well as Assistant Creative Director Colin Munson. We’re talking to key journalists about Resistance 2, plus demoing our new 60-player multiplayer mode called Skirmish. This is the first opportunity for the press to get their hands on the game in the US, and we’re really excited to show off the multiplayer. We think we’re taking one of the best parts of Resistance: FOM to an entirely new level.

Resistance 2

Our philosophy for Resistance 2 multiplayer is “Massive Battles, More Intimacy.” We’re accomplishing this by focusing the 60-player games into battles within battles. This basically means that you should constantly feel like you’re playing an important role in a larger war…every single game. Tying into that are what we’re calling rival squads as well as a rewards system that recognizes just about everything positive you can do in-game. It’s addictive. If you want to hear more about this new mode, you should check the latest episode of our podcast, The Full Moon Show. We talk about all the fun we’ve been having playtesting it over the past few weeks. You can download it at http://www.insomniacgames.com/podcast/podcast.php.

Resistance 2

The multiplayer level we are demoing is set in Scotia, California, which is in the Redwood Forest. One thing we’re really excited about with Resistance 2 is the diversity of the environments across the United States, and we’re definitely taking advantage of it. To prove my point, we’re giving you a glimpse of a few screenshots of one of our single-player levels, Chicago. You’ll see one of our new enemies in these screens, the Grim, as well as some of the advances we’ve made graphically with our lighting technology. We’ll be blowing this level out in the August issue of Gamepro magazine and Resistance fans, you can’t miss it.

Resistance 2

Speaking of screenshots, we know from listening to our fans that you always want more. But have you ever wondered exactly what goes into a screenshot?

They aren’t as easy to take as you might think when the game is in the middle of development. My fellow Community Manager Bryan Intihar just got his first experience of the pain it can be at times, to check out his blog on the matter, click here.

That’s all for now, but Bryan and I will be answering your questions in the comments as always.

JS

Add Your Own

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Agriel said:

May 16th, 1:47 pm

omg those screen look nice

Ultima-Bahamut said:

May 16th, 1:51 pm

Sexxaayyy chimerans.

Jenovah said:

May 16th, 1:52 pm

OMG AMAZING

artofwar420 said:

May 16th, 1:52 pm

I see the environments are very, very much improved. Looking good Insomniac.

Agriel said:

May 16th, 1:53 pm

when can we expect to see a demo on PSN for this game?

And is there only 1 type of mode for the 60 player mode?

Sheen said:

May 16th, 1:57 pm

Hi James,

It has been known for a while that you guys are taking the massive battles and making smaller ones out of it. I understand that people are put into squads and they are to do specific objectives.

What I have been confused on the last few months is how exactly that is organized. Say there are 3 squads of 10 people on each team. Do the three squads really ever meet up with each other? Does the player feel like they are in a 60 player game, or more like a 20 player game? (Your squad against their squad) What is keeping people from just running and doing whatever they choose, if anything? It could still be chaos, which would be good in ways.

If you could detail on that some more, I would be much more excited for the game. Thanks for the info so far, though!

    James Stevenson's Avatar

    James Stevenson said:

    May 16th, 5:24 pm

    Basically the squads are 4-6 people, and you\’re pared against a Rival Squad of the same size, you\’ll constantly be running into them while trying to complete your objectives.

    However, you\’ll also have to help other squads from time to time. And you\’ll intersect with others, so there are definitely moments that are quite frantic and involve much more than just your own squad.

nmc75 said:

May 16th, 1:59 pm

Amazing screenshots of Resistance 2. Day 1 purchase for me.

gbovo said:

May 16th, 2:00 pm

Is that the Cloven in the helmet?

U-Nooo said:

May 16th, 2:00 pm

Good stuff JS ! I can’t wait to get more info on this game. One question though, I see in the RFOM 2 screen shots the player is taking cove. Does this mean that there will be a cover system in RFOM 2 ?

XxBigP123xX said:

May 16th, 2:01 pm

Cover system confirmed?

reson8er said:

May 16th, 2:04 pm

Thank goodness for Insomniac. I’m so tired of looking at Unreal Engine built games.

Can’t wait to listen to the Full Moon Show.

Money1 said:

May 16th, 2:05 pm

cant wait for this game

shagg187 said:

May 16th, 2:09 pm

Sheen, from what i can tell by reading previews, you can definitely meet up with other squads on your team but it’s not recommended as each squad has it’s own agenda and objective. In some cases though, the objective CAN be to meet up and help the other squad if they are dominated in some way.

Jeigh said:

May 16th, 2:16 pm

I just listened to the Full Moon show last night- love it, though I think you should point that it would probably be rated “M” for Mature, y’know? :P Hearing about taking screenshots was pretty enlightening though, understandably, I don’t quite get the entire picture (pun not intended, but it’s there :P ). I actually came up with the idea of ‘hey, why not just script the events and then take the shot from there, but of course it dawned on me pretty quickly that scripting out such things takes far too long to be warranted for just a screenshot. I gotta ask- when he threw the controller(s?) did any of them break? Like, what kind of budget are looking at as far as broken controllers go? XP

    James Stevenson's Avatar

    James Stevenson said:

    May 16th, 5:30 pm

    We\’ve broken a few controllers in our day. The prototype PS3 controllers were very fragile, even accidentally dropping them would break them.

    But generally we\’re pretty nice to our controllers now. ;-)

DarKaoZ said:

May 16th, 2:17 pm

I see the 2nd picture and I wonder… Is there a “cover system” now in Resistance?!

It should be nice, I don’t have anything against Cover systems, but a lot of people still be whining and saying stuff.

Josue said:

May 16th, 2:38 pm

Tnx for all the pics. we really apreciate it, i hope there is more to come.

Makasu said:

May 16th, 2:40 pm

Wonderful lightning. Is this the new “tech” you guys have been talking about on the podcast?

Josue said:

May 16th, 2:41 pm

Like DarKaoZ ask, will there be a cover system? please respond.

Makasu said:

May 16th, 2:43 pm

I noticed that in the second screenshot one of the aliens cast a shadow… Will all enemies/characters cast individual shadows?

brentos said:

May 16th, 2:48 pm

This looks VERY good. RFOM was badass, Resistance 2 looks even MORE badass.

womfalcs3 said:

May 16th, 2:50 pm

Will Resistance 2 single player campaign be about as long as Resistance: Fall of Man’s?

skater2 said:

May 16th, 2:50 pm

JS, will Resistance 2 have vehicles online?

eisbrecher said:

May 16th, 2:57 pm

Boy I’m glad I got a PS3 :D

elmetfano said:

May 16th, 3:10 pm

*screams like a little girl* YES YES YES CAN NOT WAIT!

NewYork214 said:

May 16th, 3:12 pm

cant wait. and the podcast is very funny. think u need to cut the laptop off the cast though doesnt bring anything to the show lol.

    James Stevenson's Avatar

    James Stevenson said:

    May 16th, 5:30 pm

    I think Marcus would die… he\’s dependent on it.

EViD said:

May 16th, 3:13 pm

looking good (better than I anticipated actually)
and I see the character taking cover, could it be?

Mana Knight said:

May 16th, 3:13 pm

This game looks so awesome. Resistance rocked, so I’m even more excited for R2.

Thebrain said:

May 16th, 3:19 pm

Holy [DELETED]! This stuff looks awesome! Would love to see more but, I guess I will just have to wait..

Thebrain said:

May 16th, 3:30 pm

I don’t know about these pics!? I need a few new ones! Come one it has to be easy! HAHA

dappaute said:

May 16th, 3:30 pm

a bit off topic here but, i tried playing the Overlord demo and i get an error saying ” You cannot play this game at the current video output setting (80028f10). Is there a work around solution for this?

Starfleets said:

May 16th, 3:32 pm

QUESTION

Hi there guys, just a few questions about the game hoping you can do me the pleasure of giving me some feedback.

1. Will there be any dynamic weather in the Online multilayer e.g. rain, sunshine etc

2. Will there be anything similar to Xbox Live’s achievements within the game in preparation for the release of HOME?

Thanks

Makasu said:

May 16th, 3:35 pm

A bit? :)

diablo103 said:

May 16th, 3:39 pm

those screens look really cool

zanzibarlegend said:

May 16th, 3:51 pm

R2 is looking to kick ass and take names! i don’t read gamepro, but im sure some scans will leak on the net with the quickness! i cant wait for fall 08!

Phoenix8387 said:

May 16th, 3:51 pm

These screens look awesome!
R1 has probably been one of my favorite PS3 titles thus far, and all this news for R2 is just making me salivate even more.
R2 sounds like it could be breaking ground in a couple of ways, I cant wait to hopefully pick up the game later this year!

Clover09 said:

May 16th, 3:55 pm

GASP! Could that be Nathan Hale in that face mask all geared up taking on the Chimera?

Aaron said:

May 16th, 4:10 pm

Hello James & Bryan!

I got a question.

I was wondering if you guys plan on releasing a single or multiplayer demo of R2?

Thanks guys!

Aaron

skaterricky said:

May 16th, 4:18 pm

The New Chimera’s Look like Ravaging Wolf’s Hungry to Feed! I bet they attack like a pack of Wild Wolf’s :D

Question? or more less a wish that will never be requested.

If I had to Pick a Team of Great Game Makers I must say Insomniac Has the over all Hail of Makers Alive! :D

Id pick them to make a Game any day.

I hail the…

Thank you for all the Great Games!

HUGS

PSN: Skater_Ricky :D
Hope to see you in R2 soon!

nando92 said:

May 16th, 4:19 pm

wow can’t wait!! Web will there be a demo??

EvoAnubis said:

May 16th, 4:31 pm

*drools*

This is great!

Jeigh said:

May 16th, 4:35 pm

Guys, it’s way too early to be asking for a demo. Naturally, there will very likely be one in the Fall, but if you listen to the podcast provided in the post (mature content warning, by the way) you’ll find that the game is not ready for demo’ing by any means. That also makes me wonder about how much a game changes between when it is “demoed” and when the actual demo is released. Maybe all those games that give us “the same demo shown months ago” aren’t actually “the same demo”… I really have come to understand the industry a little better listening to the Full Moon Show. Thanks for making it bi-monthly by the way. :D

PSN3 said:

May 16th, 5:04 pm

The GRIM are looking creepy!!!

Awww I love the atmosphere, such a step forward from the first game.

Great work!

P_tear_griffin said:

May 16th, 5:09 pm

Just finished listening your latest Full moon podcast. I’m guessing this are the screens you guys were working hard to get for the press. one word to describe them… AWESOME!!!!

Reluctant Hero said:

May 16th, 5:11 pm

Wow, I’d really like to know what “class” is being featured in that screen shot! I’m also looking forward to whenever Insomniac reveals the full details about each class!

TheSlayerIsBack said:

May 16th, 5:33 pm

AWESOME i cant wait for this one, the 1st one was great and i expect even more from this addition

APaz said:

May 16th, 5:37 pm

Looks pretty good.

C-h-a-o-s said:

May 16th, 5:39 pm

I hope you guys don’t add 60 players to capture the flag, 16 max is great. Please for the love of all that is holy don’t touch the amount of players in Capture the Flag!

Other then that I am excited about the new reqard system (still trying to get all medals still) :( I can’t wait for R2 !!!

Callahan09 said:

May 16th, 6:34 pm

Hey James, how are you?

Thanks for the new screnshots, the game is lookin gorgeous! I can’t wait to get my hands on it.

As you guys wrap up the project and approach the final push, putting the polish on, have you yet thought of your next project? I can’t help but wonder if we’ll be graced with another wonderful Ratchet & Clank game or some other IP altogether.

Take care!

stennex said:

May 16th, 6:46 pm

Yow Yow Yow thats some insane graphics! KZ2 need not come out till next year for real. PS3 is da real deal. Thanks for the pics. Hopefully you can get us some video clips too.

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