Knack 2

May 21

May 21

More of your echochrome levels debut tomorrow

Kumi Yuasa's Avatar Posted by Producer, SCEA

Hello again, PlayStation.Blog readers. I’m back with another echochrome extra-level update. Twenty free, new puzzles are making their way to your PS3 over the next two weeks.

echochrome user-created levels 5-22

The first ten will appear beginning tomorrow, and the second set of ten will debut in another week. So if you haven’t played through the last set of free levels – now is the time! And if you haven’t downloaded this crazy perspective puzzle game from the PLAYSTATION Store yet, what are you waiting for?

echochrome user-created levels 5-22

Once again, the additional levels will appear at random in freeform mode depending on the difficulty level you’ve chosen. The difficulty level is represented by the bars at the bottom right of the loading screen between freeform levels, and the difficulty for the next level can be set while the next level is loading by pressing left or right on the d-pad. Levels are picked randomly from all levels in your “gallery”, “portfolio”, and user created levels. Remember that in freeform mode, levels that have not been cleared are selected first – so if you’re specifically looking for one of these new levels, you may need to skip forward until you find the one you want.

echochrome user-created levels 5-22

We’ve updated our flickr page with the new layouts, including credit for those who put in the time to make these interesting and complex puzzles. The difficulty level of each puzzle is noted on the flickr page as well. If you’re feeling inspired to create your own echochrome levels, here’s how to do it.

Look for more in the coming weeks!

Add Your Own

Wilester said:

May 21st, 2:23 pm

Can Europe have echochrome. Please?

reson8er said:

May 21st, 2:27 pm

Just looking at these makes my head hurt….in a good way though.

MattBodytonic said:

May 21st, 2:28 pm

“And if you haven’t downloaded this crazy perspective puzzle game from the PLAYSTATION Store yet, what are you waiting for?”

Hmmm, what are we waiting for? Oh yes, thats right – For SCEE to release the damned thing!!

XxBigP123xX said:

May 21st, 3:04 pm

I wish i got the PSP version, it’s a lot easier :P

You guys made a great, yet simple game.

TheSketcher1 said:

May 21st, 3:34 pm

psp version for me,i like to puzzle on the go
plz bring this to euro-land soon……..plz.
great game tho,cheers

WilliaM said:

May 21st, 3:48 pm

We are getting real sick of all the delays for us europeans…

jazzagers said:

May 21st, 3:56 pm

Wish we had downloadable PSP content, otherwise it’s a good game.

Jeigh said:

May 21st, 4:13 pm

Yes, please release this to the Europeans. They get plenty of this sort of thing. I have PSN buddies who were only able to buy PAIN a short while ago.

Meanwhile, I really wish we could pick the puzzle we want to run through. I realize it’s been said before, but I think it needs to be said just a bit more.

Wenger said:

May 21st, 4:42 pm

Downloaded this last week and love it, but was wondering if you downloaded last weeks levels will they stay when you download these levels?

Also in a future patch could you set the game to remember that I okayed the game to auto-save, that I okayed the games EULA and that I okayed the game to download content that is already on my PS3? Its a little annoying to go threw so many screens each time I start this game up (and I have been starting it up a lot this past week (amazing game) )

halebound00 said:

May 21st, 5:24 pm

I love this game, have it for both systems. However, I have beat the PSP version backwards and forwards and think that everyone who owns that version would like more. What do us in consumerland need to do to get more levels? This game is great for on the go gaming, there just needs to be more of it.

projectx126 said:

May 21st, 6:07 pm

Hope my PSP lvl makes it in. Cant wait

skaterricky said:

May 21st, 6:11 pm

Smoking AWSOME!! this games has my Brain BUZZing!! :D

Thanks for the Update INFO! ;)

Question: any word yet if we could get a online multiplayer action to see which one can get the maze done first like have a split screen of the other player to the right or left of you!

Now that would be a SWEET UPDATE!

Thanks Ricky,

Polite_Society said:

May 21st, 6:49 pm

Australia wants echochrome too. :(

Especially because we are missing out on all these nice looking extra levels.


erico316 said:

May 21st, 7:12 pm

i have the money but dont have credit card to buy it please help me

OldManGaming said:

May 21st, 7:33 pm

more puzzles + still free = more good.

hey Kumi, have you guys considered bringing a few extra PSP levels out? You could set up a web page with the download files or maybe thru the PlatStation Store. just a thought.

gopodge said:

May 21st, 8:16 pm

I understand that this blog is primarily for the US but it would be nice to have a or at least an indication on each article post as to which territory it is relevant for.

Still a shame that releases are staggered so heavily across territories. Global simultaneous releases generate huge positive press rather than staggered releases which bring out heaps of complaints of inequality across territories which is unfortunately negative.

CdnBacon said:

May 21st, 9:54 pm

Why get ride of the first batch of add-on levels? It’s a shame these are not available permanently before the new batch is added.

Delriach said:

May 21st, 10:29 pm

I agree that it is a shame that levels get pushed out after an update.

NDGO said:

May 22nd, 12:30 am

First let me say that Echochrome is great but to get off topic for a moment I want to ask a question. WHERE ARE THE RPG’S?!!! I need more than FF, can we get some RPG’s please. I keep seeing 360 getting all these RPG’s and we have nothing. Don’t even hear about any in development. You know you could do a sequel to Legend of Dragoon, that was an awesome game. Not every RPG needs to be online. Also, online RPG’s annoy me cause you always get to a point where you can’t do anything by yourself, but what if i want my character to be that cool loner, i should i have that freedom right. Sorry, I know you guys can’t directly do anything but can you pass the message? anyway thanks for echochrome- great game.

phluff_ said:

May 22nd, 4:08 am

looks like a fun game, looking forward to it whenever it gets to Europe :)

alkey said:

May 22nd, 4:15 am

well done mates

Kenshin001 said:

May 22nd, 5:14 am

Release the game in PAL regions. Now. Sony, get a global strategy. The way things are being run is a joke.

Youlikeyams said:

May 22nd, 9:21 am

Sup, this is Europe. How you doing? Oh, that’s good.

…aren’t you going to ask me how I’m doing?
Oh yeah, how could I forget that you’ve ignored me for a while now? Silly me.


May 22nd, 9:36 am

Kumi, since you didn’t responded on your last post I ask again

The user-created levels will be dowloaded and playable always? or they will be streamed and only playable on the given dates?


May 22nd, 8:22 pm

Awesome, no response

Krispow said:

May 30th, 9:37 pm

For K U M I Y U A S A


Dear Ms. Yuasa…

Thank you for your work on ECHOCHROME, and for taking the time to provide us with your written update reports here on the blog. Your contributions here are very much appreciated!

As I’m sure you are aware, there has been some controversy surrouding the PS3 edition of ECHOCHROME with regard to the weekly extra-level “Puzzle Pack” downloads.

Consumers have been posing the same questions here on the PlayStation Blog (as well as in other web forums) — how are these additional puzzle levels saved/retained on our PS3 systems?

Previous blog entries have unfortunately been rather vague in addressing the method in which ECHOCHROME downloads AND saves/retains these weekly level updates. Therefore, we would very much appreciate any direct clarification your can provide us on this issue.

Would you kindly confirm for us which of the following statement are correct:

1) Whenever we download a new weekly extra-level “Puzzle Pack”, all
levels downloaded the previous week are OVERWRITTEN (or otherwise
erased/deleted. In other words, by downloading the 05.29 puzzle
update, we now only have the 10 new puzzles released this week
— all puzzles previous downloaded on 05.15 (20 levels) and/or
05.22 (10 levels) no longer exist on our PS3 systems, and
essentially “disappear” forever.

2) Each weekly extra-level “Puzzle Pack” download is CUMULATIVE, and
is saved alongside any previously-released puzzles on our PS3
systems. In other words, after downloadinhg tye 05.29 update, we
should have 40 user-created levels available to play.
20 (05.15) + 10 (05.22) + 10 (05.29) = 40 extra puzzles total

Many of us suspect that #1 above is the method in which ECHOCHROME downloads and retains the extra user-created levels.

However, if this is the case, I as that you please consider patching and/or updating ECHOCHROME to address these deficiencies. The ability to download and save/retain multiple level packs (either via PSN or an in-game download server/area) would be greatly appreciated by us, your end users. Also helpful would be a way of viewing, selecting and playing individual puzzles from these downloadable level packs — possibly similar to the setup of the “Atelier” puzzles — rather than trying to randomly “find” them in Freeform Mode.

If I may, I’d like to offer one suggestion regarding the weekly puzzle packs (if #1 above was true and previously-downloasded puzzles are overwritten each week). The data size for individual user-created puzzles is obviously quite small, since it took only a second or two to downlood the 20 puzzles available in the first weekly Puzzle Pack (05.15). Since the size and time-contraints are minor, why not simply create and release a “cumulative” Puzzle Pack each week? First combinine all the currently-released puzzles (40 as of May 29th) into a single download, then add new levels to this same file for release each week.

Even with several hundred puzzles, such a file would still be quickly downloaded, and it would satisfy all your end users for the time being (until an update or patch could be developed). This way, all users would always have access to ALL the downloadable extra level puzzles — whether they purchased ECHOCHROME on release date or six months from now. In addition, we’d also have all the time in the world to play (and replay) these levels whenever we choose, rather than being forcibly locked into a one-week timeframe before they disappear “forever.”

Lastly, are their ANY plans whatsoever to release a PSP retail UMD edition of ECHOCHROME domestically (preferably equivalent or superior to the fully-packed European version with its 228 levels and extra modes)?

Thank you once again for releasing ECHOCHROME here in the North American region, and for your informative blog articles.

I look forward to reading your response regarding the saving/retention of weekly levels, and sincerely hope you’ll consider implementing my suggestion(s) regarding same.

Best wishes to your and your team on ECHOCHROME and all future endeavors!

Jeff Krispow

Krispow said:

May 30th, 9:56 pm

Whoops! Well, that didn’t quite work out correctly, and some apologies are in order….

I carefully formatted portions of my previous message (#26) for easy readability, but it was all for naught. Who would’ve guessed that such minor things as a few extra spaces get chucked out… *SIGH*

Let’s just say I certainly didn’t start out my comment by typing:
“For K u m i Y u a s a”

It was more along the lines of the following (without the periods), which looked really nice inside that header block:
“For…..K U M I….Y U A S A”

Oh well.

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